1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpPlatformHMove.cc |
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31 | @brief Implementation of the JumpPlatform class. |
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32 | */ |
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33 | |
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34 | #include "JumpPlatformHMove.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | |
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39 | #include "gametypes/Gametype.h" |
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40 | |
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41 | #include "JumpFigure.h" |
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42 | |
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43 | #include "sound/WorldSound.h" |
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44 | #include "core/XMLPort.h" |
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45 | |
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46 | #include "graphics/Backlight.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | RegisterClass(JumpPlatformHMove); |
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51 | |
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52 | /** |
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53 | @brief |
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54 | Constructor. Registers and initializes the object. |
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55 | */ |
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56 | JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context) |
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57 | { |
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58 | RegisterObject(JumpPlatformHMove); |
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59 | |
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60 | setProperties(-100,100,5); |
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61 | } |
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62 | |
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63 | /** |
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64 | @brief |
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65 | Destructor. |
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66 | */ |
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67 | JumpPlatformHMove::~JumpPlatformHMove() |
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68 | { |
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69 | |
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70 | } |
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71 | |
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72 | //xml port for loading sounds |
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73 | void JumpPlatformHMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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74 | { |
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75 | SUPER(JumpPlatformHMove, XMLPort, xmlelement, mode); |
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76 | } |
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77 | |
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78 | /** |
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79 | @brief |
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80 | Is called every tick. |
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81 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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82 | @param dt |
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83 | The time since the last tick. |
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84 | */ |
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85 | void JumpPlatformHMove::tick(float dt) |
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86 | { |
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87 | SUPER(JumpPlatformHMove, tick, dt); |
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88 | |
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89 | // Get the current position, velocity and acceleration of the ball. |
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90 | Vector3 position = this->getPosition(); |
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91 | Vector3 velocity = this->getVelocity(); |
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92 | |
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93 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) |
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94 | |
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95 | { |
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96 | //orxout() << "refelected platformHMove at " << position.x << endl; |
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97 | velocity.x = -velocity.x; |
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98 | } |
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99 | |
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100 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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101 | if (velocity != this->getVelocity()) |
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102 | this->setVelocity(velocity); |
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103 | if (position != this->getPosition()) |
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104 | this->setPosition(position); |
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105 | } |
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106 | |
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107 | void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed) |
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108 | { |
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109 | leftBoundary_ = leftBoundary; |
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110 | rightBoundary_ = rightBoundary; |
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111 | |
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112 | this->setVelocity(Vector3(speed,0,0)); |
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113 | |
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114 | } |
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115 | |
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116 | void JumpPlatformHMove::touchFigure() |
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117 | { |
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118 | accelerateFigure(); |
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119 | } |
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120 | } |
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