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source: code/branches/pickupsFS14/src/modules/jump/JumpPlatformVMove.cc @ 10066

Last change on this file since 10066 was 10050, checked in by fvultier, 11 years ago

Added a whole bunch of code

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformVMove.cc
31    @brief Implementation of the JumpPlatform class.
32*/
33
34#include "JumpPlatformVMove.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpPlatformVMove);
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context)
55    {
56        RegisterObject(JumpPlatformVMove);
57
58        setProperties(0,80,10);
59    }
60
61    /**
62    @brief
63        Destructor.
64    */
65    JumpPlatformVMove::~JumpPlatformVMove()
66    {
67
68    }
69
70    //xml port for loading sounds
71    void JumpPlatformVMove::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(JumpPlatformVMove, XMLPort, xmlelement, mode);
74    }
75
76    /**
77    @brief
78        Is called every tick.
79        Handles the movement of the ball and its interaction with the boundaries and bats.
80    @param dt
81        The time since the last tick.
82    */
83    void JumpPlatformVMove::tick(float dt)
84    {
85        SUPER(JumpPlatformVMove, tick, dt);
86
87        // Get the current position, velocity and acceleration of the ball.
88        Vector3 position = this->getPosition();
89        Vector3 velocity = this->getVelocity();
90
91        if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0))
92        {
93                //orxout() << "refelected platformVMove at " << position.z << endl;
94                velocity.z = -velocity.z;
95        }
96
97        // Set the position, velocity and acceleration of the ball, if they have changed.
98        if (velocity != this->getVelocity())
99            this->setVelocity(velocity);
100        if (position != this->getPosition())
101            this->setPosition(position);
102    }
103
104    void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed)
105    {
106        lowerBoundary_ = lowerBoundary;
107        upperBoundary_ = upperBoundary;
108
109        this->setVelocity(Vector3(0,0,speed));
110
111    }
112
113    void JumpPlatformVMove::touchFigure()
114    {
115        accelerateFigure();
116    }
117}
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