1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file JumpPlatformVMove.cc |
---|
31 | @brief Implementation of the JumpPlatform class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "JumpPlatformVMove.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/GameMode.h" |
---|
38 | |
---|
39 | #include "gametypes/Gametype.h" |
---|
40 | |
---|
41 | #include "JumpFigure.h" |
---|
42 | |
---|
43 | #include "sound/WorldSound.h" |
---|
44 | #include "core/XMLPort.h" |
---|
45 | |
---|
46 | namespace orxonox |
---|
47 | { |
---|
48 | RegisterClass(JumpPlatformVMove); |
---|
49 | |
---|
50 | /** |
---|
51 | @brief |
---|
52 | Constructor. Registers and initializes the object. |
---|
53 | */ |
---|
54 | JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context) |
---|
55 | { |
---|
56 | RegisterObject(JumpPlatformVMove); |
---|
57 | |
---|
58 | setProperties(0,80,10); |
---|
59 | } |
---|
60 | |
---|
61 | /** |
---|
62 | @brief |
---|
63 | Destructor. |
---|
64 | */ |
---|
65 | JumpPlatformVMove::~JumpPlatformVMove() |
---|
66 | { |
---|
67 | |
---|
68 | } |
---|
69 | |
---|
70 | //xml port for loading sounds |
---|
71 | void JumpPlatformVMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
72 | { |
---|
73 | SUPER(JumpPlatformVMove, XMLPort, xmlelement, mode); |
---|
74 | } |
---|
75 | |
---|
76 | /** |
---|
77 | @brief |
---|
78 | Is called every tick. |
---|
79 | Handles the movement of the ball and its interaction with the boundaries and bats. |
---|
80 | @param dt |
---|
81 | The time since the last tick. |
---|
82 | */ |
---|
83 | void JumpPlatformVMove::tick(float dt) |
---|
84 | { |
---|
85 | SUPER(JumpPlatformVMove, tick, dt); |
---|
86 | |
---|
87 | // Get the current position, velocity and acceleration of the ball. |
---|
88 | Vector3 position = this->getPosition(); |
---|
89 | Vector3 velocity = this->getVelocity(); |
---|
90 | |
---|
91 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) |
---|
92 | { |
---|
93 | //orxout() << "refelected platformVMove at " << position.z << endl; |
---|
94 | velocity.z = -velocity.z; |
---|
95 | } |
---|
96 | |
---|
97 | // Set the position, velocity and acceleration of the ball, if they have changed. |
---|
98 | if (velocity != this->getVelocity()) |
---|
99 | this->setVelocity(velocity); |
---|
100 | if (position != this->getPosition()) |
---|
101 | this->setPosition(position); |
---|
102 | } |
---|
103 | |
---|
104 | void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed) |
---|
105 | { |
---|
106 | lowerBoundary_ = lowerBoundary; |
---|
107 | upperBoundary_ = upperBoundary; |
---|
108 | |
---|
109 | this->setVelocity(Vector3(0,0,speed)); |
---|
110 | |
---|
111 | } |
---|
112 | |
---|
113 | void JumpPlatformVMove::touchFigure() |
---|
114 | { |
---|
115 | accelerateFigure(); |
---|
116 | } |
---|
117 | } |
---|