[10050] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpProjectile.cc |
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| 31 | @brief Implementation of the JumpProjectile class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "JumpProjectile.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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| 41 | #include "JumpFigure.h" |
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| 42 | |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(JumpProjectile); |
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| 49 | |
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| 50 | /** |
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| 51 | @brief |
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| 52 | Constructor. Registers and initializes the object. |
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| 53 | */ |
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| 54 | JumpProjectile::JumpProjectile(Context* context) : MovableEntity(context) |
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| 55 | { |
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| 56 | RegisterObject(JumpProjectile); |
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| 57 | |
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| 58 | this->figure_ = 0; |
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| 59 | |
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| 60 | this->registerVariables(); |
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| 61 | |
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| 62 | this->setPosition(Vector3(0,0,0)); |
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| 63 | this->setVelocity(Vector3(0,0,0)); |
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| 64 | this->setAcceleration(Vector3(0,0,0)); |
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| 65 | } |
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| 66 | |
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| 67 | /** |
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| 68 | @brief |
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| 69 | Destructor. |
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| 70 | */ |
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| 71 | JumpProjectile::~JumpProjectile() |
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| 72 | { |
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| 73 | /*if (this->isInitialized()) |
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| 74 | { |
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| 75 | if (this->bDeleteBats_) |
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| 76 | delete this->figure_; |
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| 77 | |
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| 78 | delete[] this->batID_; |
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| 79 | }*/ |
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| 80 | } |
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| 81 | |
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| 82 | //xml port for loading sounds |
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| 83 | void JumpProjectile::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 84 | { |
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| 85 | SUPER(JumpProjectile, XMLPort, xmlelement, mode); |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | @brief |
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| 90 | Register variables to synchronize over the network. |
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| 91 | */ |
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| 92 | void JumpProjectile::registerVariables() |
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| 93 | { |
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| 94 | registerVariable( this->fieldWidth_ ); |
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| 95 | registerVariable( this->fieldHeight_ ); |
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| 96 | //registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<JumpProjectile>( this, &JumpProjectile::applyBats) ); |
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| 97 | } |
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| 98 | |
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| 99 | /** |
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| 100 | @brief |
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| 101 | Is called every tick. |
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| 102 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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| 103 | @param dt |
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| 104 | The time since the last tick. |
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| 105 | */ |
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| 106 | void JumpProjectile::tick(float dt) |
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| 107 | { |
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| 108 | SUPER(JumpProjectile, tick, dt); |
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| 109 | |
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| 110 | Vector3 platformPosition = this->getPosition(); |
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| 111 | |
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| 112 | if (figure_ != NULL) |
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| 113 | { |
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| 114 | Vector3 figurePosition = figure_->getPosition(); |
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| 115 | Vector3 figureVelocity = figure_->getVelocity(); |
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| 116 | |
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| 117 | if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-10 && figurePosition.x < platformPosition.x+10 && figurePosition.z > platformPosition.z-4 && figurePosition.z < platformPosition.z+4) |
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| 118 | { |
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| 119 | touchFigure(); |
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| 120 | } |
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| 121 | } |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | @brief |
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| 126 | Set the bats for the ball. |
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| 127 | @param bats |
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| 128 | An array (of size 2) of weak pointers, to be set as the new bats. |
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| 129 | */ |
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| 130 | void JumpProjectile::setFigure(WeakPtr<JumpFigure> newFigure) |
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| 131 | { |
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| 132 | figure_ = newFigure; |
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| 133 | } |
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| 134 | |
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| 135 | void JumpProjectile::accelerateFigure() |
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| 136 | { |
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| 137 | |
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| 138 | } |
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| 139 | |
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| 140 | void JumpProjectile::touchFigure() |
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| 141 | { |
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| 142 | |
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| 143 | } |
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| 144 | } |
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