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source: code/branches/pickupsFS14/src/modules/jump/JumpRocket.cc @ 10158

Last change on this file since 10158 was 10111, checked in by fvultier, 10 years ago
File size: 2.8 KB
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[10074]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10111]23 *      Fabien Vultier
[10074]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpRocket.cc
[10111]31    @brief If this rocket is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying fast until the fuel is reduced to zero.
[10074]32*/
33
34#include "JumpRocket.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "graphics/Model.h"
38#include "gametypes/Gametype.h"
39#include "JumpFigure.h"
40#include "sound/WorldSound.h"
41#include "core/XMLPort.h"
42
43namespace orxonox
44{
45    RegisterClass(JumpRocket);
46
47    JumpRocket::JumpRocket(Context* context) : JumpItem(context)
48    {
49        RegisterObject(JumpRocket);
50
51        fuel_ = 3.0;
[10111]52        attachedToFigure_ = false;
[10074]53
54        setPosition(Vector3(0,0,0));
55        setVelocity(Vector3(0,0,0));
56        setAcceleration(Vector3(0,0,0));
57        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
58    }
59
60    JumpRocket::~JumpRocket()
61    {
62
63    }
64
65    void JumpRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(JumpRocket, XMLPort, xmlelement, mode);
68    }
69
70    void JumpRocket::tick(float dt)
71    {
72        SUPER(JumpRocket, tick, dt);
73
74        Vector3 rocketPosition = getWorldPosition();
75
76        if (attachedToFigure_ == false && figure_ != NULL)
77        {
78            Vector3 figurePosition = figure_->getWorldPosition();
79
80            if(figurePosition.x > rocketPosition.x-width_ && figurePosition.x < rocketPosition.x+width_ && figurePosition.z > rocketPosition.z-height_ && figurePosition.z < rocketPosition.z+height_)
81            {
82                touchFigure();
83            }
84        }
85        else if (attachedToFigure_ == true)
86        {
87                fuel_ -= dt;
88                if (fuel_ < 0.0)
89                {
90                        figure_->StopRocket(this);
91                }
92        }
93    }
94
95    void JumpRocket::touchFigure()
96    {
97        JumpItem::touchFigure();
98
99        attachedToFigure_ = figure_->StartRocket(this);
100    }
101}
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