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source: code/branches/pickupsFS14/src/modules/jump/JumpRocket.cc @ 10233

Last change on this file since 10233 was 10184, checked in by fvultier, 10 years ago

Es wird nun angezeigt, wie lange ein item noch aktiv ist.

File size: 2.9 KB
RevLine 
[10074]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10111]23 *      Fabien Vultier
[10074]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpRocket.cc
[10111]31    @brief If this rocket is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying fast until the fuel is reduced to zero.
[10074]32*/
33
34#include "JumpRocket.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "graphics/Model.h"
38#include "gametypes/Gametype.h"
39#include "JumpFigure.h"
40#include "sound/WorldSound.h"
41#include "core/XMLPort.h"
42
43namespace orxonox
44{
45    RegisterClass(JumpRocket);
46
47    JumpRocket::JumpRocket(Context* context) : JumpItem(context)
48    {
49        RegisterObject(JumpRocket);
50
[10184]51        initialFuel_ = 3.0;
52        fuel_ = initialFuel_;
[10111]53        attachedToFigure_ = false;
[10074]54
55        setPosition(Vector3(0,0,0));
56        setVelocity(Vector3(0,0,0));
57        setAcceleration(Vector3(0,0,0));
58        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
59    }
60
61    JumpRocket::~JumpRocket()
62    {
63
64    }
65
66    void JumpRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(JumpRocket, XMLPort, xmlelement, mode);
69    }
70
71    void JumpRocket::tick(float dt)
72    {
73        SUPER(JumpRocket, tick, dt);
74
75        Vector3 rocketPosition = getWorldPosition();
76
77        if (attachedToFigure_ == false && figure_ != NULL)
78        {
79            Vector3 figurePosition = figure_->getWorldPosition();
80
81            if(figurePosition.x > rocketPosition.x-width_ && figurePosition.x < rocketPosition.x+width_ && figurePosition.z > rocketPosition.z-height_ && figurePosition.z < rocketPosition.z+height_)
82            {
83                touchFigure();
84            }
85        }
86        else if (attachedToFigure_ == true)
87        {
88                fuel_ -= dt;
89                if (fuel_ < 0.0)
90                {
91                        figure_->StopRocket(this);
92                }
93        }
94    }
95
96    void JumpRocket::touchFigure()
97    {
98        JumpItem::touchFigure();
99
100        attachedToFigure_ = figure_->StartRocket(this);
101    }
[10184]102
103    float JumpRocket::getFuelState()
104    {
105        return fuel_/initialFuel_;
106    }
[10074]107}
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