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source: code/branches/pickupsFS14/src/modules/jump/JumpShield.cc @ 10075

Last change on this file since 10075 was 10074, checked in by fvultier, 10 years ago

new items added. improved level generator.

File size: 3.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpShield.cc
31    @brief Implementation of the JumpShield class.
32*/
33
34#include "JumpShield.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "graphics/Model.h"
39#include "gametypes/Gametype.h"
40
41#include "JumpFigure.h"
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(JumpShield);
49
50    /**
51    @brief
52        Constructor. Registers and initializes the object.
53    */
54    JumpShield::JumpShield(Context* context) : JumpItem(context)
55    {
56        RegisterObject(JumpShield);
57
58        fuel_ = 7.0;
59
60        setPosition(Vector3(0,0,0));
61        setVelocity(Vector3(0,0,0));
62        setAcceleration(Vector3(0,0,0));
63        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
64    }
65
66    /**
67    @brief
68        Destructor.
69    */
70    JumpShield::~JumpShield()
71    {
72
73    }
74
75    //xml port for loading sounds
76    void JumpShield::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78        SUPER(JumpShield, XMLPort, xmlelement, mode);
79    }
80
81    /**
82    @brief
83        Is called every tick.
84        Handles the movement of the ball and its interaction with the boundaries and bats.
85    @param dt
86        The time since the last tick.
87    */
88    void JumpShield::tick(float dt)
89    {
90        SUPER(JumpShield, tick, dt);
91
92        Vector3 shieldPosition = getWorldPosition();
93
94        if (attachedToFigure_ == false && figure_ != NULL)
95        {
96            Vector3 figurePosition = figure_->getWorldPosition();
97
98            if(figurePosition.x > shieldPosition.x-width_ && figurePosition.x < shieldPosition.x+width_ && figurePosition.z > shieldPosition.z-height_ && figurePosition.z < shieldPosition.z+height_)
99            {
100                touchFigure();
101            }
102        }
103        else if (attachedToFigure_ == true)
104        {
105                fuel_ -= dt;
106                if (fuel_ < 0.0)
107                {
108                        figure_->StopShield(this);
109                }
110        }
111    }
112
113    void JumpShield::touchFigure()
114    {
115        JumpItem::touchFigure();
116
117        attachedToFigure_ = figure_->StartShield(this);
118        if (attachedToFigure_)
119        {
120                //Starte Feuer-Animation
121        }
122    }
123}
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