1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpShield.cc |
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31 | @brief Implementation of the JumpShield class. |
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32 | */ |
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33 | |
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34 | #include "JumpShield.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "graphics/Model.h" |
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39 | #include "gametypes/Gametype.h" |
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40 | |
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41 | #include "JumpFigure.h" |
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42 | |
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43 | #include "sound/WorldSound.h" |
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44 | #include "core/XMLPort.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | RegisterClass(JumpShield); |
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49 | |
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50 | /** |
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51 | @brief |
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52 | Constructor. Registers and initializes the object. |
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53 | */ |
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54 | JumpShield::JumpShield(Context* context) : JumpItem(context) |
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55 | { |
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56 | RegisterObject(JumpShield); |
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57 | |
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58 | fuel_ = 7.0; |
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59 | |
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60 | setPosition(Vector3(0,0,0)); |
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61 | setVelocity(Vector3(0,0,0)); |
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62 | setAcceleration(Vector3(0,0,0)); |
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63 | setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
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64 | } |
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65 | |
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66 | /** |
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67 | @brief |
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68 | Destructor. |
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69 | */ |
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70 | JumpShield::~JumpShield() |
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71 | { |
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72 | |
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73 | } |
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74 | |
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75 | //xml port for loading sounds |
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76 | void JumpShield::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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77 | { |
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78 | SUPER(JumpShield, XMLPort, xmlelement, mode); |
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79 | } |
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80 | |
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81 | /** |
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82 | @brief |
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83 | Is called every tick. |
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84 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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85 | @param dt |
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86 | The time since the last tick. |
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87 | */ |
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88 | void JumpShield::tick(float dt) |
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89 | { |
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90 | SUPER(JumpShield, tick, dt); |
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91 | |
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92 | Vector3 shieldPosition = getWorldPosition(); |
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93 | |
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94 | if (attachedToFigure_ == false && figure_ != NULL) |
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95 | { |
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96 | Vector3 figurePosition = figure_->getWorldPosition(); |
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97 | |
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98 | if(figurePosition.x > shieldPosition.x-width_ && figurePosition.x < shieldPosition.x+width_ && figurePosition.z > shieldPosition.z-height_ && figurePosition.z < shieldPosition.z+height_) |
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99 | { |
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100 | touchFigure(); |
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101 | } |
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102 | } |
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103 | else if (attachedToFigure_ == true) |
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104 | { |
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105 | fuel_ -= dt; |
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106 | if (fuel_ < 0.0) |
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107 | { |
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108 | figure_->StopShield(this); |
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109 | } |
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110 | } |
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111 | } |
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112 | |
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113 | void JumpShield::touchFigure() |
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114 | { |
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115 | JumpItem::touchFigure(); |
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116 | |
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117 | attachedToFigure_ = figure_->StartShield(this); |
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118 | if (attachedToFigure_) |
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119 | { |
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120 | //Starte Feuer-Animation |
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121 | } |
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122 | } |
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123 | } |
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