1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpShip.h |
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31 | @brief Declaration of the JumpShip class. |
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32 | */ |
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33 | |
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34 | #ifndef _JumpShip_H__ |
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35 | #define _JumpShip_H__ |
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36 | |
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37 | #include "jump/JumpPrereqs.h" |
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38 | |
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39 | #include "worldentities/pawns/SpaceShip.h" |
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40 | #include "graphics/Camera.h" |
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41 | #include "weapons/projectiles/Projectile.h" |
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42 | #include "JumpPlatform.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | class _JumpExport JumpShip : public SpaceShip |
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47 | { |
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48 | public: |
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49 | JumpShip(Context* context); |
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50 | |
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51 | virtual void tick(float dt); |
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52 | |
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53 | // overwrite for 2d movement |
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54 | virtual void moveFrontBack(const Vector2& value); |
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55 | virtual void moveRightLeft(const Vector2& value); |
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56 | /* |
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57 | // Starts or stops fireing |
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58 | virtual void boost(bool bBoost); |
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59 | */ |
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60 | //no rotation! |
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61 | virtual void rotateYaw(const Vector2& value){}; |
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62 | virtual void rotatePitch(const Vector2& value){}; |
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63 | //return to main menu if game has ended. |
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64 | virtual void rotateRoll(const Vector2& value){}; |
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65 | |
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66 | /*virtual void updateLevel(); |
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67 | |
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68 | virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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69 | |
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70 | protected: |
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71 | virtual void death();*/ |
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72 | private: |
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73 | WeakPtr<Jump> getGame(); |
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74 | WeakPtr<Jump> game; |
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75 | const float xVelocity = 150.0f; |
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76 | const float xBoundary = 200.0f; |
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77 | |
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78 | |
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79 | //bool isFireing; |
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80 | //float speed; |
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81 | //float damping |
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82 | //float posforeward; |
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83 | //float lastTimeFront; |
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84 | //float lastTimeLeft; |
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85 | //float lastTime; |
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86 | //WeakPtr<JumpEnemy> lastEnemy; |
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87 | //WeakPtr<Projectile> lastShot; |
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88 | |
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89 | /* |
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90 | struct Velocity |
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91 | { |
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92 | float x; |
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93 | float y; |
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94 | } velocity, desiredVelocity;*/ |
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95 | |
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96 | bool leftPressed; |
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97 | bool rightPressed; |
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98 | bool upPressed; |
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99 | bool downPressed; |
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100 | |
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101 | float yVelocity; |
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102 | const float yAcceleration = 10.0f; |
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103 | const float ySpeedAfterJump = 300.0f; |
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104 | }; |
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105 | } |
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106 | |
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107 | #endif /* _JumpShip_H__ */ |
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