1 | <LevelInfo |
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2 | name = "Lua Test" |
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3 | description = "A level with absolutely nothing in it." |
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4 | tags = "test" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | ?> |
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13 | |
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14 | <?lua |
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15 | include("templates/spaceshipAssff2.oxt") |
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16 | include("templates/spaceshipPirate.oxt") |
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17 | include("templates/spaceshipEscort.oxt") |
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18 | include("templates/spaceshipRing.oxt") |
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19 | include("templates/spaceshipSwallow.oxt") |
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20 | ?> |
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21 | |
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22 | <!-- randomly generate houses --> |
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23 | <?lua |
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24 | function randomHouses(x,y,cellSize) |
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25 | returnString = "<SpawnPoint team=0 position=\"" .. x*cellSize/2 .. "," .. y*cellSize/2 .. ",500\" lookat=\"0,0,0\" spawnclass=SpaceShip pawndesign=spaceshipescort direction=\"0,1,0\" />" |
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26 | for currentX = 1, x, 1 do |
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27 | for currentY = 1, y, 1 do |
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28 | houseNr = math.floor(math.random()*6 + 1) |
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29 | orientation = math.floor(math.random()*4)*90 |
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30 | houses = {"Glasstower1","ETH","Hausc1","PrimeTower","Hausc2","101"} |
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31 | scales = {100,80,100,100,100,100} |
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32 | collisionShapes = {--[[Glasstower1]]"<BoxCollisionShape position=\"0,405,0\" halfExtents=\"90,405,90\" /><BoxCollisionShape position=\"0,855,0\" halfExtents=\"110, 45, 110\" /><BoxCollisionShape position=\"0,957,0\" halfExtents=\"5, 70, 5\" /> ",--[[ETH]]"<BoxCollisionShape position=\"-83.496,22.423,3.439\" halfExtents=\"89.5,30.4,151.5\" /><BoxCollisionShape position=\"105.607996,22.905,-137.980005\" halfExtents=\"31.40,23.55,39.25\" /><BoxCollisionShape position=\"105.607996,22.905,137.078003\" halfExtents=\"31.40,23.55,39.25\" /><BoxCollisionShape position=\"65.356,22.905,118.208997\" halfExtents=\"31.40,23.55,20.40\" /><BoxCollisionShape position=\"65.356,22.905,-121.712\" halfExtents=\"31.40,23.55,20.40\" /><SphereCollisionShape position=\"44.985001,60.196997,0.352 \" radius=\"31.65\" />",--[[Hausc1]]"<BoxCollisionShape position=\"0,71.43,0\" halfExtents=\"142.86, 71.43, 142.86\" /><BoxCollisionShape position=\"-71.43,285.72,-71.43\" halfExtents=\"71.43, 142.86, 71.43\" /><BoxCollisionShape position=\"71.43,428.58,0\" halfExtents=\"71.43, 285.72, 142.86\" /><BoxCollisionShape position=\"71.43,857.16,-71.43\" halfExtents=\"71.43, 142.86, 71.43\" /><BoxCollisionShape position=\"-35.715,214.29,35.715\" halfExtents=\"35.715, 71.43, 35.715\" /><BoxCollisionShape position=\"-35.715,500.01,-107.145\" halfExtents=\"35.715, 71.43, 35.715\" /><BoxCollisionShape position=\"107.145,785.73,35.715\" halfExtents=\"35.715, 71.43, 35.715\" />",--[[PrimeTower]]"<BoxCollisionShape position=\"-16.1,278.6,-053.\" halfExtents=\"063,296,063\" yaw=\"-16.5\" /> <BoxCollisionShape position=\"007.1,278.6,027.3\" halfExtents=\"065,296,065\" yaw=\"-28\" /><BoxCollisionShape position=\"012.8,278.6,-633\" halfExtents=\"076,296,076\" yaw=\"4\" /> <BoxCollisionShape position=\"0.2318,278.6,-135.4\" halfExtents=\"067.7,296,067.7\" yaw=\"-28\" />",--[[Hausc2]]"<BoxCollisionShape position=\"0,349.999,-166.667\" halfExtents=\"83.333, 349.999, 83.333\" /><BoxCollisionShape position=\"0,349.999,166.667\" halfExtents=\"83.333, 349.999, 83.333\" /><BoxCollisionShape position=\"41.666,291.666,0\" halfExtents=\"41.666, 58.333, 83.333\" /><BoxCollisionShape position=\"-41.666,524.999,0\" halfExtents=\"41.666, 58.333, 83.333\" /> ",--[[101]]"<BoxCollisionShape position=\"0,565.7,0\" halfExtents=\"76,565.7,76\" /><BoxCollisionShape position=\"-2.8,1210,1\" halfExtents=\"39,82,39\" />"} |
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33 | if (currentX > 0 and currentX < x and currentY > 1 --[[and currentY ~= y]]) then |
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34 | returnString = returnString .. "<StaticEntity collisionType=\"static\" position=\"" .. (currentX*cellSize) .. "," .. (currentY*cellSize - (cellSize/2)) .. ",0\" direction=\"0,1,0\" pitch=\"0\" roll=\"0\" yaw=\"" .. orientation .. "\"> <attached> <Model position=\"0,0,0\" mesh=\"" .. houses[houseNr] .. ".mesh\" scale=\"" .. scales[houseNr] .. "\"/></attached><collisionShapes>" .. collisionShapes[houseNr] .. "</collisionShapes></StaticEntity>\n\n" |
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35 | end |
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36 | returnString = returnString .. "<StaticEntity collisionType=\"static\" position=\"" .. (currentX*cellSize - cellSize/2) .. "," .. (currentY*cellSize) .. ",0\" direction=\"0,1,0\" pitch=\"0\" roll=\"0\" yaw=\"0\"> <attached> <Model position=\"0,0,0\" mesh=\"CityGround.mesh\" scale=\"" .. cellSize .. "\"/></attached><collisionShapes><BoxCollisionShape position=\"0,0,0\" halfExtents=\"500,0,500\"/></collisionShapes></StaticEntity>\n\n" |
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37 | end |
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38 | end |
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39 | return returnString |
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40 | end |
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41 | |
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42 | ?> |
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43 | |
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44 | <Level> |
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45 | <templates> |
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46 | <Template link=lodtemplate_default /> |
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47 | </templates> |
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48 | <?lua include("includes/notifications.oxi") ?> |
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49 | |
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50 | <Scene |
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51 | ambientlight = "0.8, 0.8, 0.8" |
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52 | skybox = "Orxonox/Starbox" |
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53 | > |
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54 | |
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55 | |
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56 | |
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57 | |
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58 | <?lua print(randomHouses(5,5,600)) ?> |
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59 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=0 friction=0.01 yaw=90 roll=90 > |
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60 | <attached> |
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61 | <Model position="0,0,0" mesh="skyboxHoenggerberg.mesh" scale3D="1000000,1000000,1000000" lodLevel="0"/> |
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62 | <--!<PortalEndPoint position="0,0,0" id="1" distance="40" target="Pawn" design="PortalDefault"/>--> |
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63 | <Light type="point" position="0,0,0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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64 | </attached> |
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65 | </StaticEntity> </Scene> |
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66 | </Level> |
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67 | |
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