1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @defgroup ConsoleCommand Console commands |
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31 | @ingroup Command |
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32 | */ |
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33 | |
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34 | /** |
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35 | @file |
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36 | @ingroup Command ConsoleCommand |
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37 | @brief Declaration the SetConsoleCommand() macro. |
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38 | |
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39 | @anchor ConsoleCommandExample |
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40 | |
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41 | Console commands can be used to write scripts, use key-bindings or simply to be |
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42 | entered into the shell by the user. Instances of orxonox::ConsoleCommand define |
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43 | the function of a command, and also more information like, for example, if it is |
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44 | active, default values, and possible arguments. |
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45 | |
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46 | Commands need to be registered to the system statically on startup by using the |
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47 | SetConsoleCommand() or DeclareConsoleCommand() macros outside of a function. |
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48 | This ensures that commands are known to the system at any time, so they can be |
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49 | evaluated (see orxonox::CommandExecutor::evaluate()), for example for key-bindings. |
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50 | |
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51 | Example: |
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52 | @code |
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53 | void myCoutFunction(const std::string& text) // Define a static function |
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54 | { |
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55 | orxout() << "Text: " << text << endl; // Print the text to the console |
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56 | } |
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57 | |
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58 | SetConsoleCommand("cout", &myCoutFunction); // Register the function as command with name "cout" |
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59 | @endcode |
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60 | |
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61 | Now you can open the shell and execute the command: |
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62 | @code |
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63 | $ cout Hello World |
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64 | @endcode |
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65 | |
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66 | Internally this command is now passed to orxonox::CommandExecutor::execute(): |
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67 | @code |
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68 | CommandExecutor::execute("cout HelloWorld"); |
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69 | @endcode |
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70 | |
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71 | CommandExecutor searches for a command with name "cout" and passes the arguments |
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72 | "Hello World" to it. Because we registered myCoutFunction() with this command, |
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73 | as a result the following text will be printed to the console: |
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74 | @code |
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75 | Text: Hello World |
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76 | @endcode |
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77 | |
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78 | You can add more attributes to the ConsoleCommand, by using the command-chain feature |
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79 | of SetConsoleCommand(). For example like this: |
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80 | @code |
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81 | SetConsoleCommand("cout", &myCoutFunction) |
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82 | .addGroup("output", "text") |
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83 | .accessLevel(AccessLevel::Offline) |
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84 | .defaultValues("no text"); |
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85 | @endcode |
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86 | |
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87 | Open the shell again and try it: |
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88 | @code |
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89 | $ cout Hello World |
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90 | Text: Hello World |
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91 | $ output text Hello World |
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92 | Text: Hello World |
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93 | $ cout |
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94 | Text: no text |
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95 | @endcode |
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96 | |
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97 | If you execute it online (note: the access level is "Offline"), you will see the |
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98 | following (or something similar): |
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99 | @code |
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100 | $ cout Hello World |
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101 | Error: Can't execute command "cout", access denied. |
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102 | @endcode |
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103 | |
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104 | If a command is executed, the arguments are passed to an underlying function, |
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105 | whitch is wrapped by an orxonox::Functor which again is wrapped by an orxonox::Executor. |
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106 | The Functor contains the function-pointer, as well as the object-pointer in |
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107 | case of a non-static member-function. The executor stores possible default-values |
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108 | for each argument of the function. |
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109 | |
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110 | The function of a command can be changed at any time. It's possible to just exchange |
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111 | the function-pointer of the underlying Functor if the headers of the functions are |
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112 | exactly the same. But you can also exchange the Functor itself or even completely |
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113 | replace the Executor. Also the other attributes of a ConsoleCommand can be modified |
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114 | during the game, for example it can be activated or deactivated. |
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115 | |
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116 | To do so, the function ModifyConsoleCommand() has to be used. It returns an instance |
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117 | of orxonox::ConsoleCommand::ConsoleCommandManipulator which has an interface similar to |
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118 | orxonox::ConsoleCommand, but with slight differences. You can use it the same way like |
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119 | SetConsoleCommand(), meaning you can use command-chains to change different attributes at |
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120 | the same time. ModifyConsoleCommand() must not be executed statically, but rather in a |
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121 | function at some point of the execution of the program. |
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122 | |
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123 | Example: |
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124 | @code |
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125 | void myOtherCoutFunction(const std::string& text) // Define a new static function |
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126 | { |
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127 | orxout() << "Uppercase: " << getUppercase(text) << endl; // Print the text in uppercase to the console |
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128 | } |
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129 | |
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130 | { |
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131 | // ... // somewhere in the code |
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132 | |
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133 | ModifyConsoleCommand("cout").setFunction(&myOtherCoutFunction); // Modify the underlying function of the command |
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134 | |
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135 | // ... |
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136 | } |
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137 | @endcode |
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138 | |
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139 | If you now enter the command into the shell, you'll see a different behavior: |
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140 | @code |
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141 | $ cout Hello World |
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142 | Uppercase: HELLO WORLD |
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143 | $ cout |
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144 | Uppercase: NO TEXT |
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145 | @endcode |
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146 | |
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147 | A few important notes about changing functions: |
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148 | |
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149 | Instead of changing the function with setFunction(), you can also create a command-stack |
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150 | by using pushFunction() and popFunction(). It's important to note a few things about that, |
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151 | because the underlying structure of Executor and Functor has a few pitfalls: |
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152 | - If you push a new function-pointer, the same executor as before will be used (and, if |
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153 | the headers match, even the same functor can be used, which is very fast) |
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154 | - If you push a new Functor, the same executor as before will be used |
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155 | - If you push a new Executor, everything is changed |
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156 | |
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157 | Note that the executor contains the @b default @b values, so if you just exchange the |
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158 | Functor, the default values remain the same. However if you decide to change the default |
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159 | values at any point of the stack, <b>this will also change the default values on all |
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160 | other stack-levels</b> that share the same executor. If you don't like this behavior, |
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161 | you have to explicitly push a new executor before changing the default values, either by |
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162 | calling pushFunction(executor) or by calling pushFunction(void) which pushes a copy of |
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163 | the current executor to the stack. |
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164 | |
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165 | Another important point are object pointers in case of non-static member-functions. |
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166 | Whenever you set or push a new function, <b>you must add the object pointer again</b> |
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167 | because objects are stored in the Functor which is usually exchanged if you change |
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168 | the function. |
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169 | |
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170 | You can also use a stack for objects, but note that this <b>object-stack is different for each |
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171 | function</b> - so if you set a new function, the object-stack will be cleared. If you push |
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172 | a new function, the old object-stack is stored in the stack, so it can be restored if |
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173 | you pop the function. |
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174 | |
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175 | %DeclareConsoleCommand(): |
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176 | |
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177 | Appart from SetConsoleCommand() you can also call DeclareConsoleCommand(). In contrast |
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178 | to SetConsoleCommand(), this doesn't assign a function to the command. Indeed you have |
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179 | to pass a function-pointer to DeclareConsoleCommand(), but it is only used to determine |
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180 | the header of the future command-function. This allows to declare a command statically, |
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181 | thus it's possible to evaluate key-bindings of this command, but the actual function |
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182 | can be assigned at a later point. |
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183 | |
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184 | Example: |
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185 | @code |
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186 | DeclareConsoleCommand("cout", &prototype::void__string); |
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187 | @endcode |
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188 | |
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189 | If you try to execute the command now, you see the following (or something similar): |
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190 | @code |
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191 | $ cout Hello World |
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192 | Error: Can't execute command "cout", command is not active. |
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193 | @endcode |
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194 | |
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195 | You first have to assign a function to use the command: |
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196 | @code |
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197 | { |
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198 | // ... |
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199 | |
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200 | ModifyConsoleCommand("cout").setFunction(&myCoutFunction); |
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201 | |
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202 | // ... |
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203 | } |
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204 | @endcode |
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205 | |
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206 | Now you can use it: |
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207 | @code |
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208 | $ cout Hello World |
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209 | Text: Hello World |
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210 | @endcode |
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211 | |
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212 | Note that the initial function prototype::void__string is defined in the namespace |
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213 | orxonox::prototype. If there's no function with the desired header, you can extend |
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214 | the collection of functions or simply use another function that has the same header. |
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215 | */ |
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216 | |
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217 | #ifndef _ConsoleCommandIncludes_H__ |
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218 | #define _ConsoleCommandIncludes_H__ |
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219 | |
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220 | #include "core/CorePrereqs.h" |
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221 | |
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222 | #include "ConsoleCommand.h" |
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223 | #include "ConsoleCommandManager.h" |
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224 | #include "util/VA_NARGS.h" |
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225 | #include "core/module/StaticallyInitializedInstance.h" |
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226 | |
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227 | |
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228 | /** |
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229 | @brief Defines a console command. The macro is overloaded for 2-4 parameters. |
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230 | |
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231 | This is an overloaded macro. Depending on the number of arguments a different |
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232 | overloaded implementation of the macro will be chosen. |
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233 | |
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234 | Console commands created with SetConsoleCommand() become active immediately and |
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235 | the given function-pointer (and optionally the object) will be used to execute |
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236 | the command. |
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237 | */ |
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238 | #define SetConsoleCommand(...) \ |
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239 | BOOST_PP_EXPAND(BOOST_PP_CAT(SetConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) |
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240 | /** |
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241 | @brief This macro is executed if you call SetConsoleCommand() with 2 arguments. |
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242 | @param name The name (string) of the console command |
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243 | @param functionpointer The function-pointer of the corresponding command-function |
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244 | */ |
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245 | #define SetConsoleCommand2(name, functionpointer) \ |
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246 | SetConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) |
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247 | /** |
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248 | @brief This macro is executed if you call SetConsoleCommand() with 3 arguments. |
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249 | @param group The group (string) of the console command |
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250 | @param name The name (string) of the console command |
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251 | @param functionpointer The function-pointer of the corresponding command-function |
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252 | */ |
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253 | #define SetConsoleCommand3(group, name, functionpointer) \ |
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254 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) |
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255 | /** |
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256 | @brief This macro is executed if you call SetConsoleCommand() with 4 arguments. |
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257 | @param group The group (string) of the console command |
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258 | @param name The name (string) of the console command |
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259 | @param functionpointer The function-pointer of the corresponding command-function |
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260 | @param object The object that will be assigned to the command. Used for member-functions. |
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261 | */ |
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262 | #define SetConsoleCommand4(group, name, functionpointer, object) \ |
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263 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer, object)) |
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264 | |
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265 | /// Internal macro |
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266 | #define SetConsoleCommandGeneric(group, name, functor) \ |
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267 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __UNIQUE_NUMBER__) \ |
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268 | = (new orxonox::SI_CC(new orxonox::ConsoleCommand(group, name, orxonox::createExecutor(functor))))->getCommand() |
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269 | |
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270 | |
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271 | /** |
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272 | @brief Declares a console command. The macro is overloaded for 2-3 parameters. |
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273 | |
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274 | This is an overloaded macro. Depending on the number of arguments a different |
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275 | overloaded implementation of the macro will be chosen. |
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276 | |
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277 | Console commands created with DeclareConsoleCommand() don't use the the given |
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278 | function-pointer to execute the command, it is only used to define the header |
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279 | of the future command-function. The command is inactive until you manually |
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280 | set a function with orxonox::ModifyConsoleCommand(). You can use a different |
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281 | function-pointer than in the final command, as long as it has the same header. |
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282 | */ |
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283 | #define DeclareConsoleCommand(...) \ |
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284 | BOOST_PP_EXPAND(BOOST_PP_CAT(DeclareConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) |
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285 | /** |
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286 | @brief This macro is executed if you call DeclareConsoleCommand() with 2 arguments. |
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287 | @param name The name (string) of the console command |
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288 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function |
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289 | */ |
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290 | #define DeclareConsoleCommand2(name, functionpointer) \ |
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291 | DeclareConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) |
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292 | /** |
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293 | @brief This macro is executed if you call DeclareConsoleCommand() with 3 arguments. |
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294 | @param group The group (string) of the console command |
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295 | @param name The name (string) of the console command |
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296 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function |
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297 | */ |
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298 | #define DeclareConsoleCommand3(group, name, functionpointer) \ |
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299 | DeclareConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) |
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300 | |
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301 | /// Internal macro |
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302 | #define DeclareConsoleCommandGeneric(group, name, functor) \ |
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303 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __UNIQUE_NUMBER__) \ |
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304 | = (new orxonox::SI_CC(new orxonox::ConsoleCommand(group, name, orxonox::createExecutor(functor), false)))->getCommand() |
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305 | |
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306 | |
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307 | namespace orxonox |
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308 | { |
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309 | class _CoreExport StaticallyInitializedConsoleCommand : public StaticallyInitializedInstance |
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310 | { |
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311 | public: |
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312 | StaticallyInitializedConsoleCommand(ConsoleCommand* command) |
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313 | : StaticallyInitializedInstance(StaticInitialization::CONSOLE_COMMAND) |
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314 | , command_(command) |
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315 | {} |
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316 | ~StaticallyInitializedConsoleCommand() { delete command_; } |
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317 | |
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318 | virtual void load(); |
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319 | virtual void unload(); |
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320 | |
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321 | inline ConsoleCommand& getCommand() |
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322 | { return *this->command_; } |
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323 | |
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324 | private: |
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325 | ConsoleCommand* command_; |
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326 | }; |
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327 | |
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328 | typedef StaticallyInitializedConsoleCommand SI_CC; |
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329 | |
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330 | /** |
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331 | @brief Returns a manipulator for a command with the given name. |
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332 | |
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333 | @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, |
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334 | but it can still be used without checks, because all functions of ConsoleCommandManipulator |
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335 | check internally if the command exists. |
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336 | */ |
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337 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& name) |
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338 | { return ConsoleCommandManager::getInstance().getCommand(name, true); } |
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339 | /** |
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340 | @brief Returns a manipulator for a command with the given group and name. |
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341 | |
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342 | @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, |
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343 | but it can still be used without checks, because all functions of ConsoleCommandManipulator |
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344 | check internally if the command exists. |
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345 | */ |
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346 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& group, const std::string& name) |
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347 | { return ConsoleCommandManager::getInstance().getCommand(group, name, true); } |
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348 | } |
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349 | |
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350 | #endif /* _ConsoleCommandIncludes_H__ */ |
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