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source: code/branches/plehmannFS16/src/libraries/core/input/KeyBinder.h @ 11167

Last change on this file since 11167 was 11106, checked in by muemart, 9 years ago

Fix a memory leak. Also fix some potentially invalid references to vector elements after the vector resized.

  • Property svn:eol-style set to native
File size: 9.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyBinder_H__
30#define _KeyBinder_H__
31
32#include "InputPrereqs.h"
33
34#include <cassert>
35#include <string>
36#include <vector>
37#include <map>
38#include <memory>
39
40#include "InputHandler.h"
41#include "Button.h"
42#include "HalfAxis.h"
43#include "InputCommands.h"
44#include "JoyStickQuantityListener.h"
45
46// tolua_begin
47namespace orxonox
48{
49    // tolua_end
50    /**
51    @brief
52        Maps mouse, keyboard and joy stick input to command strings and executes them.
53
54        The bindings are stored in ini-files (like the one for configValues) in the config Path.
55    @remarks
56        You cannot change the filename because the KeyBinderManager maps these filenames to the
57        KeyBinders. If you need to load other bindings, just create a new one.
58    */
59    class _CoreExport KeyBinder // tolua_export
60        : public InputHandler, public JoyStickQuantityListener
61    { // tolua_export
62    public:
63        KeyBinder (const std::string& filename);
64        virtual ~KeyBinder();
65
66        void clearBindings();
67        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
68        std::string getBinding(const std::string& commandName); //tolua_export
69        std::string getBinding(const std::string& commandName, unsigned int index); //tolua_export
70        std::string getBindingReadable(const std::string& commandName); //tolua_export
71        unsigned int getNumberOfBindings(const std::string& commandName); //tolua_export
72
73        const std::string& getBindingsFilename()
74            { return this->filename_; }
75        void setConfigValues();
76        void resetJoyStickAxes();
77        void resetMouseAxes();
78
79        void changeMode(ConsoleCommand* command, KeybindMode::Value mode);
80
81    protected: // functions
82        void loadBindings();
83        void buttonThresholdChanged();
84        void initialiseJoyStickBindings();
85        void compilePointerLists();
86        // from JoyStickQuantityListener interface
87        virtual void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList) override;
88
89        virtual void allDevicesUpdated(float dt) override;
90        virtual void mouseUpdated(float dt) override;
91        virtual void joyStickUpdated(unsigned int joyStick, float dt) override;
92        // internal
93        void tickHalfAxis(HalfAxis& halfAxis);
94
95        virtual void buttonPressed (const KeyEvent& evt) override;
96        virtual void buttonReleased(const KeyEvent& evt) override;
97        virtual void buttonHeld    (const KeyEvent& evt) override;
98
99        virtual void buttonPressed (MouseButtonCode::ByEnum button) override;
100        virtual void buttonReleased(MouseButtonCode::ByEnum button) override;
101        virtual void buttonHeld    (MouseButtonCode::ByEnum button) override;
102        virtual void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) override;
103        virtual void mouseScrolled (int abs, int rel) override;
104
105        virtual void buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button) override;
106        virtual void buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button) override;
107        virtual void buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button) override;
108        virtual void axisMoved     (unsigned int device, unsigned int axis, float value) override;
109
110    protected: // variables
111        //! Currently active joy sticks
112        std::vector<JoyStick*>  joySticks_;
113
114        //! Actual key bindings for keys on the keyboard
115        Button keys_            [KeyCode::numberOfKeys];
116        //! Number of mouse buttons in KeyBinder (+4)
117        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
118        //! Actual key bindings for mouse buttons including the wheel(s)
119        Button mouseButtons_    [numberOfMouseButtons_];
120        //! Actual key bindings for mouse axes
121        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
122
123        //! Helper class to use something like std:vector<Button[64]>
124        struct JoyStickButtonVector
125        {
126            Button& operator[](unsigned int index) { return buttons[index]; }
127            Button buttons[JoyStickButtonCode::numberOfButtons];
128        };
129        //! Actual key bindings for joy stick buttons
130        std::vector<std::shared_ptr<JoyStickButtonVector>> joyStickButtons_;
131        //! Helper class to use something like std:vector<HalfAxis[48]>
132        struct JoyStickAxisVector
133        {
134            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
135            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
136        };
137        //! Actual key bindings for joy stick axes (and sliders)
138        std::vector<std::shared_ptr<JoyStickAxisVector>> joyStickAxes_;
139
140        //! Pointer map with all Buttons, including half axes
141        std::map<std::string, Button*> allButtons_;
142        //! Pointer list with all half axes
143        std::vector<HalfAxis*> allHalfAxes_;
144        //! Maps input commands to all Button names, including half axes
145        std::map< std::string, std::vector<std::string>> allCommands_;
146
147        /**
148        @brief
149            Commands that have additional parameters (axes) are executed at the end of
150            update() so that all values can be buffered for single execution.
151        */
152        std::vector<BufferedParamCommand*> paramCommandBuffer_;
153
154        //! Keeps track of the absolute mouse value
155        float mousePosition_[2];
156        //! Used to derive mouse input if requested
157        int mouseRelative_[2];
158        float deriveTime_;
159
160        //! Name of the file used in this KeyBinder (constant!)
161        const std::string filename_;
162        //! Config file used. nullptr in case of KeyDetector. Also indicates whether we've already loaded.
163        ConfigFile* configFile_;
164        //! Config file from the data directory that only serves as fallback
165        ConfigFile* fallbackConfigFile_;
166
167    private:
168        void addButtonToCommand(const std::string& command, Button* button);
169
170        //##### ConfigValues #####
171        //! Whether to filter small value analog input
172        bool bFilterAnalogNoise_;
173        //! Threshold for analog triggers until which the state is 0.
174        float analogThreshold_;
175        //! Threshold for analog triggers until which the button is not pressed.
176        float buttonThreshold_;
177        //! Derive mouse input for absolute values?
178        bool bDeriveMouseInput_;
179        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
180        float derivePeriod_;
181        //! mouse sensitivity
182        float mouseSensitivity_;
183        //! mouse sensitivity if mouse input is derived
184        float mouseSensitivityDerived_;
185        //! Equals one step of the mouse wheel
186        int mouseWheelStepSize_;
187
188        //! Multiplication of mouse sensitivity and clipping size
189        float totalMouseSensitivity_;
190
191        //##### Constant config variables #####
192        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
193        static const int mouseClippingSize_ = 1024;
194    };// tolua_export
195
196
197    inline void KeyBinder::buttonPressed (const KeyEvent& evt)
198    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnPress, 1); }
199
200    inline void KeyBinder::buttonReleased(const KeyEvent& evt)
201    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnRelease, 0); }
202
203    inline void KeyBinder::buttonHeld    (const KeyEvent& evt)
204    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnHold); }
205
206
207    inline void KeyBinder::buttonPressed (MouseButtonCode::ByEnum button)
208    { mouseButtons_[button].execute(KeybindMode::OnPress, 1); }
209
210    inline void KeyBinder::buttonReleased(MouseButtonCode::ByEnum button)
211    { mouseButtons_[button].execute(KeybindMode::OnRelease, 0); }
212
213    inline void KeyBinder::buttonHeld    (MouseButtonCode::ByEnum button)
214    { mouseButtons_[button].execute(KeybindMode::OnHold); }
215
216
217    inline void KeyBinder::buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button)
218    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnPress, 1); }
219
220    inline void KeyBinder::buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button)
221    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnRelease, 0); }
222
223    inline void KeyBinder::buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button)
224    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnHold); }
225
226    inline void KeyBinder::allDevicesUpdated(float dt)
227    {
228        // execute all buffered bindings (additional parameter)
229        for (BufferedParamCommand* command : paramCommandBuffer_)
230        {
231            command->rel_ *= dt;
232            command->execute();
233        }
234
235        // always reset the relative movement of the mouse
236        for (HalfAxis& axis : mouseAxes_)
237            axis.relVal_ = 0.0f;
238    }
239}// tolua_export
240
241#endif /* _KeyBinder_H__ */
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