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source: code/branches/plehmannFS16/src/modules/pickup/items/MunitionContainer.h @ 11283

Last change on this file since 11283 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MunitionContainer.h
31    @brief Declaration of the MunitionContainer class.
32    @ingroup PickupItems
33*/
34
35#ifndef _MunitionContainer_H__
36#define _MunitionContainer_H__
37
38#include "pickup/PickupPrereqs.h"
39
40#include <string>
41
42#include "pickup/Pickup.h"
43#include "core/class/SubclassIdentifier.h"
44#include "weaponsystem/Munition.h"
45
46namespace orxonox
47{
48    class _PickupExport MunitionContainer : public BaseObject
49    {
50        public:
51
52            MunitionContainer(Context* context);
53            virtual ~MunitionContainer();
54
55            virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode) override;
56
57            inline const std::string& getMunitionName() const
58                { return this->munitionName_; }
59            inline int getMunitionAmount() const
60                { return this->munitionAmount_; }
61            inline int getMagazinesAmount() const
62                { return this->magazinesAmount_; }
63            inline SubclassIdentifier<Munition> getMunitionType() const
64                { return munitionType_; }           
65
66        protected:
67            void setMunitionName(const std::string& munitionName);
68            void setMunitionAmount(int munitionAmount);
69            void setMagazinesAmount(int magazinesAmount_);
70
71        private:
72            SubclassIdentifier<Munition> munitionType_; //!< Indentifier of the munition type.
73            std::string munitionName_; //!< String containing the class name of the munition type (e.g. "LaserMunition")
74            int munitionAmount_; //!< The amount of singe bullets added
75            int magazinesAmount_; //!< The amount of full magazines added
76
77    };   
78}
79
80#endif // _MunitionContainer_H__
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