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source: code/branches/plehmannFS16/src/orxonox/OrxonoxPrereqs.h @ 11235

Last change on this file since 11235 was 11172, checked in by plehmann, 9 years ago

updated some files so NewScriptController lua binds are created. added DebugTask to cmake.

  • Property svn:eol-style set to native
File size: 5.4 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[5929]30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
[1024]33*/
[612]34
[673]35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
[612]37
[2710]38#include "OrxonoxConfig.h"
[5781]39#include "tools/ToolsPrereqs.h"
40
[1024]41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5929]44
[5693]45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
[1024]46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
[8351]55#  define _OrxonoxPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
[1024]57#  define _OrxonoxExport  __attribute__ ((visibility("default")))
[8351]58#  define _OrxonoxPrivate __attribute__ ((visibility("hidden")))
[1024]59#else
60#  define _OrxonoxExport
[8351]61#  define _OrxonoxPrivate
[1024]62#endif
[729]63
64//-----------------------------------------------------------------------
[1024]65// Forward declarations
66//-----------------------------------------------------------------------
[729]67
[1563]68namespace orxonox
69{
[2087]70    class CameraManager;
[5929]71    class Level;
[7648]72    class LevelInfo;
73    class LevelInfoItem;
[2087]74    class LevelManager;
[2171]75    class PlayerManager;
[5929]76    class Radar;
[11080]77    class RenderQueueListener;
[5738]78    class Scene;
[10281]79    class GSLevelMemento;
80    struct GSLevelMementoState;
[5738]81
[8858]82    // chat
83    class ChatHistory;
84    class ChatInputHandler;
85    class ChatListener;
86    class ChatManager;
87
[5929]88    // collisionshapes
89    class CollisionShape;
90    class CompoundCollisionShape;
91    class WorldEntityCollisionShape;
[5693]92
[5929]93    // controllers
94    class AIController;
95    class ArtificialController;
96    class Controller;
[7163]97    class DroneController;
[5929]98    class HumanController;
99    class ScriptController;
[11172]100    class NewScriptController;
[5929]101    class WaypointController;
102    class WaypointPatrolController;
[2087]103
[5929]104    // gametypes
105    class Asteroids;
106    class Deathmatch;
[7163]107    class Dynamicmatch;
[5929]108    class Gametype;
[7655]109    class LastManStanding;
[8178]110    class LastTeamStanding;
[5929]111    class TeamBaseMatch;
112    class TeamDeathmatch;
113    class UnderAttack;
[9348]114    class TeamGametype;
[5929]115
[5693]116    // graphics
[5929]117    class Backlight;
[2087]118    class Billboard;
119    class BlinkingBillboard;
[5929]120    class Camera;
[2662]121    class FadingBillboard;
122    class GlobalShader;
[2087]123    class Light;
[5929]124    class Model;
[2087]125    class ParticleEmitter;
126    class ParticleSpawner;
127
[5929]128    // infos
129    class Bot;
130    class GametypeInfo;
131    class HumanPlayer;
132    class Info;
133    class PlayerInfo;
[5693]134
[5929]135    // interfaces
136    class GametypeMessageListener;
137    class NotificationListener;
[6524]138    class Pickupable;
139    class PickupCarrier;
[5929]140    class PlayerTrigger;
141    class RadarListener;
142    class RadarViewable;
143    class Rewardable;
144    class TeamColourable;
[5693]145
[5929]146    // items
[10216]147    class ShipPart;
148    class PartDestructionEvent;
[5929]149    class Engine;
150    class Item;
151    class MultiStateEngine;
[2087]152
[5929]153    // overlays
154    class InGameConsole;
155    class Map;
156    class OrxonoxOverlay;
157    class OverlayGroup;
[7163]158
[5929]159    //sound
160    class AmbientSound;
161    class BaseSound;
[6417]162    class SoundBuffer;
[5929]163    class SoundManager;
[6417]164    class SoundStreamer;
[5929]165    class WorldSound;
[7854]166    class WorldAmbientSound;
[2662]167
[5693]168    // weaponsystem
[5929]169    class DefaultWeaponmodeLink;
170    class Munition;
[11052]171    class ReplenishingMunition;
[5929]172    class Weapon;
173    class WeaponMode;
174    class WeaponPack;
[2096]175    class WeaponSet;
176    class WeaponSlot;
[5929]177    class WeaponSystem;
[2096]178
[5929]179    // worldentities
180    class CameraPosition;
181    class ControllableEntity;
[7163]182    class Drone;
[6417]183    class EffectContainer;
[5929]184    class ExplosionChunk;
185    class MobileEntity;
186    class MovableEntity;
187    class SpawnPoint;
188    class StaticEntity;
189    class TeamSpawnPoint;
190    class WorldEntity;
[6417]191    class Rocket;
[5929]192    // worldentities, pawns
193    class Destroyer;
194    class Pawn;
195    class SpaceShip;
[10216]196    class ModularSpaceShip;
[5929]197    class Spectator;
198    class TeamBaseMatchBase;
[1625]199}
[708]200
[2662]201// Bullet Physics Engine
202class btTransform;
203class btVector3;
204
205class btRigidBody;
206class btCollisionObject;
207class btGhostObject;
208class btManifoldPoint;
209
210class btCollisionShape;
211class btSphereShape;
212class btCompoundShape;
213class btStaticPlaneShape;
214
215class btDiscreteDynamicsWorld;
216class bt32BitAxisSweep3;
217class btDefaultCollisionConfiguration;
218class btCollisionDispatcher;
219class btSequentialImpulseConstraintSolver;
220
[3196]221// ALUT
222typedef struct ALCcontext_struct ALCcontext;
223typedef struct ALCdevice_struct ALCdevice;
224typedef unsigned int ALuint;
225typedef int ALint;
[6417]226typedef int ALenum;
[3196]227
[673]228#endif /* _OrxonoxPrereqs_H__ */
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