1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file CollisionShape.h |
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31 | @brief Definition of the CollisionShape class. |
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32 | @ingroup Collisionshapes |
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33 | */ |
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34 | |
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35 | #ifndef _CollisionShape_H__ |
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36 | #define _CollisionShape_H__ |
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37 | |
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38 | #include "OrxonoxPrereqs.h" |
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39 | |
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40 | #include "util/Math.h" |
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41 | #include "core/BaseObject.h" |
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42 | #include "network/synchronisable/Synchronisable.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | |
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47 | /** |
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48 | @brief |
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49 | Wrapper for bullet collision shape class btCollisionShape. |
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50 | |
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51 | @author |
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52 | Reto Grieder |
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53 | |
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54 | @see btCollisionShape |
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55 | @ingroup Collisionshapes |
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56 | */ |
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57 | class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable |
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58 | { |
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59 | public: |
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60 | CollisionShape(Context* context); |
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61 | virtual ~CollisionShape(); |
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62 | |
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63 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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64 | |
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65 | /** |
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66 | @brief Set the position of the CollisionShape. |
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67 | If the position changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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68 | @param position A vector indicating the new position. |
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69 | */ |
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70 | inline void setPosition(const Vector3& position) |
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71 | { if(this->position_ == position) return; this->position_ = position; this->updateParent(); } |
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72 | /** |
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73 | @brief Get the position of the CollisionShape. |
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74 | @return Returns the position of the CollisionShape as a vector. |
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75 | */ |
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76 | inline const Vector3& getPosition() const |
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77 | { return this->position_; } |
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78 | |
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79 | /** |
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80 | @brief Set the orientation of the CollisionShape. |
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81 | If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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82 | @param orientation A quaternion indicating the new orientation. |
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83 | */ |
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84 | inline void setOrientation(const Quaternion& orientation) |
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85 | { if(this->orientation_ == orientation) return; this->orientation_ = orientation; this->updateParent(); } |
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86 | /** |
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87 | @brief Get the orientation of the CollisionShape. |
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88 | @return Returns the orientation of the CollisionShape as a quaternion. |
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89 | */ |
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90 | inline const Quaternion& getOrientation() const |
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91 | { return this->orientation_; } |
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92 | |
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93 | /** |
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94 | @brief Rotate the CollisionShape around the y-axis by the specified angle. |
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95 | If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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96 | @param angle The angle by which the CollisionShape is rotated. |
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97 | */ |
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98 | void yaw(const Degree& angle) |
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99 | { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } |
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100 | /** |
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101 | @brief Rotate the CollisionShape around the x-axis by the specified angle. |
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102 | If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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103 | @param angle The angle by which the CollisionShape is rotated. |
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104 | */ |
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105 | void pitch(const Degree& angle) |
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106 | { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } |
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107 | /** |
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108 | @brief Rotate the CollisionShape around the z-axis by the specified angle. |
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109 | If the orientation changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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110 | @param angle The angle by which the CollisionShape is rotated. |
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111 | */ |
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112 | void roll(const Degree& angle) |
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113 | { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } |
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114 | |
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115 | /** |
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116 | @brief Scale the CollisionShape by the input vector. |
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117 | Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. |
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118 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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119 | Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. |
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120 | @param scale The scaling vector by which the CollisionShape is scaled. |
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121 | */ |
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122 | inline void scale3D(const Vector3& scale) |
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123 | { this->setScale3D(this->getScale3D()*scale); } |
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124 | void setScale3D(const Vector3& scale); // Set the scale of the CollisionShape. |
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125 | /** |
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126 | @brief Get the scale of the CollisionShape. |
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127 | @return Returns a vector indicating the scale of the CollisionShape. |
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128 | */ |
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129 | inline const Vector3& getScale3D() const |
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130 | { return this->scale_; } |
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131 | |
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132 | /** |
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133 | @brief (Uniformly) scale the CollisionShape by the input scale. |
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134 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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135 | @param scale The value by which the CollisionShape is scaled. |
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136 | */ |
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137 | inline void scale(float scale) |
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138 | { this->setScale3D(this->getScale3D()*scale); } |
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139 | void setScale(float scale); // Set the (uniform) scale of the CollisionShape. |
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140 | /** |
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141 | @brief Get the (uniform) scale of the CollisionShape. |
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142 | This is only meaningful if the CollisionShape has uniform scaling. |
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143 | @return Returns the (uniform) scale of the CollisionShape. Returns 0.0f if the scaling is non-uniform. |
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144 | */ |
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145 | inline float getScale() |
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146 | { if(this->hasUniformScaling()) return this->scale_.x; return 0.0f; } |
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147 | |
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148 | /** |
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149 | @brief Check whether the CollisionShape is uniformly scaled. |
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150 | @return Returns true if the CollisionShape is uniformly scaled, false if not. |
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151 | */ |
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152 | inline bool hasUniformScaling() |
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153 | { return this->uniformScale_; } |
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154 | virtual void changedScale(); // Is called when the scale of the CollisionShape has changed. |
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155 | |
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156 | void updateShape(); // Updates the shape. |
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157 | |
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158 | void calculateLocalInertia(float mass, btVector3& inertia) const; // Calculates the local inertia of the collision shape. |
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159 | |
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160 | /** |
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161 | @brief Get the bullet collision shape of this CollisionShape. |
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162 | @return Returns a pointer to the bullet collision shape of this CollisionShape. |
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163 | */ |
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164 | inline btCollisionShape* getCollisionShape() const |
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165 | { return this->collisionShape_; } |
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166 | |
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167 | bool hasTransform() const; // Check whether the CollisionShape has been either moved or rotated or both. |
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168 | |
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169 | bool notifyBeingAttached(CompoundCollisionShape* newParent); // Notifies the CollisionShape of being attached to a CompoundCollisionShape. |
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170 | void notifyDetached(); // Notifies the CollisionShape of being detached from a CompoundCollisionShape. |
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171 | |
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172 | protected: |
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173 | virtual void updateParent(); // Updates the CompoundCollisionShape the CollisionShape belongs to, after the CollisionShape has changed. |
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174 | virtual void parentChanged(); // Is called when the parentID of the CollisionShape has changed. |
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175 | |
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176 | /** |
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177 | @brief Create a new bullet collision shape depending on the internal parameters of the specific CollisionShape. |
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178 | @return Returns a pointer to the new bullet collision shape. |
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179 | */ |
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180 | virtual btCollisionShape* createNewShape() const = 0; |
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181 | |
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182 | btCollisionShape* collisionShape_; //!< The bullet collision shape of this CollisionShape. |
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183 | CompoundCollisionShape* parent_; //!< The CompoundCollisionShape this CollisionShape belongs to, nullptr if it doesn't belong to one. |
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184 | unsigned int parentID_; //!< The objectID of the parent of this CollisionShape, which can either be a CompoundCollisionShape or a WorldEntity. |
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185 | |
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186 | private: |
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187 | void registerVariables(); |
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188 | |
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189 | Vector3 position_; //!< The position of the CollisionShape. |
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190 | Quaternion orientation_; //!< The orientation of the CollisionShape. |
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191 | Vector3 scale_; //!< The scale of the CollisionShape. |
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192 | bool uniformScale_; //!< Whether the scale is uniform. |
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193 | }; |
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194 | } |
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195 | |
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196 | #endif /* _CollisionShape_H__ */ |
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