[10020] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[11204] | 29 | /* |
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| 30 | @todo: |
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| 31 | |
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| 32 | in the take control or preparationToTakeControl functions remove the former controller and store it somewhere so it can be put back later. |
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| 33 | |
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| 34 | */ |
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[10012] | 35 | #ifndef _ControllerDirector_H__ |
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| 36 | #define _ControllerDirector_H__ |
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| 37 | |
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| 38 | #include "OrxonoxPrereqs.h" |
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[10020] | 39 | #include "ArtificialController.h" |
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| 40 | #include "core/EventIncludes.h" |
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[10012] | 41 | |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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[10020] | 45 | class _OrxonoxExport ControllerDirector : public ArtificialController |
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| 46 | { |
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| 47 | public: |
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[10012] | 48 | ControllerDirector(Context* context); |
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[10020] | 49 | virtual ~ControllerDirector() { } |
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[10012] | 50 | |
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[11071] | 51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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[10020] | 52 | bool party(bool bTriggered, BaseObject* trigger); |
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[11071] | 53 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; |
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[10215] | 54 | |
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[10622] | 55 | inline void setScriptName(const std::string& name) { this->scriptname_ = name; } |
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| 56 | inline const std::string& getScriptName() const { return this->scriptname_; } |
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[10215] | 57 | |
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[10622] | 58 | |
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[10047] | 59 | /* Take over control of a given object */ |
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[10215] | 60 | void takeControl(Controller * controller, BaseObject * trigger); |
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| 61 | bool preparationToTakeControl(BaseObject * trigger); |
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[10047] | 62 | |
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| 63 | // currently unused |
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[10215] | 64 | //void setNewController(Controller * controller); |
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[10020] | 65 | |
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[10622] | 66 | protected: |
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| 67 | std::string scriptname_; |
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[10047] | 68 | PlayerInfo* player_; |
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| 69 | ControllableEntity* entity_; |
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| 70 | PlayerTrigger * pTrigger_; |
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| 71 | Context* context_; |
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[10020] | 72 | }; |
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[10012] | 73 | } |
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[10020] | 74 | |
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| 75 | #endif /* _ControllerDirector_H__ */ |
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