1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Paul Lehmann |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /* |
---|
30 | * Currently available lua commands: |
---|
31 | * |
---|
32 | * IMPORTANT: ALL COMMANDS DO REQUIRE 7 PARAMETERS TO BE PROVIDED. FILL UP WITH ZEROES IN UNIMPORTANT PLACES. |
---|
33 | * |
---|
34 | * Command | Abbreviation | Parameter 1 | '' 2 | '' 3 | '' 4 | '' 5 | '' 6 | '' 7 |
---|
35 | * |
---|
36 | * "Move And Look" | mal | GoTo X Coordinate | '' Y '' | '' Z '' | LookAt X Coordinate | '' Y '' | '' Y '' | Duration |
---|
37 | * "Rotate And Look" | ral | GoTo X Coordinate | '' Y '' | '' Z '' | Axis (1=x, 2=y, 3=z) | - | - | Duration |
---|
38 | * "Spiral" | spi | GoTo X Coordinate | '' Y '' | '' Z '' | - | - | - | Duration |
---|
39 | * "Transition Look" | chl | From X Coordinate | '' Y '' | '' Z '' | To X Coordinate | '' Y '' | '' Y '' | Duration |
---|
40 | * "rotate round X crd"| rotX | anchor coordinate | angle(rad)| - | | | | Duration |
---|
41 | * "Idle (Do nothing)" | idle | Duration |
---|
42 | */ |
---|
43 | |
---|
44 | #include "NewScriptController.h" |
---|
45 | |
---|
46 | #include "scriptTasks/DebugTask.h" |
---|
47 | #include "scriptTasks/stringOutTask.h" |
---|
48 | #include "scriptTasks/Task.h" |
---|
49 | #include "infos/PlayerInfo.h" |
---|
50 | #include "core/CoreIncludes.h" |
---|
51 | #include "worldentities/ControllableEntity.h" |
---|
52 | #include "core/LuaState.h" |
---|
53 | #include "util/Math.h" |
---|
54 | |
---|
55 | namespace orxonox |
---|
56 | { |
---|
57 | RegisterClass(NewScriptController); |
---|
58 | |
---|
59 | NewScriptController::NewScriptController(Context* context) : ArtificialController(context) |
---|
60 | { |
---|
61 | RegisterObject(NewScriptController); |
---|
62 | |
---|
63 | |
---|
64 | // Set default values for all variables |
---|
65 | // - pointers to zero |
---|
66 | this->player_ = nullptr; |
---|
67 | this->entity_ = nullptr; |
---|
68 | |
---|
69 | // - times |
---|
70 | this->scTime_ = 0.0f; |
---|
71 | |
---|
72 | this->context_ = context; |
---|
73 | |
---|
74 | |
---|
75 | } |
---|
76 | |
---|
77 | |
---|
78 | |
---|
79 | void NewScriptController::takeControl(int ctrlid) |
---|
80 | { |
---|
81 | // Output some debugging information |
---|
82 | orxout(verbose) << "NewScriptController: Taking control" << endl; |
---|
83 | orxout(verbose) << "This-pointer: " << this << endl; |
---|
84 | |
---|
85 | |
---|
86 | // Store the entity pointer in a private variable |
---|
87 | this->entity_ = this->player_->getControllableEntity(); |
---|
88 | assert(this->entity_); |
---|
89 | |
---|
90 | this->ctrlid_ = ctrlid; |
---|
91 | if (this->ctrlid_ == 0) |
---|
92 | { |
---|
93 | this->ctrlid_ = 1; |
---|
94 | } |
---|
95 | |
---|
96 | // Add the controller here to this entity. Apparently this still leaves |
---|
97 | // any preexisting human controllers in place. |
---|
98 | |
---|
99 | this->entity_->setDestroyWhenPlayerLeft(false); |
---|
100 | this->player_->stopTemporaryControl(); |
---|
101 | this->entity_->setController(this); |
---|
102 | this->setControllableEntity(this->entity_); |
---|
103 | this->entity_->mouseLook(); |
---|
104 | this->entity_->setVisible(false); |
---|
105 | |
---|
106 | // TODO take the human Controllers control dont forget to give it back in the destructor |
---|
107 | } |
---|
108 | |
---|
109 | |
---|
110 | void NewScriptController::tick(float dt) |
---|
111 | { |
---|
112 | // Call the tick function of the classes we derive from |
---|
113 | SUPER(NewScriptController, tick, dt); |
---|
114 | |
---|
115 | |
---|
116 | // If this controller has no entity entry, do nothing |
---|
117 | if( !(this->entity_) ) return; |
---|
118 | |
---|
119 | |
---|
120 | /* |
---|
121 | if(taskQueue_.front()->getStartTime() <= scTime_) |
---|
122 | { |
---|
123 | activeTasks_.push_back(taskQueue_.front()); |
---|
124 | taskQueue_.pop(); |
---|
125 | } |
---|
126 | |
---|
127 | for(Task* task : activeTasks_) |
---|
128 | { |
---|
129 | task->tick(dt); |
---|
130 | }*/ |
---|
131 | |
---|
132 | if(this->taskList_.size() != 0) |
---|
133 | { |
---|
134 | |
---|
135 | orxout() << this->scTime_ << endl; |
---|
136 | |
---|
137 | if(this->taskList_.front()->getStartTime() < this->scTime_) |
---|
138 | { |
---|
139 | activeTasks_.push_back(this->taskList_.front()); |
---|
140 | this->taskList_.pop_front(); |
---|
141 | } |
---|
142 | } |
---|
143 | else |
---|
144 | { |
---|
145 | //orxout() << "no tasks in taskList_" << endl; |
---|
146 | } |
---|
147 | |
---|
148 | for (std::vector<Task*>::iterator it = activeTasks_.begin(); it != activeTasks_.end(); it++) |
---|
149 | { |
---|
150 | if( !((*it)->update(dt)) ) |
---|
151 | { |
---|
152 | delete (*it); // delete the task that was created with new |
---|
153 | activeTasks_.erase(it); |
---|
154 | it--; // set back the iterator so we continue with the next element and not with the one after that |
---|
155 | } |
---|
156 | } |
---|
157 | |
---|
158 | |
---|
159 | scTime_ += dt; |
---|
160 | } |
---|
161 | |
---|
162 | |
---|
163 | void NewScriptController::createAndAddTask(Task newTask) |
---|
164 | { |
---|
165 | //taskQueue_->push(newTask); |
---|
166 | } |
---|
167 | |
---|
168 | void NewScriptController::debugOut(float startTime) |
---|
169 | { |
---|
170 | DebugTask* task = new DebugTask(context_); |
---|
171 | task->initialize(startTime); |
---|
172 | |
---|
173 | if(taskList_.empty()) |
---|
174 | { |
---|
175 | taskList_.push_front(task); |
---|
176 | } |
---|
177 | |
---|
178 | else |
---|
179 | { |
---|
180 | for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime |
---|
181 | { |
---|
182 | orxout() << taskList_.empty() << endl; |
---|
183 | |
---|
184 | if(task->getStartTime() < (*it)->getStartTime() ) |
---|
185 | { |
---|
186 | taskList_.insert(it, task); |
---|
187 | } |
---|
188 | } |
---|
189 | } |
---|
190 | } |
---|
191 | |
---|
192 | void NewScriptController::stringOut(float startTime, std::string output) |
---|
193 | { |
---|
194 | stringOutTask* task = new stringOutTask(context_); |
---|
195 | task->initialize(startTime, output); |
---|
196 | |
---|
197 | if(taskList_.empty()) |
---|
198 | { |
---|
199 | taskList_.push_front(task); |
---|
200 | } |
---|
201 | |
---|
202 | else |
---|
203 | { |
---|
204 | for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime |
---|
205 | { |
---|
206 | orxout() << taskList_.empty() << endl; |
---|
207 | |
---|
208 | if(task->getStartTime() < (*it)->getStartTime() ) |
---|
209 | { |
---|
210 | taskList_.insert(it, task); |
---|
211 | } |
---|
212 | } |
---|
213 | } |
---|
214 | } |
---|
215 | |
---|
216 | NewScriptController* NewScriptController::getNewScriptController() |
---|
217 | { |
---|
218 | /* Output a message that confirms this function was called */ |
---|
219 | orxout() << "Great success!" << std::endl; |
---|
220 | |
---|
221 | /* Debugging: print all the scriptcontroller object pointers */ |
---|
222 | for(NewScriptController* controller : ObjectList<NewScriptController>()) |
---|
223 | { orxout() << "Have object in list: " << controller << endl; } |
---|
224 | |
---|
225 | /* Find the first one with a nonzero ID */ |
---|
226 | for(NewScriptController* controller : ObjectList<NewScriptController>()) |
---|
227 | { |
---|
228 | // TODO: do some selection here. Currently just returns the first one |
---|
229 | if( controller->getID() > 0 ) |
---|
230 | { orxout() << "Controller to return: " << controller << endl; |
---|
231 | return controller; |
---|
232 | } |
---|
233 | |
---|
234 | } |
---|
235 | return nullptr; |
---|
236 | } |
---|
237 | |
---|
238 | } |
---|