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source: code/branches/plehmannFS16/src/orxonox/controllers/ScriptController.h @ 11167

Last change on this file since 11167 was 11167, checked in by plehmann, 9 years ago

changed the NewScriptController and Task classes

  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[10014]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10622]23 *      ...
[10014]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ScriptController_H__
30#define _ScriptController_H__
31
[10028]32#include "OrxonoxPrereqs.h"                 /* die ganzen tolua, kopiert aus Dock.h*/
[10014]33#include "ArtificialController.h"
34#include "core/EventIncludes.h"
35
36
[10048]37
[11167]38namespace orxonox 
39{ 
[10048]40
[10066]41    /** Structure to describe a single event */
[10048]42    struct event
43    {   
[10066]44        /** Instruction for this event */
[10048]45        std::string fctName;
46
[10622]47        /** Final position we want to be at **/
[10066]48        Vector3 v1;
[10622]49
50        /** Where we are looking **/
[10066]51        Vector3 v2;
[10065]52
[10622]53        /** The parameters are additionally stored as a set of 6 numerical values **/
54        float a, b, c, d, e, f;
55
[10066]56        /** Time span of the event */
[10065]57        float duration;
58
[10066]59        /** Start point in time of the event */
[10048]60        float eventTime;
61    }; 
62
[11167]63    class _OrxonoxExport ScriptController 
[10047]64       : public ArtificialController, public Tickable
[11167]65    { 
[10014]66        public:
[10028]67            ScriptController(Context* context);
[10014]68            virtual ~ScriptController() { }
69
[10047]70            void takeControl(int ctrlid);
71            void setPlayer(PlayerInfo* player) { this->player_ = player; }
[10020]72           
[11071]73            virtual void tick(float dt) override;
[10028]74
[11167]75           
[10622]76            void eventScheduler(std::string instruction = "", 
77              float x1 = 0, float y1 = 0, float z1 = 0, 
78              float x2 = 0, float y2 = 0, float z2 = 0, 
79              float duration = 0, float executionTime = 0);
[10048]80
[10045]81            static ScriptController* getScriptController();
[10047]82
83            int getID() { return ctrlid_; }
[10020]84
[11167]85           
[10045]86            const Vector3& getPosition();
[10020]87
[10048]88            void execute(event ev);
89
[10014]90        private:
[10065]91            /* Information about the player that this ScriptController will
92             * control */
93            /* - Player pointer */
[10047]94            PlayerInfo* player_;
[10065]95
96            /* - Entity pointer, this is for convenience and will be the same as
97             *   player_->getControllableEntity()
98             */
[10047]99            ControllableEntity* entity_;
[10065]100
101            /* Controller ID, defaults to 0 and is set using takeControl() */
[10047]102            int ctrlid_;
[10014]103
[10065]104            /* List of events to walk through */
105            std::vector<event> eventList;
106            unsigned int eventno;
[10014]107
[10065]108            /* Time since the creation of this ScriptController object */
109            float scTime; 
110
111            /* Boolean that specifies whether we're processing an event right
112             * now */
113            bool processing;
114
[10066]115            /* Data about the event currently being processed */
116            /* - The event itself */
117            event currentEvent;
[10065]118
119            /* - Time this event has been going on for */
120            float eventTime;
121            Vector3 startpos;
122
[10622]123            /* Time of the previously scheduled event */
124            float prevEventTime;
125
[10065]126            /* - Position to look at during that transition */
[10066]127            //Vector3 lookAtPosition;
[10065]128
[11152]129
130            /* private member functions */
131
132            /*spiral event*/
133            void spi(float dl);
134
135            /* rotate and look event */
136            void ral(float dl);
137
138            /* move and look event */
139            void mal(float dl);
140
141            /* transition look event */
142            void chl(float dl);
143
144            /* rotate around x-coordinate event */
145            void rotX(float dl);
146
[11167]147    };
148} 
[10014]149
150#endif /* _ScriptController_H__ */
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