[11187] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Paul Lehmann |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _MoveToTask_H__ |
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| 30 | #define _MoveToTask_H__ |
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| 31 | |
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| 32 | #include "infos/PlayerInfo.h" |
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| 33 | #include "controllers/ArtificialController.h" |
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| 34 | #include "tools/interfaces/Tickable.h" |
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| 35 | #include "Task.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _OrxonoxExport MoveToTask : public Task |
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| 40 | { |
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| 41 | public: |
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| 42 | MoveToTask(Context* context); |
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| 43 | virtual ~MoveToTask(){} |
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| 44 | |
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[11204] | 45 | void initialize(float startTime, PlayerInfo* player, Vector3 destination, float velocity); |
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[11187] | 46 | |
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| 47 | virtual bool update(float dt) override; |
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| 48 | |
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| 49 | private: |
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| 50 | |
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| 51 | std::string output_; |
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| 52 | |
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| 53 | // Information about the player that this ScriptController will |
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| 54 | // control |
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| 55 | // - Player pointer |
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| 56 | PlayerInfo* player_; |
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| 57 | |
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| 58 | // - Entity pointer, this is for convenience and will be the same as |
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| 59 | // player_->getControllableEntity() |
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| 60 | ControllableEntity* entity_; |
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| 61 | |
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[11204] | 62 | Vector3 direction_; |
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[11187] | 63 | |
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[11204] | 64 | Vector3 destination_; |
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| 65 | |
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| 66 | // velocitz in m/s |
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[11190] | 67 | float velocity_; |
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| 68 | |
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[11187] | 69 | }; |
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| 70 | } |
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| 71 | |
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| 72 | #endif /* _MoveToTask_H__ */ |
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