1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief |
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33 | Implementation of the Core singleton with its global variables (avoids boost include) |
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34 | */ |
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35 | |
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36 | #include "Core.h" |
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37 | |
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38 | #include <cassert> |
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39 | #include <vector> |
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40 | |
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41 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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42 | # ifndef WIN32_LEAN_AND_MEAN |
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43 | # define WIN32_LEAN_AND_MEAN |
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44 | # endif |
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45 | # include <windows.h> |
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46 | # undef min |
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47 | # undef max |
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48 | #endif |
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49 | |
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50 | #include "util/Clock.h" |
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51 | #include "util/Debug.h" |
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52 | #include "util/Exception.h" |
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53 | #include "util/Scope.h" |
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54 | #include "util/SignalHandler.h" |
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55 | #include "PathConfig.h" |
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56 | #include "CommandExecutor.h" |
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57 | #include "CommandLineParser.h" |
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58 | #include "ConfigFileManager.h" |
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59 | #include "ConfigValueIncludes.h" |
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60 | #include "CoreIncludes.h" |
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61 | #include "DynLibManager.h" |
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62 | #include "GameMode.h" |
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63 | #include "GraphicsManager.h" |
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64 | #include "GUIManager.h" |
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65 | #include "Identifier.h" |
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66 | #include "Language.h" |
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67 | #include "IOConsole.h" |
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68 | #include "LuaState.h" |
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69 | #include "ScopedSingletonManager.h" |
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70 | #include "TclBind.h" |
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71 | #include "TclThreadManager.h" |
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72 | #include "input/InputManager.h" |
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73 | |
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74 | namespace orxonox |
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75 | { |
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76 | //! Static pointer to the singleton |
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77 | Core* Core::singletonPtr_s = 0; |
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78 | |
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79 | SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file"); |
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80 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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81 | SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)"); |
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82 | #endif |
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83 | |
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84 | Core::Core(const std::string& cmdLine) |
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85 | // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands) |
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86 | : identifierDestroyer_(Identifier::destroyAllIdentifiers) |
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87 | // Cleanup guard for external console commands that don't belong to an Identifier |
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88 | , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands) |
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89 | , bGraphicsLoaded_(false) |
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90 | { |
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91 | // Set the hard coded fixed paths |
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92 | this->pathConfig_.reset(new PathConfig()); |
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93 | |
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94 | // Create a new dynamic library manager |
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95 | this->dynLibManager_.reset(new DynLibManager()); |
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96 | |
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97 | // Load modules |
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98 | const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths(); |
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99 | for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it) |
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100 | { |
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101 | try |
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102 | { |
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103 | this->dynLibManager_->load(*it); |
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104 | } |
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105 | catch (...) |
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106 | { |
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107 | COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl; |
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108 | } |
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109 | } |
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110 | |
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111 | // Parse command line arguments AFTER the modules have been loaded (static code!) |
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112 | CommandLineParser::parseCommandLine(cmdLine); |
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113 | |
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114 | // Set configurable paths like log, config and media |
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115 | this->pathConfig_->setConfigurablePaths(); |
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116 | |
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117 | // create a signal handler (only active for Linux) |
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118 | // This call is placed as soon as possible, but after the directories are set |
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119 | this->signalHandler_.reset(new SignalHandler()); |
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120 | this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log"); |
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121 | |
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122 | // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used |
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123 | OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString()); |
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124 | |
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125 | // Parse additional options file now that we know its path |
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126 | CommandLineParser::parseFile(); |
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127 | |
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128 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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129 | // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump |
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130 | // do this after ogre has initialised. Somehow Ogre changes the settings again (not through |
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131 | // the timer though). |
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132 | int limitToCPU = CommandLineParser::getValue("limitToCPU"); |
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133 | if (limitToCPU > 0) |
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134 | setThreadAffinity(static_cast<unsigned int>(limitToCPU)); |
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135 | #endif |
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136 | |
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137 | // Manage ini files and set the default settings file (usually orxonox.ini) |
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138 | this->configFileManager_.reset(new ConfigFileManager()); |
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139 | this->configFileManager_->setFilename(ConfigFileType::Settings, |
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140 | CommandLineParser::getValue("settingsFile").getString()); |
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141 | |
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142 | // Required as well for the config values |
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143 | this->languageInstance_.reset(new Language()); |
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144 | |
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145 | // Do this soon after the ConfigFileManager has been created to open up the |
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146 | // possibility to configure everything below here |
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147 | ClassIdentifier<Core>::getIdentifier("Core")->initialiseObject(this, "Core", true); |
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148 | this->setConfigValues(); |
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149 | |
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150 | // create persistent io console |
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151 | this->ioConsole_.reset(new IOConsole()); |
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152 | |
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153 | // creates the class hierarchy for all classes with factories |
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154 | Identifier::createClassHierarchy(); |
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155 | |
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156 | // Load OGRE excluding the renderer and the render window |
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157 | this->graphicsManager_.reset(new GraphicsManager(false)); |
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158 | |
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159 | // initialise Tcl |
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160 | this->tclBind_.reset(new TclBind(PathConfig::getDataPathString())); |
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161 | this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter())); |
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162 | |
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163 | // Create singletons that always exist (in other libraries) |
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164 | this->rootScope_.reset(new Scope<ScopeID::Root>()); |
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165 | } |
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166 | |
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167 | /** |
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168 | @brief |
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169 | All destruction code is handled by scoped_ptrs and ScopeGuards. |
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170 | */ |
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171 | Core::~Core() |
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172 | { |
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173 | // Remove us from the object lists again to avoid problems when destroying them |
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174 | this->unregisterObject(); |
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175 | } |
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176 | |
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177 | //! Function to collect the SetConfigValue-macro calls. |
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178 | void Core::setConfigValues() |
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179 | { |
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180 | #ifdef ORXONOX_RELEASE |
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181 | const unsigned int defaultLevelLogFile = 3; |
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182 | #else |
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183 | const unsigned int defaultLevelLogFile = 4; |
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184 | #endif |
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185 | setConfigValueGeneric(this, &this->softDebugLevelLogFile_, ConfigFileType::Settings, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile) |
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186 | .description("The maximum level of debug output shown in the log file"); |
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187 | OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_); |
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188 | |
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189 | SetConfigValue(language_, Language::getInstance().defaultLanguage_) |
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190 | .description("The language of the in game text") |
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191 | .callback(this, &Core::languageChanged); |
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192 | SetConfigValue(bInitRandomNumberGenerator_, true) |
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193 | .description("If true, all random actions are different each time you start the game") |
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194 | .callback(this, &Core::initRandomNumberGenerator); |
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195 | } |
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196 | |
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197 | //! Callback function if the language has changed. |
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198 | void Core::languageChanged() |
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199 | { |
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200 | // Read the translation file after the language was configured |
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201 | Language::getInstance().readTranslatedLanguageFile(); |
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202 | } |
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203 | |
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204 | void Core::initRandomNumberGenerator() |
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205 | { |
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206 | static bool bInitialized = false; |
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207 | if (!bInitialized && this->bInitRandomNumberGenerator_) |
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208 | { |
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209 | srand(static_cast<unsigned int>(time(0))); |
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210 | rand(); |
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211 | bInitialized = true; |
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212 | } |
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213 | } |
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214 | |
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215 | void Core::loadGraphics() |
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216 | { |
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217 | // Any exception should trigger this, even in upgradeToGraphics (see its remarks) |
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218 | Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics); |
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219 | |
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220 | // Upgrade OGRE to receive a render window |
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221 | graphicsManager_->upgradeToGraphics(); |
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222 | |
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223 | // Calls the InputManager which sets up the input devices. |
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224 | inputManager_.reset(new InputManager()); |
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225 | |
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226 | // Load the CEGUI interface |
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227 | guiManager_.reset(new GUIManager(graphicsManager_->getRenderWindow(), |
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228 | inputManager_->getMousePosition(), graphicsManager_->isFullScreen())); |
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229 | |
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230 | bGraphicsLoaded_ = true; |
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231 | GameMode::bShowsGraphics_s = true; |
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232 | |
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233 | // Load some sort of a debug overlay (only denoted by its name, "debug.oxo") |
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234 | graphicsManager_->loadDebugOverlay(); |
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235 | |
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236 | // Create singletons associated with graphics (in other libraries) |
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237 | graphicsScope_.reset(new Scope<ScopeID::Graphics>()); |
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238 | |
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239 | unloader.Dismiss(); |
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240 | } |
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241 | |
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242 | void Core::unloadGraphics() |
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243 | { |
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244 | this->graphicsScope_.reset(); |
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245 | this->guiManager_.reset(); |
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246 | this->inputManager_.reset(); |
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247 | this->graphicsManager_.reset(); |
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248 | |
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249 | // Load Ogre::Root again, but without the render system |
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250 | try |
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251 | { this->graphicsManager_.reset(new GraphicsManager(false)); } |
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252 | catch (...) |
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253 | { |
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254 | COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl |
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255 | << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl |
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256 | << "Terminating the program." << std::endl; |
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257 | abort(); |
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258 | } |
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259 | |
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260 | bGraphicsLoaded_ = false; |
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261 | GameMode::bShowsGraphics_s = false; |
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262 | } |
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263 | |
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264 | //! Sets the language in the config-file back to the default. |
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265 | void Core::resetLanguage() |
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266 | { |
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267 | ResetConfigValue(language_); |
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268 | } |
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269 | |
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270 | /** |
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271 | @note |
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272 | The code of this function has been copied and adjusted from OGRE, an open source graphics engine. |
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273 | (Object-oriented Graphics Rendering Engine) |
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274 | For the latest info, see http://www.ogre3d.org/ |
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275 | |
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276 | Copyright (c) 2000-2008 Torus Knot Software Ltd |
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277 | |
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278 | OGRE is licensed under the LGPL. For more info, see OGRE license. |
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279 | */ |
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280 | void Core::setThreadAffinity(int limitToCPU) |
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281 | { |
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282 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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283 | |
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284 | if (limitToCPU <= 0) |
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285 | return; |
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286 | |
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287 | unsigned int coreNr = limitToCPU - 1; |
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288 | // Get the current process core mask |
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289 | DWORD procMask; |
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290 | DWORD sysMask; |
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291 | # if _MSC_VER >= 1400 && defined (_M_X64) |
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292 | GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); |
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293 | # else |
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294 | GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); |
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295 | # endif |
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296 | |
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297 | // If procMask is 0, consider there is only one core available |
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298 | // (using 0 as procMask will cause an infinite loop below) |
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299 | if (procMask == 0) |
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300 | procMask = 1; |
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301 | |
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302 | // if the core specified with coreNr is not available, take the lowest one |
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303 | if (!(procMask & (1 << coreNr))) |
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304 | coreNr = 0; |
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305 | |
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306 | // Find the lowest core that this process uses and coreNr suggests |
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307 | DWORD threadMask = 1; |
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308 | while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr))) |
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309 | threadMask <<= 1; |
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310 | |
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311 | // Set affinity to the first core |
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312 | SetThreadAffinityMask(GetCurrentThread(), threadMask); |
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313 | #endif |
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314 | } |
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315 | |
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316 | void Core::preUpdate(const Clock& time) |
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317 | { |
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318 | // Update singletons before general ticking |
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319 | ScopedSingletonManager::preUpdate<ScopeID::Root>(time); |
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320 | if (this->bGraphicsLoaded_) |
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321 | { |
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322 | // Process input events |
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323 | this->inputManager_->preUpdate(time); |
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324 | // Update GUI |
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325 | this->guiManager_->preUpdate(time); |
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326 | // Update singletons before general ticking |
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327 | ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time); |
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328 | } |
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329 | // Process console events and status line |
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330 | this->ioConsole_->preUpdate(time); |
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331 | // Process thread commands |
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332 | this->tclThreadManager_->preUpdate(time); |
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333 | } |
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334 | |
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335 | void Core::postUpdate(const Clock& time) |
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336 | { |
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337 | // Update singletons just before rendering |
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338 | ScopedSingletonManager::postUpdate<ScopeID::Root>(time); |
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339 | if (this->bGraphicsLoaded_) |
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340 | { |
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341 | // Update singletons just before rendering |
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342 | ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time); |
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343 | // Render (doesn't throw) |
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344 | this->graphicsManager_->postUpdate(time); |
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345 | } |
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346 | } |
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347 | } |
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