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source: code/branches/png2/src/modules/questsystem/QuestItem.h @ 7319

Last change on this file since 7319 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestItem class.
32        The QuestItem is the parent class of Quest and QuestHint.
33*/
34
35
36#ifndef _QuestItem_H__
37#define _QuestItem_H__
38
39#include "questsystem/QuestsystemPrereqs.h"
40
41#include <string>
42#include "core/BaseObject.h"
43#include "QuestManager.h"
44
45namespace orxonox
46{
47    /**
48    @brief
49        Functions as a base class for quest classes such as Quest or QuestHint.
50        Has a unique identifier and a description.
51    @author
52        Damian 'Mozork' Frick
53    */
54    class _QuestsystemExport QuestItem : public BaseObject
55    {
56
57        public:
58            QuestItem(BaseObject* creator);
59            virtual ~QuestItem();
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestItem object through XML.
62
63            /**
64            @brief Returns the id of this QuestItem.
65            @return Returns the id of the QuestItem.
66            */
67            inline const std::string & getId(void) const
68                { return this->id_; }
69
70            /**
71            @brief Returns the QuestDescription of the QuestItem.
72            @return Returns a pointer to the QuestDescription object of the QuestItem.
73            */
74            inline QuestDescription* getDescription(void) const
75                { return this->description_; }
76
77            /**
78            @brief Check whether the QuestItem is registered with the QuestManager.
79            @return Returns true if the QuestItem is registered with the QuestManager.
80            */
81            inline bool isRegistered(void)
82                { return this->registered_; }
83            /**
84            @brief Set the QuestItem as being registered with the QuestManager.
85            */
86            inline void setRegistered(void)
87                { this->registered_ = true; }
88
89        protected:
90            void setId(const std::string & id); //!< Sets the id of the QuestItem.
91
92            /**
93            @brief Sets the description of the QuestItem.
94            @param description The QuestDescription to be set.
95            */
96            inline void setDescription(QuestDescription* description)
97                { this->description_ = description; }
98
99        private:
100            std::string id_; //!< Identifier. Should be of GUID form: http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure
101            QuestDescription* description_; //!< The QuestDescription of the QuestItem.
102
103            bool registered_;
104
105    };
106
107}
108
109#endif /* _QuestItem_H__ */
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