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source: code/branches/portals2/data/levels/portals.oxw @ 8529

Last change on this file since 8529 was 8511, checked in by anbueche, 14 years ago

added reenter delay, added comments

File size: 5.1 KB
Line 
1 
2<LevelInfo
3 name = "Portals"
4 description = "Level for testing portals"
5 tags = "tutorial"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/pickupRepresentationTemplates.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "Presentation"
18 description  = "A simple testlevel"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23
24  <Scene
25   ambientlight = "0.5, 0.5, 0.5"
26   skybox       = "Orxonox/skypanoramagen1"
27  >
28
29    <Template name=PortalDefault>
30        <PortalEndPoint>
31            <attached>
32                <Billboard material="Portals/Default" />
33            </attached>
34        </PortalEndPoint>
35    </Template>
36
37    <PortalEndPoint position="0,0,0" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
38    <PortalEndPoint position="-100,0,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
39    <PortalLink fromID="1" toID="2" />
40    <PortalLink fromID="2" toID="1" />
41
42    <!--PickupSpawner position="-200,0,0" triggerDistance="10" respawnTime="10" maxSpawnedItems="10">
43      <pickup>
44        <DronePickup template=dronepickup />
45      </pickup>
46    </PickupSpawner-->
47
48    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
49
50    <SpawnPoint position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
51
52    <GlobalShader compositor="Bloom" visible=false>
53      <events>
54        <visibility>
55          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
56        </visibility>
57      </events>
58    </GlobalShader>
59
60
61<!--
62    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
63    <StaticEntity position="0,0,0" collisionType=static>
64      <collisionShapes>
65        <SphereCollisionShape radius="20" />
66      </collisionShapes>
67    </StaticEntity>
68-->
69
70
71<!--
72    <?lua
73      for i = 1, 70, 1 do
74    ?>
75      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
76        <attached>
77          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
78        </attached>
79      </MovableEntity>
80      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
81        <attached>
82          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
83        </attached>
84      </MovableEntity>
85
86      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
87        <attached>
88          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
89        </attached>
90      </MovableEntity>
91      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
92        <attached>
93          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
94        </attached>
95      </MovableEntity>
96
97      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
98        <attached>
99          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
100        </attached>
101      </MovableEntity>
102      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
103        <attached>
104          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
105        </attached>
106      </MovableEntity>
107    <?lua end ?>
108-->
109
110  </Scene>
111</Level>
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