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source: code/branches/ppspickups1/src/orxonox/worldentities/pawns/SpaceShip.h @ 6670

Last change on this file since 6670 was 6607, checked in by ebeier, 15 years ago

first working version of the SpeedPickup, needs some more work for "onUse" type. Spaceship trails need to be looked at, because they don't show when a SpeedPickup with SpeedAdd is used.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "util/Math.h"
37#include "Pawn.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport SpaceShip : public Pawn
42    {
43        public:
44            SpaceShip(BaseObject* creator);
45            virtual ~SpaceShip();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48            virtual void tick(float dt);
49            void registerVariables();
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
61            virtual void boost();
62
63            void setEngine(Engine* engine);
64            inline Engine* getEngine() const
65                { return this->engine_; }
66
67            inline void setSteeringDirection(const Vector3& direction)
68                { this->steering_ = direction; }
69            inline const Vector3& getSteeringDirection() const
70                { return this->steering_; }
71
72            inline void setBoost(bool bBoost)
73                { this->bBoost_ = bBoost; }
74            inline bool getBoost() const
75                { return this->bBoost_; }
76
77            inline void setEngineTemplate(const std::string& temp)
78                { this->enginetemplate_ = temp; this->loadEngineTemplate(); }
79            inline const std::string& getEngineTemplate() const
80                { return this->enginetemplate_; }
81
82            inline void setPermanentBoost(bool bPermanent)
83                { this->bPermanentBoost_ = bPermanent; }
84            inline bool getPermanentBoost() const
85                { return this->bPermanentBoost_; }
86
87        protected:
88            virtual std::list<PickupCarrier*>* getCarrierChildren(void);
89            bool bInvertYAxis_;
90
91            bool bBoost_;
92            bool bPermanentBoost_;
93            Vector3 steering_;
94            float primaryThrust_;
95            float auxilaryThrust_;
96            float rotationThrust_;
97            btVector3 localLinearAcceleration_;
98            btVector3 localAngularAcceleration_;
99
100        private:
101            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
102
103        private:
104            void loadEngineTemplate();
105
106            std::string enginetemplate_;
107            Engine* engine_;
108    };
109}
110
111#endif /* _SpaceShip_H__ */
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