1 | /*! \file btGImpactShape.h |
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2 | \author Francisco Len Nßjera |
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3 | */ |
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4 | /* |
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5 | This source file is part of GIMPACT Library. |
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6 | |
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7 | For the latest info, see http://gimpact.sourceforge.net/ |
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8 | |
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9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. |
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10 | email: projectileman@yahoo.com |
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11 | |
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12 | |
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13 | This software is provided 'as-is', without any express or implied warranty. |
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14 | In no event will the authors be held liable for any damages arising from the use of this software. |
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15 | Permission is granted to anyone to use this software for any purpose, |
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16 | including commercial applications, and to alter it and redistribute it freely, |
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17 | subject to the following restrictions: |
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18 | |
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19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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21 | 3. This notice may not be removed or altered from any source distribution. |
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22 | */ |
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23 | |
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24 | |
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25 | #ifndef TRIANGLE_SHAPE_EX_H |
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26 | #define TRIANGLE_SHAPE_EX_H |
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27 | |
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28 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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29 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
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30 | #include "btBoxCollision.h" |
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31 | #include "btClipPolygon.h" |
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32 | #include "btGeometryOperations.h" |
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33 | |
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34 | |
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35 | #define MAX_TRI_CLIPPING 16 |
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36 | |
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37 | //! Structure for collision |
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38 | struct GIM_TRIANGLE_CONTACT |
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39 | { |
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40 | btScalar m_penetration_depth; |
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41 | int m_point_count; |
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42 | btVector4 m_separating_normal; |
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43 | btVector3 m_points[MAX_TRI_CLIPPING]; |
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44 | |
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45 | SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other) |
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46 | { |
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47 | m_penetration_depth = other.m_penetration_depth; |
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48 | m_separating_normal = other.m_separating_normal; |
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49 | m_point_count = other.m_point_count; |
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50 | int i = m_point_count; |
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51 | while(i--) |
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52 | { |
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53 | m_points[i] = other.m_points[i]; |
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54 | } |
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55 | } |
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56 | |
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57 | GIM_TRIANGLE_CONTACT() |
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58 | { |
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59 | } |
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60 | |
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61 | GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other) |
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62 | { |
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63 | copy_from(other); |
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64 | } |
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65 | |
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66 | //! classify points that are closer |
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67 | void merge_points(const btVector4 & plane, |
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68 | btScalar margin, const btVector3 * points, int point_count); |
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69 | |
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70 | }; |
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71 | |
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72 | |
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73 | |
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74 | class btPrimitiveTriangle |
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75 | { |
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76 | public: |
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77 | btVector3 m_vertices[3]; |
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78 | btVector4 m_plane; |
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79 | btScalar m_margin; |
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80 | btScalar m_dummy; |
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81 | btPrimitiveTriangle():m_margin(0.01f) |
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82 | { |
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83 | |
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84 | } |
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85 | |
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86 | |
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87 | SIMD_FORCE_INLINE void buildTriPlane() |
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88 | { |
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89 | btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]); |
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90 | normal.normalize(); |
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91 | m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal)); |
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92 | } |
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93 | |
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94 | //! Test if triangles could collide |
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95 | bool overlap_test_conservative(const btPrimitiveTriangle& other); |
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96 | |
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97 | //! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane |
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98 | /*! |
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99 | \pre this triangle must have its plane calculated. |
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100 | */ |
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101 | SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const |
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102 | { |
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103 | const btVector3 & e0 = m_vertices[edge_index]; |
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104 | const btVector3 & e1 = m_vertices[(edge_index+1)%3]; |
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105 | bt_edge_plane(e0,e1,m_plane,plane); |
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106 | } |
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107 | |
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108 | void applyTransform(const btTransform& t) |
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109 | { |
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110 | m_vertices[0] = t(m_vertices[0]); |
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111 | m_vertices[1] = t(m_vertices[1]); |
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112 | m_vertices[2] = t(m_vertices[2]); |
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113 | } |
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114 | |
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115 | //! Clips the triangle against this |
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116 | /*! |
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117 | \pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated. |
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118 | \return the number of clipped points |
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119 | */ |
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120 | int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points ); |
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121 | |
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122 | //! Find collision using the clipping method |
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123 | /*! |
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124 | \pre this triangle and other must have their triangles calculated |
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125 | */ |
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126 | bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts); |
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127 | }; |
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128 | |
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129 | |
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130 | |
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131 | //! Helper class for colliding Bullet Triangle Shapes |
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132 | /*! |
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133 | This class implements a better getAabb method than the previous btTriangleShape class |
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134 | */ |
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135 | class btTriangleShapeEx: public btTriangleShape |
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136 | { |
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137 | public: |
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138 | |
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139 | btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0)) |
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140 | { |
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141 | } |
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142 | |
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143 | btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2): btTriangleShape(p0,p1,p2) |
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144 | { |
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145 | } |
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146 | |
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147 | btTriangleShapeEx(const btTriangleShapeEx & other): btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2]) |
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148 | { |
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149 | } |
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150 | |
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151 | virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const |
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152 | { |
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153 | btVector3 tv0 = t(m_vertices1[0]); |
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154 | btVector3 tv1 = t(m_vertices1[1]); |
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155 | btVector3 tv2 = t(m_vertices1[2]); |
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156 | |
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157 | btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin); |
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158 | aabbMin = trianglebox.m_min; |
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159 | aabbMax = trianglebox.m_max; |
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160 | } |
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161 | |
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162 | void applyTransform(const btTransform& t) |
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163 | { |
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164 | m_vertices1[0] = t(m_vertices1[0]); |
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165 | m_vertices1[1] = t(m_vertices1[1]); |
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166 | m_vertices1[2] = t(m_vertices1[2]); |
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167 | } |
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168 | |
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169 | SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const |
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170 | { |
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171 | btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]); |
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172 | normal.normalize(); |
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173 | plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal)); |
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174 | } |
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175 | |
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176 | bool overlap_test_conservative(const btTriangleShapeEx& other); |
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177 | }; |
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178 | |
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179 | |
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180 | #endif //TRIANGLE_MESH_SHAPE_H |
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