/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sandro 'smerkli' Merkli * Co-authors: * ... * */ #ifndef _ChatInputHandler_H__ #define _ChatInputHandler_H__ /* std includes */ #include #include #include #include #include #include /* project includes */ #include #include #include #include "core/input/InputBuffer.h" #include "core/input/InputManager.h" #include "core/input/InputState.h" #include #include #include #include "../libraries/network/Host.h" #include namespace orxonox { /* class to handle chat using an InputBuffer */ class _OrxonoxExport ChatInputHandler : public Singleton, public ChatListener { private: /** Input buffer, to be used to catch input from the * keyboard */ InputBuffer *inpbuf; int disp_offset, width; bool fullchat; /** input state */ InputState *inputState; /** setup input buffer, the constructor calls this */ void configureInputBuffer(); /** adjust display offset depending on cursor position */ void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen ); /** singleton pointer */ static ChatInputHandler* singletonPtr_s; /** cegui window handles */ CEGUI::Window *input, *inputonly; /** cegui handle for the history window */ CEGUI::Listbox *lb_history; /* callbacks for input handler */ void inputChanged(); void addline(); void backspace(); void deleteChar(); void cursorRight(); void cursorLeft(); void cursorEnd(); void cursorHome(); void exit(); public: /** constructor */ ChatInputHandler(); friend class Singleton; /** start listening */ static void activate_static(); /** stop listening */ static void activate_small_static(); /** \param message the message text * \param senderID ID of the player who sent the message * * Deal with incoming chat (which means in our case: Add it to the * history window of the full chat window) */ void incomingChat( const std::string& message, unsigned int senderID ); /** \param full true means show full chat window with history, false means show only an input line * * Show the chat window and redirect the game's keyboard input * into it. */ void activate( bool full ); /** Deactivate the chat window, meaning: hide it. */ void deactivate(); }; } #endif /*_ChatInputHandler_H__*/