Last change
on this file since 2604 was
2485,
checked in by landauf, 16 years ago
|
Merged objecthierarchy2 into presentation branch
Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)
Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)
|
-
Property svn:eol-style set to
native
|
File size:
481 bytes
|
Line | |
---|
1 | todo: |
---|
2 | |
---|
3 | test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss |
---|
4 | |
---|
5 | minimize synchronisableHeader |
---|
6 | |
---|
7 | |
---|
8 | !!! ensure that objects get synched, when newly created, even if not their tick |
---|
9 | |
---|
10 | setvariable mode |
---|
11 | objectmode |
---|
12 | priorities (put into gamestatehandler) |
---|
13 | manage delete object handling (only send deletes of acked objects) |
---|
14 | static (sync once) & triggerSync |
---|
15 | |
---|
16 | REMARKS: |
---|
17 | try to sort the bytestream before copy (putt all 0's in one place) |
---|
Note: See
TracBrowser
for help on using the repository browser.