Last change
on this file since 2736 was
2485,
checked in by landauf, 16 years ago
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Merged objecthierarchy2 into presentation branch
Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)
Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)
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-
Property svn:eol-style set to
native
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File size:
481 bytes
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Line | |
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1 | todo: |
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2 | |
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3 | test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss |
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4 | |
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5 | minimize synchronisableHeader |
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6 | |
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7 | |
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8 | !!! ensure that objects get synched, when newly created, even if not their tick |
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9 | |
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10 | setvariable mode |
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11 | objectmode |
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12 | priorities (put into gamestatehandler) |
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13 | manage delete object handling (only send deletes of acked objects) |
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14 | static (sync once) & triggerSync |
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15 | |
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16 | REMARKS: |
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17 | try to sort the bytestream before copy (putt all 0's in one place) |
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