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source: code/branches/presentation/data/levels/lastManStanding.oxw @ 7757

Last change on this file since 7757 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1<?lua
2  include("stats.oxo")
3  include("HUDTemplates3.oxo")
4  include("templates/lodInformation.oxt")
5  include("lastManStandingHUD.oxo")
6  include("templates/spaceshipAssff.oxt")
7  include("templates/spaceshipPirate.oxt")
8  include("templates/pickupRepresentationTemplates.oxt")
9?>
10
11<Level
12 name         = "Last Man Standing"
13 description  = "testmap for gametype last man standing"
14 gametype     =  "LastManStanding"
15>
16  <templates>
17    <Template link=lodtemplate_default />
18  </templates>
19
20  <Scene
21    ambientlight = "0.8, 0.8, 0.8"
22    skybox       = "Orxonox/skypanoramagen1"
23  >
24
25    <?lua
26      include("includes/pickups.oxi")
27    ?>
28
29<!----- Spawnpoints
30    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
31    <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
32    <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
33    <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
34    <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
35    <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
36    <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> ----->
37<Bot />
38
39<!-- ------------ middle asteroid -------------- -->
40    <StaticEntity position="0,20,0" collisionType=static>
41       <attached>
42           <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
43           <!-- ParticleEmitter position="0,0,0" source="Orxonox/Steam" / -->
44       </attached>
45      <collisionShapes>
46        <SphereCollisionShape radius="145" />
47      </collisionShapes>
48    </StaticEntity>
49
50    <PickupSpawner position="-160,65,10" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg-->
51      <pickup>
52        <InvisiblePickup template=mediuminvisiblepickup />
53      </pickup>
54    </PickupSpawner>
55    <PickupSpawner position="-160,60,17" triggerDistance="10" respawnTime="5" maxSpawnedItems="10"><!--EasterEgg-->
56      <pickup>
57        <InvisiblePickup template=hugeinvisiblepickup />
58      </pickup>
59    </PickupSpawner>
60    <StaticEntity position="-160,60,28.4"><!--EasterEgg-Indicator-->
61      <attached>
62        <Model position="0,0,0" scale=1 mesh="sphere.mesh" />
63      </attached>
64    </StaticEntity>
65
66<!-- ---------------asteroid dome----------------- -->
67<?lua
68max = 16
69for i = 0, max, 1
70do
71    y = math.sin(i/max*6)*750
72    z = math.cos(i/max*6)*750
73    j = 1
74    ?>
75
76    <SpawnPoint team=0 position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
77
78    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
79      <attached>
80        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
81        </Model>
82      </attached>
83      <collisionShapes>
84        <BoxCollisionShape    halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" />
85      </collisionShapes>
86    </StaticEntity>
87
88    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
89      <attached>
90        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
91        </Model>
92      </attached>
93      <collisionShapes>
94        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
95      </collisionShapes>
96    </StaticEntity>
97
98    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
99      <attached>
100        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
101        </Model>
102      </attached>
103      <collisionShapes>
104        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
105      </collisionShapes>
106    </StaticEntity>
107
108    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
109      <attached>
110        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
111        </Model>
112      </attached>
113      <collisionShapes>
114        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
115      </collisionShapes>
116    </StaticEntity>
117
118    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> collisionType=static >
119      <attached>
120        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
121        </Model>
122      </attached>
123      <collisionShapes>
124        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
125      </collisionShapes>
126    </StaticEntity>
127
128<!-- ---------Top Asteroid----------- -->
129    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale=<?lua print(j * 2.1) ?> pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
130      <attached>
131        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
132        </Model>
133      </attached>
134      <collisionShapes>
135        <BoxCollisionShape    halfExtents="50,140,30" position="0,0,0"/>
136      </collisionShapes>
137    </StaticEntity>
138
139
140<?lua end ?>
141
142  </Scene>
143</Level>
144
145
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