Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/presentation/data/levels/templates/spaceshipAssff.oxt @ 8598

Last change on this file since 8598 was 8597, checked in by dafrick, 14 years ago

Merging steering branch into presentation branch.

  • Property svn:eol-style set to native
File size: 6.6 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 30
14   initialshieldhealth = 30
15   maxshieldhealth     = 50
16   shieldabsorption    = 0.8
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 100
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 15
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 7
34
35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
46      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
47      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
48    </attached>
49    <collisionShapes>
50      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
51      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
52      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
53      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
54      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
55      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
56    </collisionShapes>
57<?lua
58  include("includes/weaponSettingsAssff.oxi")
59?>
60  </SpaceShip>
61</Template>
62
63<Template name=spaceshipassffcameras defaults=0>
64  <SpaceShip>
65    <camerapositions>
66      <CameraPosition position="0,10, 40" drag=true mouselook=true />
67      <CameraPosition position="0,20, 80" drag=true mouselook=true />
68      <CameraPosition position="0,30,120" drag=true mouselook=true />
69      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
70      <CameraPosition position="0,0,-40" yaw=180 drag=true />
71      <CameraPosition position="0,3,-14" yaw=0 />
72      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
73      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
74    </camerapositions>
75  </SpaceShip>
76</Template>
77
78<Template name=spaceshipassffengine baseclass=MultiStateEngine>
79  <MultiStateEngine
80   boostfactor    = 2
81
82   speedfront     = 150
83   speedback      =  50
84   speedleftright =  50
85   speedupdown    =  50
86
87   defEngineSndNormal = "sounds/Engine_low.ogg"
88   defEngineSndBoost = "sounds/Engine_high.ogg"
89
90   accelerationfront     = 500
91   accelerationbrake     = 500
92   accelerationback      =  125
93   accelerationleftright =  125
94   accelerationupdown    =  125
95  >
96    <EffectContainer condition="idle">
97      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
98    </EffectContainer>
99    <EffectContainer condition="not idle">
100      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
101      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
102    </EffectContainer>
103    <EffectContainer condition="normal or brake">
104
105    </EffectContainer>
106    <EffectContainer condition="normal or boost">
107      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
108      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 0" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
109    </EffectContainer>
110    <EffectContainer condition="boost">
111      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
112      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
113    </EffectContainer>
114<!--    <EffectContainer condition="brake">
115      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
116      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
117      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
118      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
119    </EffectContainer>
120-->
121  </MultiStateEngine>
122</Template>
123
124<!--Template name=spaceshippirate>
125  <SpaceShip
126   health            = 100
127   maxhealth         = 200
128   initialhealth     = 100
129
130   maxspeed          = 250
131   maxsecondaryspeed = 50
132   maxrotation       = 100
133   transacc          = 200
134   rotacc            = 140
135   transdamp         = 75
136  >
137    <attached>
138      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
139    </attached>
140  </SpaceShip>
141</Template>
142
143<Template name=spaceshipspacecruiser>
144  <SpaceShip
145   health            = 100
146   maxhealth         = 200
147   initialhealth     = 100
148
149   maxspeed          = 250
150   maxsecondaryspeed = 50
151   maxrotation       = 100
152   transacc          = 200
153   rotacc            = 140
154   transdamp         = 75
155  >
156    <attached>
157      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
158    </attached>
159  </SpaceShip>
160</Template-->
Note: See TracBrowser for help on using the repository browser.