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source: code/branches/presentation/data/levels/templates/spaceshipImmTest.oxt @ 8586

Last change on this file since 8586 was 8580, checked in by dafrick, 14 years ago

Merging game immersion branch into presentation branch.

File size: 5.4 KB
Line 
1<Template name=spaceshipimmtest>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22   
23   shakeFrequency    = 15
24  >
25    <attached>
26      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
27      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
28      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
29    </attached>
30    <collisionShapes>
31      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
32      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
33      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
34      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
35      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
36      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
37    </collisionShapes>
38<?lua
39  include("includes/weaponSettingsImmTest.oxi")
40?>
41  </SpaceShip>
42</Template>
43
44<Template name=spaceshipassffcameras defaults=0>
45  <SpaceShip>
46    <camerapositions>
47      <CameraPosition position="0,10, 40" drag=true mouselook=true />
48      <CameraPosition position="0,20, 80" drag=true mouselook=true />
49      <CameraPosition position="0,30,120" drag=true mouselook=true />
50      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
51      <CameraPosition position="0,0,-40" yaw=180 drag=true />
52      <CameraPosition position="0,3,-14" yaw=0 />
53      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
54      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
55    </camerapositions>
56  </SpaceShip>
57</Template>
58
59<Template name=spaceshipassffengine baseclass=MultiStateEngine>
60  <MultiStateEngine
61   boostfactor    = 2
62
63   speedfront     = 150
64   speedback      =  50
65   speedleftright =  50
66   speedupdown    =  50
67
68   defEngineSndNormal = "sounds/Engine_low.ogg"
69   defEngineSndBoost = "sounds/Engine_high.ogg"
70
71   accelerationfront     = 500
72   accelerationbrake     = 500
73   accelerationback      =  125
74   accelerationleftright =  125
75   accelerationupdown    =  125
76  >
77    <EffectContainer condition="idle">
78      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
79    </EffectContainer>
80    <EffectContainer condition="not idle">
81      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
82<!--
83      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
84      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
85-->
86    </EffectContainer>
87    <EffectContainer condition="normal or brake">
88
89    </EffectContainer>
90    <EffectContainer condition="normal or boost">
91      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
92      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
93    </EffectContainer>
94    <EffectContainer condition="boost">
95      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
96      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
97    </EffectContainer>
98    <EffectContainer condition="brake">
99      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
100      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
101      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
102      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
103    </EffectContainer>
104  </MultiStateEngine>
105</Template>
106
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