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source: code/branches/presentation/src/bullet/BulletCollision/CollisionShapes/btTriangleCallback.h @ 2461

Last change on this file since 2461 was 2459, checked in by rgrieder, 16 years ago

Merged physics_merge back to presentation branch.

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[1963]1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef TRIANGLE_CALLBACK_H
17#define TRIANGLE_CALLBACK_H
18
19#include "LinearMath/btVector3.h"
20
21
22///The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
23///This callback is called by processAllTriangles for all btConcaveShape derived class, such as  btBvhTriangleMeshShape, btStaticPlaneShape and btHeightfieldTerrainShape.
24class btTriangleCallback
25{
26public:
27
28        virtual ~btTriangleCallback();
29        virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) = 0;
30};
31
32class btInternalTriangleIndexCallback
33{
34public:
35
36        virtual ~btInternalTriangleIndexCallback();
37        virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex) = 0;
38};
39
40
41
42#endif //TRIANGLE_CALLBACK_H
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