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source: code/branches/presentation/src/core/BaseObject.h @ 2557

Last change on this file since 2557 was 2539, checked in by rgrieder, 16 years ago

XML Attribute are case insensitive now. However this does not applay to tags since they refer to actual classes, which are case sensitive.

  • Property svn:eol-style set to native
File size: 9.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the BaseObject class.
32
33    The BaseObject is the parent of all classes representing an instance in the game.
34*/
35
36#ifndef _BaseObject_H__
37#define _BaseObject_H__
38
39#define SetMainState(classname, statename, setfunction, getfunction) \
40    if (this->getMainStateName() == statename) \
41    { \
42        this->functorSetMainState_ = createFunctor(&classname::setfunction)->setObject(this); \
43        this->functorGetMainState_ = createFunctor(&classname::getfunction)->setObject(this); \
44    }
45
46#include <map>
47
48#include "CorePrereqs.h"
49
50#include "Super.h"
51#include "OrxonoxClass.h"
52#include "XMLIncludes.h"
53#include "Event.h"
54#include "util/mbool.h"
55
56namespace orxonox
57{
58    class Scene;
59    class Gametype;
60
61    //! The BaseObject is the parent of all classes representing an instance in the game.
62    class _CoreExport BaseObject : virtual public OrxonoxClass
63    {
64        template <class T> friend class XMLPortClassParamContainer;
65
66        public:
67            BaseObject(BaseObject* creator);
68            virtual ~BaseObject();
69            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
70
71            /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */
72            inline bool isInitialized() const { return this->bInitialized_; }
73
74            /** @brief Sets the name of the object. @param name The name */
75            inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); }
76            /** @brief Returns the name of the object. */
77            inline const std::string& getName() const { return this->name_; }
78            /** @brief Returns the old name of the object. */
79            inline const std::string& getOldName() const { return this->oldName_; }
80            /** @brief This function gets called if the name of the object changes. */
81            virtual void changedName() {}
82
83            /** @brief Sets the state of the objects activity. @param bActive True = active */
84            inline void setActive(bool bActive)
85            {
86                if (this->bActive_ != bActive)
87                {
88                    this->bActive_ = bActive;
89                    this->changedActivity();
90                }
91            }
92            /** @brief Returns the state of the objects activity. @return The state of the activity */
93            inline const mbool& isActive() const { return this->bActive_; }
94            /** @brief This function gets called if the activity of the object changes. */
95            virtual void changedActivity() {}
96
97            /** @brief Sets the state of the objects visibility. @param bVisible True = visible */
98            inline void setVisible(bool bVisible)
99            {
100                if (this->bVisible_ != bVisible)
101                {
102                    this->bVisible_ = bVisible;
103                    this->changedVisibility();
104                }
105            }
106            /** @brief Returns the state of the objects visibility. @return The state of the visibility */
107            inline const mbool& isVisible() const { return this->bVisible_; }
108            /** @brief This function gets called if the visibility of the object changes. */
109            virtual void changedVisibility() {}
110
111            void setMainState(bool state);
112            bool getMainState() const;
113
114            void setMainStateName(const std::string& name);
115            inline const std::string& getMainStateName() const { return this->mainStateName_; }
116            virtual void changedMainState();
117
118            /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */
119            inline void setFile(const XMLFile* file) { this->file_ = file; }
120            /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */
121            inline const XMLFile* getFile() const { return this->file_; }
122            const std::string& getFilename() const;
123
124            void addTemplate(const std::string& name);
125            void addTemplate(Template* temp);
126            /** @brief Returns the set of all aplied templates. */
127            inline const std::set<Template*>& getTemplates() const
128                { return this->templates_; }
129
130            virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; }
131            inline Namespace* getNamespace() const { return this->namespace_; }
132
133            inline void setCreator(BaseObject* creator) { this->creator_ = creator; }
134            inline BaseObject* getCreator() const { return this->creator_; }
135
136            inline void setScene(Scene* scene) { this->scene_ = scene; }
137            inline Scene* getScene() const { return this->scene_; }
138
139            inline void setGametype(Gametype* gametype)
140            {
141                if (gametype != this->gametype_)
142                {
143                    this->oldGametype_ = this->gametype_;
144                    this->gametype_ = gametype;
145                    this->changedGametype();
146                }
147            }
148            inline Gametype* getGametype() const { return this->gametype_; }
149            inline Gametype* getOldGametype() const { return this->oldGametype_; }
150            virtual void changedGametype() {}
151
152            void fireEvent();
153            void fireEvent(bool activate);
154            void fireEvent(bool activate, BaseObject* originator);
155            void fireEvent(Event& event);
156
157            virtual void processEvent(Event& event);
158
159            inline void registerEventListener(BaseObject* object, const std::string& sectionname)
160                { this->eventListeners_[object] = sectionname; }
161            inline void unregisterEventListener(BaseObject* object)
162                { this->eventListeners_.erase(object); }
163
164            void addEvent(BaseObject* event, const std::string& sectionname);
165            void removeEvent(BaseObject* event);
166            BaseObject* getEvent(unsigned int index) const;
167
168            void addEventContainer(const std::string& sectionname, EventContainer* container);
169            EventContainer* getEventContainer(const std::string& sectionname) const;
170
171            /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */
172            inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; }
173            /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */
174            inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; }
175
176        protected:
177            std::string name_;                                 //!< The name of the object
178            std::string oldName_;                              //!< The old name of the object
179            mbool       bActive_;                              //!< True = the object is active
180            mbool       bVisible_;                             //!< True = the object is visible
181            std::string mainStateName_;
182            Functor*    functorSetMainState_;
183            Functor*    functorGetMainState_;
184
185        private:
186            void setXMLName(const std::string& name);
187            Template* getTemplate(unsigned int index) const;
188
189            bool                   bInitialized_;              //!< True if the object was initialized (passed the object registration)
190            const XMLFile*         file_;                      //!< The XMLFile that loaded this object
191            Element*               lastLoadedXMLElement_;      //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map
192            std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes
193            std::string            loaderIndentation_;         //!< Indentation of the debug output in the Loader
194            Namespace*             namespace_;
195            BaseObject*            creator_;
196            Scene*                 scene_;
197            Gametype*              gametype_;
198            Gametype*              oldGametype_;
199            std::set<Template*>    templates_;
200            std::map<BaseObject*,  std::string> eventListeners_;
201            std::list<BaseObject*> events_;
202            std::map<std::string, EventContainer*> eventContainers_;
203    };
204
205    SUPER_FUNCTION(0, BaseObject, XMLPort, false);
206    SUPER_FUNCTION(2, BaseObject, changedActivity, false);
207    SUPER_FUNCTION(3, BaseObject, changedVisibility, false);
208    SUPER_FUNCTION(4, BaseObject, processEvent, false);
209    SUPER_FUNCTION(6, BaseObject, changedMainState, false);
210    SUPER_FUNCTION(9, BaseObject, changedName, false);
211    SUPER_FUNCTION(10, BaseObject, changedGametype, false);
212}
213
214#endif /* _BaseObject_H__ */
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