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source: code/branches/presentation/src/core/Core.h @ 2740

Last change on this file since 2740 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the Core class.
32
33    The Core class is a singleton, only used to configure some variables
34    in the core through the config-file.
35*/
36
37#ifndef _Core_H__
38#define _Core_H__
39
40#include "CorePrereqs.h"
41
42#include <cassert>
43#include "OrxonoxClass.h"
44#include "util/OutputHandler.h"
45
46namespace orxonox
47{
48    //! The Core class is a singleton, only used to configure some config-values.
49    class _CoreExport Core : public OrxonoxClass
50    {
51        public:
52            Core();
53            ~Core();
54            void setConfigValues();
55            void debugLevelChanged();
56            void languageChanged();
57
58            static Core& getInstance() { assert(Core::singletonRef_s); return *Core::singletonRef_s; }
59
60            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
61            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
62            static const std::string& getLanguage();
63            static void  resetLanguage();
64
65            // fast access global variables.
66            static bool showsGraphics() { return bShowsGraphics_s; }
67            static bool hasServer()     { return bHasServer_s; }
68            static bool isClient()      { return bIsClient_s; }
69            static bool isStandalone()  { return bIsStandalone_s; }
70            static bool isMaster()      { return bIsMaster_s; }
71            static void setShowsGraphics(bool val) { bShowsGraphics_s = val; updateIsMaster(); }
72            static void setHasServer    (bool val) { bHasServer_s     = val; updateIsMaster(); }
73            static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); }
74            static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); }
75            static void updateIsMaster  ()         { bIsMaster_s      = (bHasServer_s || bIsStandalone_s); }
76
77        private:
78            Core(const Core&);
79            void resetLanguageIntern();
80            void initializeRandomNumberGenerator();
81
82            int softDebugLevel_;                            //!< The debug level
83            int softDebugLevelConsole_;                     //!< The debug level for the console
84            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
85            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
86            std::string language_;                          //!< The language
87            bool bInitializeRandomNumberGenerator_;          //!< If true, srand(time(0)) is called
88
89            static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics
90            static bool bHasServer_s;                       //!< global variable that tells whether this is a server
91            static bool bIsClient_s;
92            static bool bIsStandalone_s;
93            static bool bIsMaster_s;
94
95            static Core* singletonRef_s;
96    };
97}
98
99#endif /* _Core_H__ */
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