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source: code/branches/presentation/src/core/Language.cc @ 2506

Last change on this file since 2506 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 11.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the Language and the LanguageEntry classes.
32*/
33
34#include "Language.h"
35
36#include <fstream>
37
38#include "Core.h"
39#include "util/Debug.h"
40
41namespace orxonox
42{
43    // ###############################
44    // ###      LanguageEntry      ###
45    // ###############################
46    /**
47        @brief Constructor: Sets the default entry.
48        @param fallbackEntry The default entry
49    */
50    LanguageEntry::LanguageEntry(const std::string& fallbackEntry)
51    {
52        this->fallbackEntry_ = fallbackEntry;
53        this->localisedEntry_ = fallbackEntry; // Set the localisation to the fallback entry, for the case that no translation gets assigned
54        this->bLocalisationSet_ = false;
55    }
56
57    /**
58        @brief Sets the localisation of the entry.
59        @param localisation The localisation
60    */
61    void LanguageEntry::setLocalisation(const std::string& localisation)
62    {
63        // Check if the translation is more than just an empty string
64        if ((localisation != "") && (localisation.size() > 0))
65        {
66            this->localisedEntry_ = localisation;
67            this->bLocalisationSet_ = true;
68        }
69        else
70            this->localisedEntry_ = this->fallbackEntry_;
71    }
72
73    /**
74        @brief Sets the default entry.
75        @param fallbackEntry The default entry
76    */
77    void LanguageEntry::setDefault(const std::string& fallbackEntry)
78    {
79        // If the default entry changes and the translation wasn't set yet, use the new default entry as translation
80        if (!this->bLocalisationSet_)
81            this->localisedEntry_ = fallbackEntry;
82
83        this->fallbackEntry_ = fallbackEntry;
84    }
85
86    // ###############################
87    // ###        Language         ###
88    // ###############################
89
90    Language* Language::singletonRef_s = 0;
91
92    /**
93        @brief Constructor: Reads the default language file and sets some values.
94    */
95    Language::Language()
96    {
97        assert(singletonRef_s == 0);
98        singletonRef_s = this;
99
100        this->defaultLanguage_ = "default";
101        this->defaultLocalisation_ = "ERROR: LANGUAGE ENTRY DOESN'T EXIST!";
102
103        // Read the default language file to create all known LanguageEntry objects
104        this->readDefaultLanguageFile();
105    }
106
107    /**
108        @brief Destructor: Deletes all language entries.
109    */
110    Language::~Language()
111    {
112        for (std::map<std::string, LanguageEntry*>::iterator it = this->languageEntries_.begin(); it != this->languageEntries_.end(); ++it)
113            delete (it->second);
114
115        assert(singletonRef_s);
116        singletonRef_s = 0;
117    }
118
119    /**
120        @brief Creates a new LanguageEntry with a given label and a given default entry.
121        @param label The label of the entry
122        @param entry The default entry
123        @return The created LanguageEntry object
124    */
125    LanguageEntry* Language::createEntry(const LanguageEntryLabel& label, const std::string& entry)
126    {
127        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
128
129        // Make sure we don't create a duplicate entry
130        if (it == this->languageEntries_.end())
131        {
132            LanguageEntry* newEntry = new LanguageEntry(entry);
133            newEntry->setLabel(label);
134            this->languageEntries_[label] = newEntry;
135            return newEntry;
136        }
137
138        COUT(2) << "Warning: Language entry " << label << " is duplicate in " << getFilename(this->defaultLanguage_) << "!" << std::endl;
139        return it->second;
140    }
141
142    /**
143        @brief Adds a new LanguageEntry, if it's not already existing.
144        @param label The label of the entry
145        @param entry The default entry
146    */
147    void Language::addEntry(const LanguageEntryLabel& label, const std::string& entry)
148    {
149        COUT(5) << "Language: Called addEntry with\n  label: " << label << "\n  entry: " <<  entry << std::endl;
150        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
151        if (it == this->languageEntries_.end())
152        {
153            // The entry isn't available yet, meaning it's new, so create it
154            this->createEntry(label, entry);
155        }
156        else if (it->second->getDefault().compare(entry) == 0)
157        {
158            // The entry is available and the default string is the same, so return because everything is fine
159            return;
160        }
161        else
162        {
163            // The defined default entry is not the same as in the default language file - change it to the new entry
164            it->second->setDefault(entry);
165        }
166
167        // Write the default language file because either a new entry was created or an existing entry has changed
168        this->writeDefaultLanguageFile();
169
170    }
171
172    /**
173        @brief Returns the localisation of a given entry.
174        @param label The label of the entry
175        @return The localisation
176    */
177    const std::string& Language::getLocalisation(const LanguageEntryLabel& label) const
178    {
179        std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(label);
180        if (it != this->languageEntries_.end())
181            return it->second->getLocalisation();
182        else
183        {
184            // Uh, oh, an undefined entry was requested: return the default string
185            COUT(2) << "Warning: Language entry \"" << label << "\" not found!" << std::endl;
186            return this->defaultLocalisation_;
187        }
188    }
189
190    /**
191        @brief Creates the name of the language file out of the languages name.
192        @param language The name of the language
193        @return The filename
194    */
195    const std::string Language::getFilename(const std::string& language)
196    {
197        return std::string("translation_" + language + ".lang");
198    }
199
200    /**
201        @brief Reads the default language file and creates a LanguageEntry objects for every entry.
202    */
203    void Language::readDefaultLanguageFile()
204    {
205        COUT(4) << "Read default language file." << std::endl;
206
207        // This creates the file if it's not existing
208        std::ofstream createFile;
209        createFile.open(getFilename(this->defaultLanguage_).c_str(), std::fstream::app);
210        createFile.close();
211
212        // Open the file
213        std::ifstream file;
214        file.open(getFilename(this->defaultLanguage_).c_str(), std::fstream::in);
215
216        if (!file.is_open())
217        {
218            COUT(1) << "An error occurred in Language.cc:" << std::endl;
219            COUT(1) << "Error: Couldn't open file " << getFilename(this->defaultLanguage_) << " to read the default language entries!" << std::endl;
220            return;
221        }
222
223        char line[1024];
224
225        // Iterate through the file and create the LanguageEntries
226        while (file.good() && !file.eof())
227        {
228            file.getline(line, 1024);
229            std::string lineString = std::string(line);
230
231            // Check if the line is empty
232            if ((lineString != "") && (lineString.size() > 0))
233            {
234                unsigned int pos = lineString.find('=');
235
236                // Check if the length is at least 3 and if there's an entry before and behind the =
237                if (pos > 0 && pos < (lineString.size() - 1) && lineString.size() >= 3)
238                    this->createEntry(lineString.substr(0, pos), lineString.substr(pos + 1));
239                else
240                {
241                    COUT(2) << "Warning: Invalid language entry \"" << lineString << "\" in " << getFilename(this->defaultLanguage_) << std::endl;
242                }
243            }
244        }
245
246        file.close();
247    }
248
249    /**
250        @brief Reads the language file of the configured language and assigns the localisation to the corresponding LanguageEntry object.
251    */
252    void Language::readTranslatedLanguageFile()
253    {
254        COUT(4) << "Read translated language file (" << Core::getLanguage() << ")." << std::endl;
255
256        // Open the file
257        std::ifstream file;
258        file.open(getFilename(Core::getLanguage()).c_str(), std::fstream::in);
259
260        if (!file.is_open())
261        {
262            COUT(1) << "An error occurred in Language.cc:" << std::endl;
263            COUT(1) << "Error: Couldn't open file " << getFilename(Core::getLanguage()) << " to read the translated language entries!" << std::endl;
264            Core::resetLanguage();
265            COUT(3) << "Info: Reset language to " << this->defaultLanguage_ << "." << std::endl;
266            return;
267        }
268
269        char line[1024];
270
271        // Iterate through the file and create the LanguageEntries
272        while (file.good() && !file.eof())
273        {
274            file.getline(line, 1024);
275            std::string lineString = std::string(line);
276
277            // Check if the line is empty
278            if ((lineString != "") && (lineString.size() > 0))
279            {
280                unsigned int pos = lineString.find('=');
281
282                // Check if the length is at least 3 and if there's an entry before and behind the =
283                if (pos > 0 && pos < (lineString.size() - 1) && lineString.size() >= 3)
284                {
285                    std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(lineString.substr(0, pos));
286
287                    // Check if the entry exists
288                    if (it != this->languageEntries_.end())
289                        it->second->setLocalisation(lineString.substr(pos + 1));
290                    else
291                        this->createEntry(lineString.substr(0, pos), this->defaultLocalisation_)->setLocalisation(lineString.substr(pos + 1));
292                }
293                else
294                {
295                    COUT(2) << "Warning: Invalid language entry \"" << lineString << "\" in " << getFilename(Core::getLanguage()) << std::endl;
296                }
297            }
298        }
299
300        file.close();
301    }
302
303    /**
304        @brief Writes all default entries to the default language file.
305    */
306    void Language::writeDefaultLanguageFile() const
307    {
308        COUT(4) << "Language: Write default language file." << std::endl;
309
310        // Open the file
311        std::ofstream file;
312        file.open(getFilename(this->defaultLanguage_).c_str(), std::fstream::out);
313
314        if (!file.is_open())
315        {
316            COUT(1) << "An error occurred in Language.cc:" << std::endl;
317            COUT(1) << "Error: Couldn't open file " << getFilename(this->defaultLanguage_) << " to write the default language entries!" << std::endl;
318            return;
319        }
320
321        // Iterate through the list an write the lines into the file
322        for (std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.begin(); it != this->languageEntries_.end(); ++it)
323        {
324            file << (*it).second->getLabel() << "=" << (*it).second->getDefault() << std::endl;
325        }
326
327        file.close();
328    }
329}
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