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source: code/branches/presentation/src/core/LuaBind.h @ 2736

Last change on this file since 2736 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Representation of an interface to lua
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _LuaBind_H__
36#define _LuaBind_H__
37
38#include "CorePrereqs.h"
39
40extern "C" {
41#include <lua/lua.h>
42}
43
44#include <cassert>
45#include <list>
46#include <string>
47
48namespace orxonox // tolua_export
49{ // tolua_export
50  class _CoreExport LuaBind
51  {
52  /*
53  class LuaBind { // tolua_export
54  */
55    struct LoadS {
56      const char *s;
57      size_t size;
58    };
59
60    public:
61      LuaBind();
62      inline ~LuaBind() { assert(singletonRef_s); LuaBind::singletonRef_s = NULL; };
63
64      inline static LuaBind& getInstance() { assert(singletonRef_s); return *LuaBind::singletonRef_s; } // tolua_export
65
66    void loadFile(std::string filename, bool luaTags);
67    void loadString(std::string code);
68    //void init(lua_State *state_);
69    //void xmlToLua();
70    void run();
71    void luaPrint(std::string str); // tolua_export
72
73#if LUA_VERSION_NUM != 501
74    static const char * lua_Chunkreader(lua_State *L, void *data, size_t *size);
75#endif
76
77    inline lua_State* getLuaState() { return luaState_; };
78    inline std::string getLuaOutput() { return output_; };
79    //inline std::string* getFileString() { return &fileString_; };
80    inline void clearLuaOutput() { output_ = ""; }
81
82    std::string replaceLuaTags(const std::string& text); // tolua_export
83
84    inline void setIncludePath(const std::string& includepath)
85        { this->includePath_ = includepath; }
86
87    private:
88      static LuaBind* singletonRef_s;
89
90      std::string luaSource_;
91      std::string output_;
92      lua_State* luaState_;
93      bool isRunning_;
94      std::string includePath_;
95
96  }; // tolua_export
97} // tolua_export
98#endif /* _LuaBind_H__ */
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