1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "RootGameState.h" |
---|
30 | |
---|
31 | #include "util/Debug.h" |
---|
32 | #include "util/Exception.h" |
---|
33 | #include "Clock.h" |
---|
34 | #include "CommandLine.h" |
---|
35 | |
---|
36 | namespace orxonox |
---|
37 | { |
---|
38 | SetCommandLineArgument(state, "gui").shortcut("s"); |
---|
39 | |
---|
40 | RootGameState::RootGameState(const std::string& name) |
---|
41 | : GameState<GameStateBase>(name) |
---|
42 | , stateRequest_("") |
---|
43 | { |
---|
44 | } |
---|
45 | |
---|
46 | RootGameState::~RootGameState() |
---|
47 | { |
---|
48 | } |
---|
49 | |
---|
50 | /** |
---|
51 | @brief |
---|
52 | Internal method that actually makes the state transition. Since it is internal, |
---|
53 | the method can assume certain things to be granted (like 'this' is always active). |
---|
54 | */ |
---|
55 | void RootGameState::makeTransition(GameStateBase* source, GameStateBase* destination) |
---|
56 | { |
---|
57 | if (source != 0) |
---|
58 | { |
---|
59 | // transition was not initiated by root itself |
---|
60 | this->activeChild_ = 0; |
---|
61 | } |
---|
62 | |
---|
63 | if (destination == this) |
---|
64 | { |
---|
65 | // this marks the end of the game. |
---|
66 | return; |
---|
67 | } |
---|
68 | |
---|
69 | // Check for 'destination' in the children map first |
---|
70 | std::map<GameStateBase*, GameStateBase*>::const_iterator it |
---|
71 | = this->grandchildrenToChildren_.find(destination); |
---|
72 | if (it != this->grandchildrenToChildren_.end()) |
---|
73 | { |
---|
74 | OrxAssert(dynamic_cast<GameStateBase*>(it->second) != 0, |
---|
75 | "There was a mix with RootGameState and GameState, could not cast."); |
---|
76 | GameStateBase* child = static_cast<GameStateBase*>(it->second); |
---|
77 | // child state. Don't use 'state', might be a grandchild! |
---|
78 | this->activeChild_ = child; |
---|
79 | child->makeTransition(this, destination); |
---|
80 | } |
---|
81 | else |
---|
82 | { |
---|
83 | // root doesn't have a parent.. |
---|
84 | OrxAssert(false, "GameState '" + destination->getName() + "' not found in children list of Root."); |
---|
85 | } |
---|
86 | } |
---|
87 | |
---|
88 | void RootGameState::gotoState(const std::string& name) |
---|
89 | { |
---|
90 | GameStateBase* request = getState(name); |
---|
91 | if (request) |
---|
92 | { |
---|
93 | GameStateBase* current = getCurrentState(); |
---|
94 | if (current) |
---|
95 | { |
---|
96 | current->makeTransition(0, request); |
---|
97 | } |
---|
98 | else |
---|
99 | { |
---|
100 | // Root is not yet active. This is a violation. |
---|
101 | ThrowException(GameState, "Activate Root before requesting a state."); |
---|
102 | } |
---|
103 | } |
---|
104 | else |
---|
105 | { |
---|
106 | COUT(2) << "Warning: GameState '" << name << "' doesn't exist." << std::endl; |
---|
107 | } |
---|
108 | } |
---|
109 | |
---|
110 | /** |
---|
111 | @brief |
---|
112 | Makes a state transition according to the state tree. You can choose any state |
---|
113 | in the tree to do the call. The function finds the current state on its own. |
---|
114 | @param state |
---|
115 | The state to be entered, has to exist in the tree. |
---|
116 | */ |
---|
117 | void RootGameState::requestState(const std::string& name) |
---|
118 | { |
---|
119 | this->stateRequest_ = name; |
---|
120 | } |
---|
121 | |
---|
122 | /** |
---|
123 | @brief |
---|
124 | Main loop of the orxonox game. |
---|
125 | Starts the game. The little 'while' denotes the main loop. |
---|
126 | Whenever the root state is selected, the game ends. |
---|
127 | @param name |
---|
128 | State to start with (usually main menu or specified by command line) |
---|
129 | @note |
---|
130 | We use the Ogre::Timer to measure time since it uses the most precise |
---|
131 | method an a platform (however the windows timer lacks time when under |
---|
132 | heavy kernel load!). |
---|
133 | */ |
---|
134 | void RootGameState::start() |
---|
135 | { |
---|
136 | // Don't catch errors when having a debugger in msvc |
---|
137 | #if ORXONOX_COMPILER != ORXONOX_COMPILER_MSVC || defined(NDEBUG) |
---|
138 | try |
---|
139 | { |
---|
140 | #endif |
---|
141 | // start global orxonox time |
---|
142 | Clock clock; |
---|
143 | |
---|
144 | this->activate(); |
---|
145 | |
---|
146 | // get initial state from command line |
---|
147 | gotoState(CommandLine::getValue("state")); |
---|
148 | |
---|
149 | while (this->activeChild_) |
---|
150 | { |
---|
151 | clock.capture(); |
---|
152 | |
---|
153 | this->tick(clock); |
---|
154 | |
---|
155 | if (this->stateRequest_ != "") |
---|
156 | gotoState(stateRequest_); |
---|
157 | } |
---|
158 | |
---|
159 | this->deactivate(); |
---|
160 | #if ORXONOX_COMPILER != ORXONOX_COMPILER_MSVC || defined(NDEBUG) |
---|
161 | } |
---|
162 | // Note: These are all unhandled exceptions that should not have made its way here! |
---|
163 | // almost complete game catch block to display the messages appropriately. |
---|
164 | catch (std::exception& ex) |
---|
165 | { |
---|
166 | COUT(0) << ex.what() << std::endl; |
---|
167 | COUT(0) << "Program aborted." << std::endl; |
---|
168 | abort(); |
---|
169 | } |
---|
170 | // anything that doesn't inherit from std::exception |
---|
171 | catch (...) |
---|
172 | { |
---|
173 | COUT(0) << "An unidentifiable exception has occured. Program aborted." << std::endl; |
---|
174 | abort(); |
---|
175 | } |
---|
176 | #endif |
---|
177 | } |
---|
178 | } |
---|