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source: code/branches/presentation/src/libraries/core/ClassFactory.h @ 8876

Last change on this file since 8876 was 7401, checked in by landauf, 14 years ago

merged doc branch back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @ingroup Object Factory
32    @brief Definition and implementation of the ClassFactory class
33
34    The ClassFactory is able to create new objects of a specific class which creates objects.
35*/
36
37#ifndef _ClassFactory_H__
38#define _ClassFactory_H__
39
40#include "CorePrereqs.h"
41
42#include <string>
43
44#include "util/Debug.h"
45#include "Identifier.h"
46
47namespace orxonox
48{
49    // ###########################
50    // ###       Factory       ###
51    // ###########################
52    /// Base-class of ClassFactory.
53    class _CoreExport Factory
54    {
55        public:
56            virtual ~Factory() {};
57            virtual BaseObject* fabricate(BaseObject* creator) = 0;
58    };
59
60    // ###############################
61    // ###      ClassFactory       ###
62    // ###############################
63    /// The ClassFactory is able to create new objects of a specific class.
64    template <class T>
65    class ClassFactory : public Factory
66    {
67        public:
68            /**
69                @brief Constructor: Adds the ClassFactory to the Identifier of the same type.
70                @param name The name of the class
71                @param bLoadable True if the class can be loaded through XML
72            */
73            ClassFactory(const std::string& name, bool bLoadable = true)
74            {
75                COUT(4) << "*** ClassFactory: Create entry for " << name << " in Factory." << std::endl;
76                ClassIdentifier<T>::getIdentifier(name)->addFactory(this);
77                ClassIdentifier<T>::getIdentifier()->setLoadable(bLoadable);
78            }
79
80            /**
81                @brief Creates and returns a new object of class T.
82                @return The new object
83            */
84            inline BaseObject* fabricate(BaseObject* creator)
85            {
86                return static_cast<BaseObject*>(new T(creator));
87            }
88    };
89}
90
91#endif /* _ClassFactory_H__ */
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