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source: code/branches/presentation/src/libraries/core/Core.cc @ 8666

Last change on this file since 8666 was 8423, checked in by rgrieder, 14 years ago

Added and incorporated new class DestructionHelper: instead of doing the destruction of certain singletons implicitly via scoped_ptrs and ScopeGuards, use a method named destroy() that essentially achieves the same, but makes the destruction sequence obvious.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of the Core singleton with its global variables (avoids boost include)
34*/
35
36#include "Core.h"
37
38#include <cassert>
39#include <cstdlib>
40#include <ctime>
41#include <fstream>
42#include <vector>
43
44#ifdef ORXONOX_PLATFORM_WINDOWS
45#  ifndef WIN32_LEAN_AND_MEAN
46#    define WIN32_LEAN_AND_MEAN
47#  endif
48#  include <windows.h>
49#  undef min
50#  undef max
51#endif
52
53#include "util/Clock.h"
54#include "util/Debug.h"
55#include "util/Exception.h"
56#include "util/Scope.h"
57#include "util/ScopedSingletonManager.h"
58#include "util/SignalHandler.h"
59#include "PathConfig.h"
60#include "CommandLineParser.h"
61#include "ConfigFileManager.h"
62#include "ConfigValueIncludes.h"
63#include "CoreIncludes.h"
64#include "DynLibManager.h"
65#include "GameMode.h"
66#include "GraphicsManager.h"
67#include "GUIManager.h"
68#include "Identifier.h"
69#include "Language.h"
70#include "LuaState.h"
71#include "command/ConsoleCommand.h"
72#include "command/IOConsole.h"
73#include "command/TclBind.h"
74#include "command/TclThreadManager.h"
75#include "input/InputManager.h"
76
77namespace orxonox
78{
79    //! Static pointer to the singleton
80    Core* Core::singletonPtr_s  = 0;
81
82    SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file");
83#if !defined(ORXONOX_PLATFORM_APPLE) && !defined(ORXONOX_USE_WINMAIN)
84    SetCommandLineSwitch(noIOConsole).information("Use this if you don't want to use the IOConsole (for instance for Lua debugging)");
85#endif
86
87#ifdef ORXONOX_PLATFORM_WINDOWS
88    SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)");
89#endif
90
91    Core::Core(const std::string& cmdLine)
92        : pathConfig_(NULL)
93        , dynLibManager_(NULL)
94        , signalHandler_(NULL)
95        , configFileManager_(NULL)
96        , languageInstance_(NULL)
97        , ioConsole_(NULL)
98        , tclBind_(NULL)
99        , tclThreadManager_(NULL)
100        , rootScope_(NULL)
101        , graphicsManager_(NULL)
102        , inputManager_(NULL)
103        , guiManager_(NULL)
104        , graphicsScope_(NULL)
105        , bGraphicsLoaded_(false)
106        , bStartIOConsole_(true)
107        , lastLevelTimestamp_(0)
108        , ogreConfigTimestamp_(0)
109        , bDevMode_(false)
110        , destructionHelper_(this)
111    {
112        // Set the hard coded fixed paths
113        this->pathConfig_ = new PathConfig();
114
115        // Create a new dynamic library manager
116        this->dynLibManager_ = new DynLibManager();
117
118        // Load modules
119        const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths();
120        for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)
121        {
122            try
123            {
124                this->dynLibManager_->load(*it);
125            }
126            catch (...)
127            {
128                COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl;
129            }
130        }
131
132        // Parse command line arguments AFTER the modules have been loaded (static code!)
133        CommandLineParser::parseCommandLine(cmdLine);
134
135        // Set configurable paths like log, config and media
136        this->pathConfig_->setConfigurablePaths();
137
138        // create a signal handler (only active for Linux)
139        // This call is placed as soon as possible, but after the directories are set
140        this->signalHandler_ = new SignalHandler();
141        this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log");
142
143        // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used
144        OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString());
145
146        // Parse additional options file now that we know its path
147        CommandLineParser::parseFile();
148
149#ifdef ORXONOX_PLATFORM_WINDOWS
150        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
151        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
152        // the timer though).
153        int limitToCPU = CommandLineParser::getValue("limitToCPU");
154        if (limitToCPU > 0)
155            setThreadAffinity(static_cast<unsigned int>(limitToCPU));
156#endif
157
158        // Manage ini files and set the default settings file (usually orxonox.ini)
159        this->configFileManager_ = new ConfigFileManager();
160        this->configFileManager_->setFilename(ConfigFileType::Settings,
161            CommandLineParser::getValue("settingsFile").getString());
162
163        // Required as well for the config values
164        this->languageInstance_ = new Language();
165
166        // Do this soon after the ConfigFileManager has been created to open up the
167        // possibility to configure everything below here
168        RegisterRootObject(Core);
169        this->setConfigValues();
170
171#if !defined(ORXONOX_PLATFORM_APPLE) && !defined(ORXONOX_USE_WINMAIN)
172        // Create persistent IO console
173        if (CommandLineParser::getValue("noIOConsole").getBool())
174        {
175            ModifyConfigValue(bStartIOConsole_, tset, false);
176        }
177        if (this->bStartIOConsole_)
178            this->ioConsole_ = new IOConsole();
179#endif
180
181        // creates the class hierarchy for all classes with factories
182        Identifier::createClassHierarchy();
183
184        // Load OGRE excluding the renderer and the render window
185        this->graphicsManager_ = new GraphicsManager(false);
186
187        // initialise Tcl
188        this->tclBind_ = new TclBind(PathConfig::getDataPathString());
189        this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter());
190
191        // Create singletons that always exist (in other libraries)
192        this->rootScope_ = new Scope<ScopeID::Root>();
193
194        // Generate documentation instead of normal run?
195        std::string docFilename;
196        CommandLineParser::getValue("generateDoc", &docFilename);
197        if (!docFilename.empty())
198        {
199            std::ofstream docFile(docFilename.c_str());
200            if (docFile.is_open())
201            {
202                CommandLineParser::generateDoc(docFile);
203                docFile.close();
204            }
205            else
206                COUT(0) << "Error: Could not open file for documentation writing" << endl;
207        }
208    }
209
210    void Core::destroy()
211    {
212        // Remove us from the object lists again to avoid problems when destroying them
213        this->unregisterObject();
214
215        safeObjectDelete(&graphicsScope_);
216        safeObjectDelete(&guiManager_);
217        safeObjectDelete(&inputManager_);
218        safeObjectDelete(&graphicsManager_);
219        safeObjectDelete(&rootScope_);
220        safeObjectDelete(&tclThreadManager_);
221        safeObjectDelete(&tclBind_);
222        safeObjectDelete(&ioConsole_);
223        safeObjectDelete(&languageInstance_);
224        safeObjectDelete(&configFileManager_);
225        ConsoleCommand::destroyAll();
226        Identifier::destroyAllIdentifiers();
227        safeObjectDelete(&signalHandler_);
228        safeObjectDelete(&dynLibManager_);
229        safeObjectDelete(&pathConfig_);
230    }
231
232    //! Function to collect the SetConfigValue-macro calls.
233    void Core::setConfigValues()
234    {
235#ifdef ORXONOX_RELEASE
236        const unsigned int defaultLevelLogFile = 3;
237#else
238        const unsigned int defaultLevelLogFile = 4;
239#endif
240        SetConfigValueExternal(softDebugLevelLogFile_, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile)
241            .description("The maximum level of debug output shown in the log file");
242        OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_);
243
244        SetConfigValue(bDevMode_, PathConfig::buildDirectoryRun())
245            .description("Developer mode. If not set, hides some things from the user to not confuse him.");
246        SetConfigValue(language_, Language::getInstance().defaultLanguage_)
247            .description("The language of the in game text")
248            .callback(this, &Core::languageChanged);
249        SetConfigValue(bInitRandomNumberGenerator_, true)
250            .description("If true, all random actions are different each time you start the game")
251            .callback(this, &Core::initRandomNumberGenerator);
252        SetConfigValue(bStartIOConsole_, true)
253            .description("Set to false if you don't want to use the IOConsole (for Lua debugging for instance)");
254        SetConfigValue(lastLevelTimestamp_, 0)
255            .description("Timestamp when the last level was started.");
256        SetConfigValue(ogreConfigTimestamp_, 0)
257            .description("Timestamp when the ogre config file was changed.");
258    }
259
260    //! Callback function if the language has changed.
261    void Core::languageChanged()
262    {
263        // Read the translation file after the language was configured
264        Language::getInstance().readTranslatedLanguageFile();
265    }
266
267    void Core::initRandomNumberGenerator()
268    {
269        static bool bInitialized = false;
270        if (!bInitialized && this->bInitRandomNumberGenerator_)
271        {
272            srand(static_cast<unsigned int>(time(0)));
273            rand();
274            bInitialized = true;
275        }
276    }
277
278    void Core::loadGraphics()
279    {
280        // Any exception should trigger this, even in upgradeToGraphics (see its remarks)
281        Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics);
282
283        // Upgrade OGRE to receive a render window
284        try
285        {
286            graphicsManager_->upgradeToGraphics();
287        }
288        catch (const InitialisationFailedException&)
289        {
290            // Exit the application if the Ogre config dialog was canceled
291            COUT(1) << Exception::handleMessage() << std::endl;
292            exit(EXIT_FAILURE);
293        }
294        catch (...)
295        {
296            // Recovery from this is very difficult. It requires to completely
297            // destroy Ogre related objects and load again (without graphics).
298            // However since Ogre 1.7 there seems to be a problem when Ogre
299            // throws an exception and the graphics engine then gets destroyed
300            // and reloaded between throw and catch (access violation in MSVC).
301            // That's why we abort completely and only display the exception.
302            COUT(1) << "An exception occurred during upgrade to graphics. "
303                    << "That is unrecoverable. The message was:" << endl
304                    << Exception::handleMessage() << endl;
305            abort();
306        }
307
308        // Calls the InputManager which sets up the input devices.
309        inputManager_ = new InputManager();
310
311        // Load the CEGUI interface
312        guiManager_ = new GUIManager(inputManager_->getMousePosition());
313
314        bGraphicsLoaded_ = true;
315        GameMode::bShowsGraphics_s = true;
316
317        // Load some sort of a debug overlay (only denoted by its name, "debug.oxo")
318        graphicsManager_->loadDebugOverlay();
319
320        // Create singletons associated with graphics (in other libraries)
321        graphicsScope_ = new Scope<ScopeID::Graphics>();
322
323        unloader.Dismiss();
324    }
325
326    void Core::unloadGraphics()
327    {
328        safeObjectDelete(&graphicsScope_);
329        safeObjectDelete(&guiManager_);
330        safeObjectDelete(&inputManager_);
331        safeObjectDelete(&graphicsManager_);
332
333        // Load Ogre::Root again, but without the render system
334        try
335            { this->graphicsManager_ = new GraphicsManager(false); }
336        catch (...)
337        {
338            COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl
339                    << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl
340                    << "Terminating the program." << std::endl;
341            abort();
342        }
343
344        bGraphicsLoaded_ = false;
345        GameMode::bShowsGraphics_s = false;
346    }
347
348    //! Sets the language in the config-file back to the default.
349    void Core::resetLanguage()
350    {
351        ResetConfigValue(language_);
352    }
353
354    /**
355    @note
356        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
357            (Object-oriented Graphics Rendering Engine)
358        For the latest info, see http://www.ogre3d.org/
359
360        Copyright (c) 2000-2008 Torus Knot Software Ltd
361
362        OGRE is licensed under the LGPL. For more info, see OGRE license.
363    */
364    void Core::setThreadAffinity(int limitToCPU)
365    {
366#ifdef ORXONOX_PLATFORM_WINDOWS
367
368        if (limitToCPU <= 0)
369            return;
370
371        unsigned int coreNr = limitToCPU - 1;
372        // Get the current process core mask
373        DWORD procMask;
374        DWORD sysMask;
375#  if _MSC_VER >= 1400 && defined (_M_X64)
376        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
377#  else
378        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
379#  endif
380
381        // If procMask is 0, consider there is only one core available
382        // (using 0 as procMask will cause an infinite loop below)
383        if (procMask == 0)
384            procMask = 1;
385
386        // if the core specified with coreNr is not available, take the lowest one
387        if (!(procMask & (1 << coreNr)))
388            coreNr = 0;
389
390        // Find the lowest core that this process uses and coreNr suggests
391        DWORD threadMask = 1;
392        while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr)))
393            threadMask <<= 1;
394
395        // Set affinity to the first core
396        SetThreadAffinityMask(GetCurrentThread(), threadMask);
397#endif
398    }
399
400    void Core::preUpdate(const Clock& time)
401    {
402        // Update singletons before general ticking
403        ScopedSingletonManager::preUpdate<ScopeID::Root>(time);
404        if (this->bGraphicsLoaded_)
405        {
406            // Process input events
407            this->inputManager_->preUpdate(time);
408            // Update GUI
409            this->guiManager_->preUpdate(time);
410            // Update singletons before general ticking
411            ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time);
412        }
413        // Process console events and status line
414        if (this->ioConsole_ != NULL)
415            this->ioConsole_->preUpdate(time);
416        // Process thread commands
417        this->tclThreadManager_->preUpdate(time);
418    }
419
420    void Core::postUpdate(const Clock& time)
421    {
422        // Update singletons just before rendering
423        ScopedSingletonManager::postUpdate<ScopeID::Root>(time);
424        if (this->bGraphicsLoaded_)
425        {
426            // Update singletons just before rendering
427            ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time);
428            // Render (doesn't throw)
429            this->graphicsManager_->postUpdate(time);
430        }
431    }
432
433    void Core::updateLastLevelTimestamp()
434    {
435        ModifyConfigValue(lastLevelTimestamp_, set, static_cast<long long>(time(NULL)));
436    }
437
438    void Core::updateOgreConfigTimestamp()
439    {
440        ModifyConfigValue(ogreConfigTimestamp_, set, static_cast<long long>(time(NULL)));
441    }
442}
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