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source: code/branches/presentation/src/libraries/core/input/KeyBinderManager.cc @ 8781

Last change on this file since 8781 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 7.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "KeyBinderManager.h"
30
31#include "util/Debug.h"
32#include "util/Exception.h"
33#include "util/ScopedSingletonManager.h"
34#include "core/ConfigValueIncludes.h"
35#include "core/CoreIncludes.h"
36#include "core/LuaState.h"
37#include "core/command/ConsoleCommand.h"
38#include "InputManager.h"
39#include "KeyDetector.h"
40
41namespace orxonox
42{
43    ManageScopedSingleton(KeyBinderManager, ScopeID::Graphics, false);
44
45    static const std::string __CC_keybind_name = "keybind";
46    static const std::string __CC_tkeybind_name = "tkeybind";
47    static const std::string __CC_unbind_name = "unbind";
48    static const std::string __CC_tunbind_name = "tunbind";
49
50    SetConsoleCommand(__CC_keybind_name,  &KeyBinderManager::keybind).defaultValues("").argumentCompleter(0, autocompletion::command());
51    SetConsoleCommand(__CC_tkeybind_name, &KeyBinderManager::tkeybind).defaultValues("").argumentCompleter(0, autocompletion::command());
52    SetConsoleCommand(__CC_unbind_name,   &KeyBinderManager::unbind).defaultValues("");
53    SetConsoleCommand(__CC_tunbind_name,  &KeyBinderManager::tunbind).defaultValues("");
54
55    KeyBinderManager::KeyBinderManager()
56        : currentBinder_(NULL)
57        , bDefaultFileLoaded_(true)
58        , bBinding_(false)
59    {
60        RegisterObject(KeyBinderManager);
61        this->setConfigValues();
62
63        // keybind console commands
64        ModifyConsoleCommand(__CC_keybind_name ).setObject(this);
65        ModifyConsoleCommand(__CC_tkeybind_name).setObject(this);
66        ModifyConsoleCommand(__CC_unbind_name  ).setObject(this);
67        ModifyConsoleCommand(__CC_tunbind_name ).setObject(this);
68
69        // Load default key binder
70        this->setCurrent(defaultFilename_);
71    }
72
73    KeyBinderManager::~KeyBinderManager()
74    {
75        // Delete all remaining KeyBinders
76        for (std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.begin(); it != this->binders_.end(); ++it)
77            delete it->second;
78
79        // Reset console commands
80        ModifyConsoleCommand(__CC_keybind_name ).setObject(0);
81        ModifyConsoleCommand(__CC_tkeybind_name).setObject(0);
82        ModifyConsoleCommand(__CC_unbind_name  ).setObject(0);
83        ModifyConsoleCommand(__CC_tunbind_name ).setObject(0);
84    }
85
86    void KeyBinderManager::setConfigValues()
87    {
88        SetConfigValue(defaultFilename_, "keybindings.ini")
89            .description("Filename for the default keybindings file.")
90            .callback(this, &KeyBinderManager::defaultFilenameChanged);
91    }
92
93    void KeyBinderManager::defaultFilenameChanged()
94    {
95        if (this->bDefaultFileLoaded_)
96            this->setCurrent(this->defaultFilename_);
97    }
98
99    void KeyBinderManager::setCurrent(const std::string& filename)
100    {
101        this->currentBinder_ = this->get(filename);
102        if (filename == this->defaultFilename_)
103            this->bDefaultFileLoaded_ = true;
104        else
105            this->bDefaultFileLoaded_ = false;
106    }
107
108    inline void KeyBinderManager::unbind(const std::string& binding)
109    {
110        this->currentBinder_->setBinding("", binding, false);
111    }
112
113    inline void KeyBinderManager::tunbind(const std::string& binding)
114    {
115        this->currentBinder_->setBinding("", binding, true);
116    }
117
118    void KeyBinderManager::load(const std::string& filename)
119    {
120        std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.find(filename);
121        if (it != this->binders_.end())
122            return;
123
124        KeyBinder* binder = new KeyBinder(filename);
125        this->binders_[filename] = binder;
126    }
127
128    void KeyBinderManager::unload(const std::string& filename)
129    {
130        if (filename == this->defaultFilename_)
131            ThrowException(General, "KeyBinderManager: Cannot unload the default file");
132        if (filename == this->currentBinder_->getBindingsFilename())
133        {
134            // unloading current file --> set default file
135            this->setCurrent(this->defaultFilename_);
136        }
137        std::map<std::string, KeyBinder*>::iterator it = this->binders_.find(filename);
138        if (it != this->binders_.end())
139        {
140            delete it->second;
141            this->binders_.erase(it);
142        }
143    }
144
145    KeyBinder* KeyBinderManager::get(const std::string& name)
146    {
147        this->load(name);
148        return this->binders_[name];
149    }
150
151    InputHandler* KeyBinderManager::getCurrentAsHandler()
152    {
153        return this->getCurrent();
154    }
155
156    InputHandler* KeyBinderManager::getDefaultAsHandler()
157    {
158        return this->getDefault();
159    }
160
161    InputHandler* KeyBinderManager::getAsHandler(const std::string& name)
162    {
163        return this->get(name);
164    }
165
166    void KeyBinderManager::keybindInternal(const std::string& command, bool bTemporary)
167    {
168        if (!this->bBinding_)
169        {
170            COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl;
171            KeyDetector::getInstance().setCallback(createFunctor(&KeyBinderManager::keybindKeyPressed, this));
172            InputManager::getInstance().enterState("detector");
173            this->command_ = command;
174            this->bTemporary_ = bTemporary;
175            this->bBinding_ = true;
176        }
177        // else: We're still in a keybind command. Ignore this call.
178    }
179
180    // Gets called by the KeyDetector (registered with a Functor)
181    void KeyBinderManager::keybindKeyPressed(const std::string& keyName)
182    {
183        if (this->bBinding_)
184        {
185            if (keyName == "Keys.KeyEscape")
186            {
187                COUT(0) << "Keybinding aborted." << std::endl;
188            }
189            else
190            {
191                COUT(0) << "Binding string \"" << command_ << "\" on key '" << keyName << "'" << std::endl;
192                this->currentBinder_->setBinding(command_, keyName, bTemporary_);
193            }
194            InputManager::getInstance().leaveState("detector");
195            // inform whatever was calling the command
196            if (this->callbackFunction_)
197                (*this->callbackFunction_)();
198            this->bBinding_ = false;
199        }
200        // else: A key was probably pressed within the same tick, ignore it.
201    }
202
203    void KeyBinderManager::registerKeybindCallback(LuaFunctor* function)
204    {
205        this->callbackFunction_ = function;
206    }
207}
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