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source: code/branches/presentation/src/libraries/network/MasterServer.cc @ 7765

Last change on this file since 7765 was 7765, checked in by smerkli, 14 years ago

prepared MSC for singleton usage.

File size: 8.6 KB
RevLine 
[7569]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[7565]29#include "MasterServer.h"
[7590]30#include "util/ScopedSingletonManager.h"
31#include "core/CoreIncludes.h"
32#include "core/CorePrereqs.h"
[7565]33
[7590]34namespace orxonox
35{
[7684]36  /* helpers */
37  static void 
38  helper_output_debug( ENetEvent *event, char *addrconv )
39  {
40    COUT(4) << "A packet of length" 
41      << event->packet->dataLength
42      << " containing "
43      << (const char*)event->packet->data
44      << " was received from "
45      << addrconv
46      << " on channel "
47      << event->channelID << "\n";
48  }
49
50  void
51  MasterServer::helper_sendlist( ENetEvent *event )
52  {
53    /* get an iterator */
54    std::list<packet::ServerInformation>::iterator i;
55
56    /* packet holder */
57    ENetPacket *reply;
58
59    /* loop through list elements */
60    for( i = mainlist.serverlist.begin(); i
61        != mainlist.serverlist.end(); ++i ) 
62    {
63      /* send this particular server */
64      /* build reply string */
65      char *tosend = (char *)calloc( (*i).getServerIP().length() 
66          + MSPROTO_SERVERLIST_ITEM_LEN + 2,1 );
67      if( !tosend ) 
68      { COUT(2) << "Masterserver.cc: Memory allocation failed.\n";
69        continue;
70      } 
71      sprintf( tosend, "%s %s", MSPROTO_SERVERLIST_ITEM, 
72          (*i).getServerIP().c_str() );
73
74      /* create packet from it */
75      reply = enet_packet_create( tosend,
76          strlen( tosend ) + 1, 
77          ENET_PACKET_FLAG_RELIABLE);
78
79      /* Send the reply to the peer over channel id 0. */
80      enet_peer_send( event->peer, 0, reply );
81
82      /* One could just use enet_host_service() instead. */
83      enet_host_flush( this->server );
84
85      /* free the tosend buffer */
86      free( tosend );
87    } 
88
[7750]89    /* create end-of-list packet */
[7684]90    reply = enet_packet_create( MSPROTO_SERVERLIST_END,
91        MSPROTO_SERVERLIST_END_LEN + 1,
92        ENET_PACKET_FLAG_RELIABLE );
93
[7750]94    /* send end-of-list packet */
[7684]95    enet_peer_send( event->peer, 0, reply );
96
97    /* One could just use enet_host_service() instead. */
98    enet_host_flush( this->server );
99  }
100
101
102
103
[7590]104  /***** EVENTS *****/
105  /* connect event */
106  int 
[7611]107  MasterServer::eventConnect( ENetEvent *event )
[7590]108  { /* check for bad parameters */
109    if( !event )
[7611]110    { COUT(2) << "MasterServer::eventConnect: No event given.\n" ;
[7590]111      return -1;
112    }
[7565]113
[7611]114    /* convert address to string. */
115    char *addrconv = (char *) calloc( 50, 1 );
116    enet_address_get_host_ip( &(event->peer->address), addrconv, 49 );
117
[7590]118    /* output debug info */
[7611]119    COUT(4) << "A new client connected from " 
120      << addrconv
121      << " on port " 
122      << event->peer->address.port << "\n";
[7565]123
[7611]124    /* store string form of address here */
125    event->peer->data = addrconv; 
126
127    /* all fine. */
[7590]128    return 0;
[7565]129  }
130
[7590]131  /* disconnect event */
132  int 
[7611]133  MasterServer::eventDisconnect( ENetEvent *event )
[7590]134  { /* check for bad parameters */
135    if( !event )
[7611]136    { COUT(2) << "No event given.\n";
[7590]137      return -1;
138    }
[7565]139
[7651]140    /* output that the disconnect happened */
[7611]141    COUT(4) << (char*)event->peer->data << " disconnected.\n";
[7565]142
[7651]143    /* create string from peer data */
144    std::string name = std::string( (char*)event->peer->data );
145
[7590]146    /* remove the server from the list it belongs to */
[7657]147    this->mainlist.delServerByName( name );
[7565]148
[7590]149    /* Reset the peer's client information. */
[7611]150    if( event->peer->data ) free( event->peer->data );
[7651]151
152    /* done */
[7590]153    return 0;
[7565]154  }
155
[7590]156  /* data event */
157  int 
[7611]158  MasterServer::eventData( ENetEvent *event )
[7651]159  { /* validate packet */
[7611]160    if( !event || !(event->packet) || !(event->peer) )
161    { COUT(2) << "No complete event given.\n";
[7590]162      return -1;
163    }
[7611]164     
165    /* generate address in readable form */
166    char *addrconv = (char *) calloc( 50, 1 );
167    enet_address_get_host_ip( &(event->peer->address), addrconv, 49 );
[7590]168
[7750]169    /* output debug info about the data that has come */
[7684]170    helper_output_debug( event, addrconv );
[7590]171
[7630]172    /* GAME SERVER OR CLIENT CONNECTION? */
[7651]173    if( !strncmp( (char *)event->packet->data, MSPROTO_GAME_SERVER, 
174      MSPROTO_GAME_SERVER_LEN ) )
175    { /* Game server */
[7630]176
[7651]177      if( !strncmp( (char *)event->packet->data
178        + MSPROTO_GAME_SERVER_LEN+1, 
179        MSPROTO_REGISTER_SERVER, MSPROTO_REGISTER_SERVER_LEN ) )
180      { /* register new server */
[7657]181        mainlist.addServer( packet::ServerInformation( event ) );
[7658]182       
183        /* tell people we did so */
184        COUT(2) << "Added new server to list: " << 
185          packet::ServerInformation( event ).getServerIP() << "\n";
[7651]186      }
[7756]187
[7763]188      else if( !strncmp( (char *)event->packet->data
189        + MSPROTO_GAME_SERVER_LEN+1,
190        MSPROTO_SERVERDC, MSPROTO_SERVERDC_LEN ) )
191      {
192        /* create string from peer data */
193        std::string name = std::string( addrconv );
194
195        /* remove the server from the list it belongs to */
[7765]196        this->mainlist.delServerByAddress( name );
[7763]197
198        /* tell the user */
199        COUT(2) << "Removed server " << name << " from list.\n";
200      }
201
[7756]202      /* TODO add hook for disconnect here */
[7651]203    }
204    else if( !strncmp( (char *)event->packet->data, MSPROTO_CLIENT, 
205      MSPROTO_CLIENT_LEN) )
206    { /* client */
207      if( !strncmp( (char *)event->packet->data + MSPROTO_CLIENT_LEN+1,
[7657]208        MSPROTO_REQ_LIST, MSPROTO_REQ_LIST_LEN ) )
[7684]209        /* send server list */
210        helper_sendlist( event );
[7651]211    }
212    else
213    { /* bad message, don't do anything. */ } 
214
[7611]215    /* delete addrconv */
216    if( addrconv ) free( addrconv );
217
[7590]218    /* Clean up the packet now that we're done using it. */
219    enet_packet_destroy( event->packet );
220    return 0;
221  }
[7565]222
[7611]223
[7590]224  /**** MAIN ROUTINE *****/
225  int 
226  MasterServer::run()
227  {
228    /***** ENTER MAIN LOOP *****/
229    ENetEvent *event = (ENetEvent *)calloc(sizeof(ENetEvent), sizeof(char));
230    if( event == NULL )
[7611]231    { 
232      COUT(1) << "Could not create ENetEvent structure, exiting.\n";
[7590]233      exit( EXIT_FAILURE );
234    }
[7565]235
[7756]236    /* TODO schedule pings for servers somewhere here */
[7729]237   
[7743]238    /* create an iterator for the loop */
239    enet_host_service( this->server, event, 100 );
[7611]240
[7743]241    /* check what type of event it is and react accordingly */
242    switch (event->type)
243    { /* new connection */
244      case ENET_EVENT_TYPE_CONNECT: 
245        eventConnect( event ); break;
[7565]246
[7743]247        /* disconnect */
248      case ENET_EVENT_TYPE_DISCONNECT: 
249        eventDisconnect( event ); break;
250
251        /* incoming data */
252      case ENET_EVENT_TYPE_RECEIVE: eventData( event ); break;
253      default: break;
[7590]254    }
[7565]255
[7590]256    /* done */
257    return 0;
258  } 
[7565]259
[7590]260  /* constructor */
261  MasterServer::MasterServer()
262  {
263    /***** INITIALIZE NETWORKING *****/
264    if( enet_initialize () != 0)
[7611]265    { COUT(1) << "An error occurred while initializing ENet.\n";
[7590]266      exit( EXIT_FAILURE );
267    }
[7565]268
[7590]269    /* register deinitialization */
270    atexit( enet_deinitialize );
[7565]271
[7729]272    /* set the quit flag to false */
273    this->quit = false;
274
[7590]275    /* Bind the server to the default localhost and port ORX_MSERVER_PORT */
276    this->address.host = ENET_HOST_ANY;
277    this->address.port = ORX_MSERVER_PORT;
[7589]278
[7590]279    /* create a host with the above settings (the last two 0 mean: accept
280     * any input/output bandwidth */
281    this->server = enet_host_create( &this->address, ORX_MSERVER_MAXCONNS, 
282        ORX_MSERVER_MAXCHANS, 0, 0 );     
283
284    /* see if creation worked */
285    if( !this->server )
[7611]286    { COUT(1) << 
287        "An error occurred while trying to create an ENet server host.\n";
288      exit( EXIT_FAILURE );
[7590]289    }
[7565]290
[7611]291    /***** INITIALIZE GAME SERVER AND PEER LISTS *****/
292    this->peers = new PeerList();
[7743]293
294    /* tell people we're now initialized */
295    COUT(0) << "MasterServer initialized, waiting for connections.\n";
[7565]296  }
297
[7590]298  /* destructor */
299  MasterServer::~MasterServer()
300  {
301    /***** CLEANUP PROCESS *****/
302    /* terminate all networking connections */
303    enet_host_destroy( this->server );
[7565]304
[7611]305    /* free all used memory */
[7590]306    /* clear the list of connected game servers */
307    /* clear the list of connected game clients */
308  }
309
310/* end of namespace */
311}
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