1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Implementation: Server |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #include "Server.h" |
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42 | |
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43 | #define WIN32_LEAN_AND_MEAN |
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44 | #include <enet/enet.h> |
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45 | #include <cassert> |
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46 | #include <string> |
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47 | |
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48 | #include "util/Clock.h" |
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49 | #include "util/Debug.h" |
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50 | #include "core/ObjectList.h" |
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51 | #include "core/command/Executor.h" |
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52 | #include "packet/Chat.h" |
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53 | #include "packet/ClassID.h" |
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54 | #include "packet/DeleteObjects.h" |
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55 | #include "packet/FunctionIDs.h" |
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56 | #include "packet/Gamestate.h" |
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57 | #include "packet/Welcome.h" |
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58 | #include "ChatListener.h" |
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59 | #include "ClientInformation.h" |
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60 | #include "FunctionCallManager.h" |
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61 | #include "GamestateManager.h" |
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62 | #include "WANDiscovery.h" |
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63 | |
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64 | namespace orxonox |
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65 | { |
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66 | const unsigned int MAX_FAILURES = 20; |
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67 | |
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68 | /** |
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69 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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70 | * |
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71 | */ |
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72 | Server::Server() |
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73 | { |
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74 | this->timeSinceLastUpdate_=0; |
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75 | } |
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76 | |
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77 | Server::Server(int port) |
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78 | { |
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79 | this->setPort( port ); |
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80 | this->timeSinceLastUpdate_=0; |
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81 | } |
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82 | |
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83 | /** |
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84 | * Constructor |
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85 | * @param port Port to listen on |
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86 | * @param bindAddress Address to listen on |
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87 | */ |
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88 | Server::Server(int port, const std::string& bindAddress) |
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89 | { |
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90 | this->setPort( port ); |
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91 | this->setBindAddress( bindAddress ); |
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92 | this->timeSinceLastUpdate_=0; |
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93 | } |
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94 | |
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95 | /** |
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96 | * @brief Destructor |
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97 | */ |
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98 | Server::~Server() |
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99 | { |
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100 | } |
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101 | |
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102 | |
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103 | /** helper that connects to the master server */ |
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104 | void Server::helper_ConnectToMasterserver() |
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105 | { |
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106 | WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " " |
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107 | MSPROTO_REGISTER_SERVER ); |
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108 | } |
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109 | |
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110 | /** |
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111 | * This function opens the server by creating the listener thread |
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112 | */ |
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113 | void Server::open() |
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114 | { |
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115 | Host::setActive(true); |
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116 | COUT(4) << "opening server" << endl; |
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117 | this->openListener(); |
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118 | |
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119 | /* make discoverable on LAN */ |
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120 | LANDiscoverable::setActivity(true); |
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121 | |
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122 | /* make discoverable on WAN */ |
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123 | /* TODO this needs to be optional, we need a switch from the UI to |
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124 | * enable/disable this |
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125 | */ |
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126 | helper_ConnectToMasterserver(); |
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127 | |
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128 | /* done */ |
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129 | return; |
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130 | } |
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131 | |
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132 | /** |
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133 | * This function closes the server |
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134 | */ |
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135 | void Server::close() |
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136 | { |
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137 | Host::setActive(false); |
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138 | COUT(4) << "closing server" << endl; |
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139 | this->disconnectClients(); |
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140 | this->closeListener(); |
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141 | |
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142 | /* tell master server we're closing */ |
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143 | COUT(2) << "disconnecting." << endl; |
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144 | WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " " |
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145 | MSPROTO_SERVERDC ); |
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146 | COUT(2) << "disconnecting done" << endl; |
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147 | |
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148 | LANDiscoverable::setActivity(false); |
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149 | return; |
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150 | } |
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151 | |
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152 | bool Server::processChat(const std::string& message, unsigned int playerID) |
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153 | { |
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154 | ClientInformation *temp = ClientInformation::getBegin(); |
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155 | packet::Chat *chat; |
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156 | while(temp){ |
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157 | chat = new packet::Chat(message, playerID); |
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158 | chat->setClientID(temp->getID()); |
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159 | if(!chat->send()) |
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160 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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161 | temp = temp->next(); |
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162 | } |
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163 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
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164 | return true; |
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165 | } |
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166 | |
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167 | |
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168 | /* handle incoming data */ |
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169 | int rephandler( char *addr, ENetEvent *ev ) |
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170 | { |
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171 | /* reply to pings */ |
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172 | if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER, |
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173 | MSPROTO_PING_GAMESERVER_LEN ) ) |
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174 | //this->msc.sendRequest( MSPROTO_ACK ); |
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175 | /* NOTE implement this after pollForReply |
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176 | * reimplementation |
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177 | */ |
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178 | return 0; |
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179 | |
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180 | /* done handling, return all ok code 0 */ |
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181 | return 0; |
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182 | } |
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183 | |
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184 | void Server::helper_HandleMasterServerRequests() |
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185 | { |
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186 | /* poll the master server for replies and see whether something |
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187 | * has to be done or changed. |
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188 | */ |
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189 | //WANDiscovery::getInstance().msc.pollForReply( rhandler, 10 ); |
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190 | } |
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191 | |
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192 | /** |
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193 | * Run this function once every tick |
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194 | * calls processQueue and updateGamestate |
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195 | * @param time time since last tick |
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196 | */ |
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197 | void Server::update(const Clock& time) |
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198 | { |
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199 | // receive incoming packets |
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200 | Connection::processQueue(); |
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201 | |
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202 | // receive and process incoming discovery packets |
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203 | LANDiscoverable::update(); |
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204 | |
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205 | // receive and process requests from master server |
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206 | /* todo */ |
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207 | //helper_HandleMasterServerRequests(); |
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208 | |
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209 | if ( ClientInformation::hasClients() ) |
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210 | { |
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211 | // process incoming gamestates |
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212 | GamestateManager::processGamestates(); |
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213 | |
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214 | // send function calls to clients |
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215 | FunctionCallManager::sendCalls(); |
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216 | |
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217 | //this steers our network frequency |
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218 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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219 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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220 | { |
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221 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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222 | updateGamestate(); |
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223 | } |
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224 | sendPackets(); // flush the enet queue |
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225 | } |
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226 | } |
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227 | |
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228 | bool Server::queuePacket(ENetPacket *packet, int clientID) |
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229 | { |
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230 | return ServerConnection::addPacket(packet, clientID); |
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231 | } |
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232 | |
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233 | /** |
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234 | * @brief: returns ping time to client in milliseconds |
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235 | */ |
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236 | unsigned int Server::getRTT(unsigned int clientID) |
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237 | { |
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238 | assert(ClientInformation::findClient(clientID)); |
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239 | return ClientInformation::findClient(clientID)->getRTT(); |
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240 | } |
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241 | |
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242 | void Server::printRTT() |
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243 | { |
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244 | for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) |
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245 | COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
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246 | } |
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247 | |
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248 | /** |
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249 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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250 | */ |
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251 | double Server::getPacketLoss(unsigned int clientID) |
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252 | { |
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253 | assert(ClientInformation::findClient(clientID)); |
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254 | return ClientInformation::findClient(clientID)->getPacketLoss(); |
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255 | } |
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256 | |
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257 | /** |
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258 | * takes a new snapshot of the gamestate and sends it to the clients |
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259 | */ |
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260 | void Server::updateGamestate() |
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261 | { |
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262 | if( ClientInformation::getBegin()==NULL ) |
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263 | //no client connected |
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264 | return; |
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265 | GamestateManager::update(); |
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266 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
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267 | //std::cout << "updated gamestate, sending it" << std::endl; |
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268 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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269 | sendGameState(); |
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270 | sendObjectDeletes(); |
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271 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
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272 | //std::cout << "sent gamestate" << std::endl; |
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273 | } |
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274 | |
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275 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ |
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276 | packet::Packet *p = packet::Packet::createPacket(packet, peer); |
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277 | return p->process(); |
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278 | } |
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279 | |
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280 | /** |
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281 | * sends the gamestate |
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282 | */ |
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283 | bool Server::sendGameState() |
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284 | { |
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285 | // COUT(5) << "Server: starting function sendGameState" << std::endl; |
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286 | // ClientInformation *temp = ClientInformation::getBegin(); |
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287 | // bool added=false; |
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288 | // while(temp != NULL){ |
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289 | // if( !(temp->getSynched()) ){ |
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290 | // COUT(5) << "Server: not sending gamestate" << std::endl; |
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291 | // temp=temp->next(); |
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292 | // if(!temp) |
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293 | // break; |
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294 | // continue; |
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295 | // } |
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296 | // COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; |
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297 | // COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
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298 | // int cid = temp->getID(); //get client id |
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299 | // packet::Gamestate *gs = GamestateManager::popGameState(cid); |
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300 | // if(gs==NULL){ |
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301 | // COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; |
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302 | // temp = temp->next(); |
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303 | // continue; |
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304 | // } |
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305 | // //std::cout << "adding gamestate" << std::endl; |
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306 | // gs->setClientID(cid); |
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307 | // if ( !gs->send() ){ |
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308 | // COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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309 | // temp->addFailure(); |
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310 | // }else |
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311 | // temp->resetFailures(); |
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312 | // added=true; |
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313 | // temp=temp->next(); |
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314 | // // gs gets automatically deleted by enet callback |
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315 | // } |
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316 | GamestateManager::sendGamestates(); |
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317 | return true; |
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318 | } |
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319 | |
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320 | bool Server::sendObjectDeletes() |
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321 | { |
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322 | ClientInformation *temp = ClientInformation::getBegin(); |
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323 | if( temp == NULL ) |
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324 | //no client connected |
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325 | return true; |
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326 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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327 | if(!del->fetchIDs()) |
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328 | { |
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329 | delete del; |
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330 | return true; //everything ok (no deletes this tick) |
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331 | } |
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332 | // COUT(3) << "sending DeleteObjects" << std::endl; |
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333 | while(temp != NULL){ |
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334 | if( !(temp->getSynched()) ) |
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335 | { |
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336 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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337 | temp=temp->next(); |
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338 | continue; |
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339 | } |
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340 | int cid = temp->getID(); //get client id |
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341 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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342 | assert(cd); |
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343 | cd->setClientID(cid); |
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344 | if ( !cd->send() ) |
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345 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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346 | temp=temp->next(); |
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347 | // gs gets automatically deleted by enet callback |
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348 | } |
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349 | delete del; |
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350 | return true; |
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351 | } |
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352 | |
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353 | |
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354 | void Server::addPeer(ENetEvent *event) |
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355 | { |
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356 | static unsigned int newid=1; |
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357 | |
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358 | COUT(2) << "Server: adding client" << std::endl; |
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359 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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360 | if(!temp) |
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361 | { |
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362 | COUT(2) << "Server: could not add client" << std::endl; |
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363 | } |
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364 | temp->setID(newid); |
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365 | temp->setPeer(event->peer); |
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366 | |
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367 | // inform all the listeners |
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368 | ClientConnectionListener::broadcastClientConnected(newid); |
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369 | |
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370 | ++newid; |
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371 | |
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372 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
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373 | createClient(temp->getID()); |
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374 | } |
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375 | |
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376 | void Server::removePeer(ENetEvent *event) |
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377 | { |
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378 | COUT(4) << "removing client from list" << std::endl; |
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379 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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380 | if(!client) |
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381 | return; |
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382 | else |
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383 | { |
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384 | //ServerConnection::disconnectClient( client ); |
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385 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
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386 | delete client; |
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387 | } |
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388 | } |
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389 | |
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390 | bool Server::createClient(int clientID) |
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391 | { |
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392 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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393 | if(!temp) |
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394 | { |
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395 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
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396 | return false; |
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397 | } |
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398 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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399 | |
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400 | // synchronise class ids |
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401 | syncClassid(temp->getID()); |
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402 | |
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403 | // now synchronise functionIDs |
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404 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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405 | fIDs->setClientID(clientID); |
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406 | bool b = fIDs->send(); |
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407 | assert(b); |
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408 | |
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409 | temp->setSynched(true); |
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410 | COUT(4) << "sending welcome" << std::endl; |
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411 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
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412 | w->setClientID(temp->getID()); |
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413 | b = w->send(); |
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414 | assert(b); |
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415 | packet::Gamestate *g = new packet::Gamestate(); |
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416 | g->setClientID(temp->getID()); |
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417 | b = g->collectData(0,0x1); |
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418 | if(!b) |
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419 | return false; //no data for the client |
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420 | b = g->compressData(); |
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421 | assert(b); |
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422 | b = g->send(); |
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423 | assert(b); |
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424 | return true; |
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425 | } |
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426 | |
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427 | void Server::disconnectClient( ClientInformation *client ) |
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428 | { |
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429 | ServerConnection::disconnectClient( client ); |
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430 | GamestateManager::removeClient(client); |
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431 | // inform all the listeners |
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432 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
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433 | } |
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434 | |
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435 | bool Server::chat(const std::string& message) |
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436 | { |
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437 | return this->sendChat(message, Host::getPlayerID()); |
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438 | } |
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439 | |
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440 | bool Server::broadcast(const std::string& message) |
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441 | { |
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442 | return this->sendChat(message, CLIENTID_UNKNOWN); |
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443 | } |
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444 | |
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445 | bool Server::sendChat(const std::string& message, unsigned int clientID) |
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446 | { |
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447 | ClientInformation *temp = ClientInformation::getBegin(); |
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448 | packet::Chat *chat; |
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449 | while(temp) |
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450 | { |
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451 | chat = new packet::Chat(message, clientID); |
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452 | chat->setClientID(temp->getID()); |
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453 | if(!chat->send()) |
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454 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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455 | temp = temp->next(); |
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456 | } |
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457 | // COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
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458 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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459 | it->incomingChat(message, clientID); |
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460 | |
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461 | return true; |
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462 | } |
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463 | |
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464 | void Server::syncClassid(unsigned int clientID) |
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465 | { |
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466 | int failures=0; |
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467 | packet::ClassID *classid = new packet::ClassID(); |
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468 | classid->setClientID(clientID); |
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469 | while(!classid->send() && failures < 10){ |
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470 | failures++; |
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471 | } |
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472 | assert(failures<10); |
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473 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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474 | } |
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475 | |
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476 | } |
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