/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ /** @file Dock.cc @brief Docking system main class */ #include "Dock.h" #include "core/CoreIncludes.h" #include "core/LuaState.h" #include "core/GUIManager.h" #include "infos/HumanPlayer.h" #include "worldentities/pawns/Pawn.h" #include "interfaces/PlayerTrigger.h" #include "core/command/ConsoleCommand.h" #include "ToluaBindDocking.h" namespace orxonox { // Register tolua_open function when loading the library DeclareToluaInterface(Docking); CreateFactory(Dock); SetConsoleCommand("Dock", "dock", &Dock::cmdDock).addShortcut().setAsInputCommand(); SetConsoleCommand("Dock", "undock", &Dock::cmdUndock).addShortcut().setAsInputCommand(); Dock::Dock(BaseObject* creator) : StaticEntity(creator) { RegisterObject(Dock); } Dock::~Dock() { } void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Dock, XMLPort, xmlelement, mode); XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode); XMLPortObject(Dock, DockingAnimation, "animations", addAnimation, getAnimation, xmlelement, mode); XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode); } void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Dock, XMLEventPort, xmlelement, mode); XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode); } bool Dock::execute(bool bTriggered, BaseObject* trigger) { PlayerTrigger* pTrigger = orxonox_cast(trigger); PlayerInfo* player = NULL; // Check whether it is a player trigger and extract pawn from it if(pTrigger != NULL) { if(!pTrigger->isForPlayer()) { // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. COUT(4) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl; return false; } player = pTrigger->getTriggeringPlayer(); } else { COUT(4) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl; return false; } if(player == NULL) { COUT(4) << "Docking::execute Can't retrieve PlayerInfo from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl; return false; } if(bTriggered) { // Add player to this Docks candidates candidates.insert(player); // Show docking dialog GUIManager::showGUI("DockingDialog"); } else { // Remove player from candidates list candidates.erase(player); } return true; } void Dock::cmdDock() { PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); for(ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) { if(it->dock(player)) break; } } void Dock::cmdUndock() { PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); for(ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) { if(it->undock(player)) break; } } bool Dock::dock(PlayerInfo* player) { // Check if player is a candidate if(candidates.find(player) == candidates.end()) { COUT(2) << "Dock::dock Player is not a candidate!" << std::endl; return false; } candidates.erase(player); docked.insert(player); if (animations.empty()) return dockingAnimationFinished(player); else DockingAnimation::invokeAnimation(true, player, animations); return true; } bool Dock::dockingAnimationFinished(PlayerInfo* player) { if(docked.find(player) == docked.end()) { COUT(2) << "Dock::dockingAnimationFinished Player is not currently docked." << std::endl; return false; } DockingEffect::invokeEffect(true, player, effects); return true; } bool Dock::undock(PlayerInfo* player) { // Check if player is docked to this Dock if(docked.find(player) == docked.end()) { COUT(2) << "Dock::undock Player is not docked to this Dock." << std::endl; return false; } docked.erase(player); candidates.insert(player); DockingEffect::invokeEffect(false, player, effects); if (animations.empty()) return undockingAnimationFinished(player); else DockingAnimation::invokeAnimation(false, player, animations); return true; } bool Dock::undockingAnimationFinished(PlayerInfo* player) { COUT(4) << "Dock::undockingAnimationFinished executed" << std::endl; return true; } unsigned int Dock::getNumberOfActiveDocks() { int i = 0; PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); for(ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) { if(it->candidates.find(player) != it->candidates.end()) i++; } return i; } Dock* Dock::getActiveDockAtIndex(unsigned int index) { PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer(); for(ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) { if(it->candidates.find(player) != it->candidates.end()) { if(index == 0) return *it; index--; } } return NULL; } bool Dock::addEffect(DockingEffect* effect) { assert(effect); effects.push_back(effect); return true; } const DockingEffect* Dock::getEffect(unsigned int i) const { for (std::list::const_iterator effect = this->effects.begin(); effect != this->effects.end(); ++effect) { if(i == 0) return *effect; i--; } return NULL; } bool Dock::addAnimation(DockingAnimation* animation) { assert(animation); animation->setParent(this); animations.push_back(animation); return true; } const DockingAnimation* Dock::getAnimation(unsigned int i) const { for (std::list::const_iterator animation = this->animations.begin(); animation != this->animations.end(); ++animation) { if(i == 0) return *animation; i--; } return NULL; } }