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source: code/branches/presentation/src/modules/docking/Dock.h @ 9215

Last change on this file since 9215 was 8705, checked in by dafrick, 14 years ago

The calling of tthe docking dialog is now synchronized (but not the docking).

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.h
31    @brief Definition of Dock class
32    @ingroup Docking
33*/
34
35#ifndef _Dock_H__
36#define _Dock_H__
37
38#include "DockingPrereqs.h"
39
40#include <set>
41
42#include "core/CoreIncludes.h"
43#include "core/EventIncludes.h"
44#include "core/XMLPort.h"
45
46#include "controllers/HumanController.h"
47
48#include "DockingAnimation.h"
49#include "DockingEffect.h"
50
51#include "worldentities/StaticEntity.h"
52
53namespace orxonox // tolua_export
54{  // tolua_export
55
56    class _DockingExport Dock  // tolua_export
57        : public StaticEntity
58    { // tolua_export
59        public:
60            Dock(BaseObject* creator);
61            virtual ~Dock();
62
63            // Trigger interface
64            bool execute(bool bTriggered, BaseObject* trigger);
65
66            // XML interface
67            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
68            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
69
70            // XML functions
71            bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock.
72            const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index.
73            bool addAnimation(DockingAnimation* animation); //!< Add a DockingAnimation to the Dock.
74            const DockingAnimation* getAnimation(unsigned int index) const; //!< Get the DockingAnimation at a given index.
75
76            // Docking/undocking logic, checks conditions and invokes the DockingAnimations
77            bool dock(PlayerInfo* player); //!< Returns true if given player docked successfully (player must be a candidate)
78            bool undock(PlayerInfo* player); //!< Undocks a player (player must be docked)
79
80            // Animation logic
81            bool dockingAnimationFinished(PlayerInfo* player); //!< Called when a docking animation finished
82            bool undockingAnimationFinished(PlayerInfo* player); //!< Called when a undocking animation finished
83
84            // LUA interface
85            // tolua_begin
86            void dock()
87                { this->dock(HumanController::getLocalControllerSingleton()->getPlayer()); }
88            static unsigned int getNumberOfActiveDocks();
89            static Dock* getActiveDockAtIndex(unsigned int index);
90            // tolua_end
91
92            // Console commands
93            static void cmdDock();
94            static void cmdUndock();
95
96            // Network functions
97            void showDockingDialogHelper(PlayerInfo* player);
98            static void showDockingDialog();
99
100        private:
101            std::set<PlayerInfo*> candidates_; //!< A set of all players which are allowed to dock using the console command.
102            std::set<PlayerInfo*> docked_; //!< A set of all docked players
103
104            std::list<DockingEffect*> effects_; //!< The list of DockingEffects to be executed when a player docks.
105            std::list<DockingAnimation*> animations_; //!< The list of DockingAnimations to be executed before a player docks
106    }; // tolua_export
107} // tolua_export
108
109#endif /* _Dock_H__ */
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