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source: code/branches/presentation/src/modules/docking/DockingAnimation.cc @ 8586

Last change on this file since 8586 was 8568, checked in by dafrick, 14 years ago

Renaming member variables to adhere to styleguide, initialize values, always select an item in the DockingDialog.

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockingAnimation.cc
31    @brief Implementation of the DockingAnimation class.
32*/
33
34#include "DockingAnimation.h"
35
36#include "DockingEffect.h"  // For DockingEffect::findTarget
37
38namespace orxonox
39{
40    DockingAnimation::DockingAnimation(BaseObject* creator) : BaseObject(creator)
41    {
42        RegisterObject(DockingAnimation);
43
44        this->parent_ = NULL;
45    }
46
47    DockingAnimation::~DockingAnimation()
48    {
49
50    }
51
52    bool DockingAnimation::invokeAnimation(bool dock, PlayerInfo* player, std::list<DockingAnimation*> &animations)
53    {
54        bool check = true;
55
56        for (std::list<DockingAnimation*>::iterator animation = animations.begin(); animation != animations.end(); animation++)
57        {
58            if(dock)
59                check &= (*animation)->docking(player);
60            else
61                check &= (*animation)->release(player);
62        }
63
64        return check;
65    }
66
67    DockingTarget *DockingAnimation::findTarget(std::string name) {
68        return DockingEffect::findTarget(name);
69    }
70}
71
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