1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file NotificationQueueCEGUI.cc |
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31 | @brief Implementation of the NotificationQueueCEGUI class. |
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32 | */ |
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33 | |
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34 | #include "NotificationQueueCEGUI.h" |
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35 | |
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36 | #include <sstream> |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/GameMode.h" |
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40 | #include "core/GUIManager.h" |
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41 | #include "core/LuaState.h" |
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42 | #include "util/Convert.h" |
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43 | |
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44 | #include "ToluaBindNotifications.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | |
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49 | CreateFactory(NotificationQueueCEGUI); |
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50 | |
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51 | // Register tolua_open function when loading the library. |
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52 | DeclareToluaInterface(Notifications); |
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53 | |
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54 | /*static*/ const std::string NotificationQueueCEGUI::NOTIFICATION_LAYER("NotificationLayer"); |
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55 | |
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56 | NotificationQueueCEGUI::NotificationQueueCEGUI(BaseObject* creator) : NotificationQueue(creator) |
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57 | { |
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58 | RegisterObject(NotificationQueueCEGUI); |
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59 | |
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60 | this->initialize(); |
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61 | } |
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62 | |
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63 | NotificationQueueCEGUI::~NotificationQueueCEGUI() |
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64 | { |
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65 | if(GameMode::showsGraphics()) |
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66 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() + "\")"); |
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67 | } |
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68 | |
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69 | /** |
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70 | @brief |
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71 | Initializes The NotificationQueueCEGUI. |
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72 | */ |
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73 | void NotificationQueueCEGUI::initialize(void) |
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74 | { |
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75 | this->displaySize_ = Vector4(1.0, 0.0, 0.0, 0.0); |
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76 | this->position_ = Vector4(0.0, 0.0, 0.0, 0.0); |
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77 | this->alignment_ = "LeftAligned"; |
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78 | this->fontSize_ = 12; |
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79 | this->fontColor_ = Vector4(1.0, 1.0, 1.0, 1.0); |
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80 | this->fontColorStr_ = "FFFFFFFF"; |
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81 | } |
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82 | |
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83 | void NotificationQueueCEGUI::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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84 | { |
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85 | SUPER(NotificationQueueCEGUI, XMLPort, xmlelement, mode); |
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86 | |
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87 | XMLPortParam(NotificationQueueCEGUI, "position", setPosition, getPosition, xmlelement, mode); |
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88 | XMLPortParam(NotificationQueueCEGUI, "fontSize", setFontSize, getFontSize, xmlelement, mode); |
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89 | XMLPortParam(NotificationQueueCEGUI, "fontColor", setFontColor, getFontColor, xmlelement, mode); |
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90 | XMLPortParam(NotificationQueueCEGUI, "alignment", setAlignment, getAlignment, xmlelement, mode); |
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91 | XMLPortParam(NotificationQueueCEGUI, "displaySize", setDisplaySize, getDisplaySize, xmlelement, mode); |
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92 | } |
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93 | |
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94 | /** |
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95 | @brief |
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96 | Destroys the NotificationQueueCEGUI. |
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97 | Used in lua and NotificationManager. |
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98 | @param noGraphics |
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99 | If this is set to true (false is default), then the queue is not removed in lua. This is used to destroy the queue, after the GUIManager has been destroyed. |
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100 | */ |
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101 | void NotificationQueueCEGUI::destroy(bool noGraphics) |
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102 | { |
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103 | // Remove the NotificationQueue in lua. |
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104 | if(GameMode::showsGraphics() && !noGraphics) |
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105 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeQueue(\"" + this->getName() + "\")"); |
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106 | |
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107 | NotificationQueue::destroy(); |
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108 | } |
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109 | |
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110 | /** |
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111 | @brief |
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112 | Set the size of the window that displays the NotificationQueue. |
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113 | @param size |
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114 | The size is a vector with components: |
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115 | - The relative width of the window. (A value between 0 and 1) |
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116 | - The absolute width in pixels. (Additional to the relative width, can be negative) |
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117 | - The relative height of the window. (A value between 0 and 1) |
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118 | - The absolute height in pixels. (Additional to the relative width, can be negative.) |
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119 | If both the 3rd and 4th component of size are set to 0 the height is set such that exactly as many Notifications fit as is the maximum size of the NotificationQueue (in terms of the number of Notifications). |
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120 | */ |
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121 | void NotificationQueueCEGUI::setDisplaySize(const Vector4& size) |
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122 | { |
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123 | if(this->displaySize_ == size) |
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124 | return; |
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125 | |
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126 | if(size.x < 0.0 || size.x > 1.0 || size.z < 0.0 || size.z > 1.0) |
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127 | { |
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128 | COUT(2) << "The display size of the NotificationQueueCEGUI " << this->getName() << " was trying to be set, but the relative size was not in [0,1]. Aborting..." << endl; |
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129 | return; |
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130 | } |
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131 | |
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132 | this->displaySize_ = size; |
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133 | if(GameMode::showsGraphics()) |
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134 | { |
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135 | if(size.z == 0.0 && size.w == 0.0) |
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136 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ")"); |
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137 | else |
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138 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".resizeQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->displaySize_.x) + ", " + multi_cast<std::string>(this->displaySize_.y) + ", " + multi_cast<std::string>(this->displaySize_.z) + ", " + multi_cast<std::string>(this->displaySize_.w) + ")"); |
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139 | } |
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140 | } |
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141 | |
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142 | /** |
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143 | @brief |
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144 | Set the position of the window that displays the NotificationQueue. |
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145 | @param position |
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146 | The position is a vector with components: |
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147 | - The relative x-position of the window. (A value between 0 and 1) |
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148 | - The absolute x-position in pixels. (Additional to the relative x-position, can be negative) |
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149 | - The relative y-position of the window. (A value between 0 and 1) |
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150 | - The absolute y-position in pixels. (Additional to the relative y-position, can be negative.) |
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151 | */ |
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152 | void NotificationQueueCEGUI::setPosition(const Vector4& position) |
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153 | { |
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154 | if(this->position_ == position) |
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155 | return; |
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156 | |
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157 | if(position.x < 0.0 || position.x > 1.0 || position.z < 0.0 || position.z > 1.0) |
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158 | { |
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159 | COUT(2) << "The position the NotificationQueueCEGUI " << this->getName() << " was trying to be set, but the relative position was not in [0,1]. Aborting..." << endl; |
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160 | return; |
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161 | } |
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162 | |
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163 | this->position_ = position; |
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164 | if(GameMode::showsGraphics()) |
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165 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".moveQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->position_.x) + ", " + multi_cast<std::string>(this->position_.y) + ", " + multi_cast<std::string>(this->position_.z) + ", " + multi_cast<std::string>(this->position_.w) + ")"); |
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166 | } |
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167 | |
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168 | /** |
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169 | @brief |
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170 | Set the horizontal alignment of the Notifications text. |
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171 | @param alignment |
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172 | The alignment of the Notifications, they are the possible string that the CEGUI Falagard StaticText HorzFormatting property can take. |
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173 | @see http://cegui.org.uk/api_reference/classCEGUI_1_1FalagardStaticTextProperties_1_1HorzFormatting.html |
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174 | */ |
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175 | void NotificationQueueCEGUI::setAlignment(const std::string& alignment) |
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176 | { |
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177 | if(this->alignment_ == alignment) |
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178 | return; |
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179 | |
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180 | // TODO: Check whether the alignment string is correct? |
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181 | this->alignment_ = alignment; |
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182 | if(GameMode::showsGraphics()) |
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183 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueAlignment(\"" + this->getName() + "\", \"" + this->alignment_ + "\")"); |
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184 | } |
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185 | |
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186 | /** |
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187 | @brief |
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188 | Set the font size of the text displayed by this NotificationQueue. |
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189 | @param size |
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190 | The font size. |
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191 | */ |
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192 | void NotificationQueueCEGUI::setFontSize(unsigned int size) |
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193 | { |
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194 | if(this->fontSize_ == size) |
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195 | return; |
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196 | |
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197 | this->fontSize_ = size; |
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198 | if(GameMode::showsGraphics()) |
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199 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontSize(\"" + this->getName() + "\", " + multi_cast<std::string>(this->fontSize_) + ")"); |
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200 | } |
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201 | |
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202 | /** |
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203 | @brief |
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204 | Set the font color if the text displayed by this NotificationQueue. |
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205 | @param color |
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206 | The color is a vector with the components being RGBA and taking values from 0 to 1. |
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207 | */ |
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208 | void NotificationQueueCEGUI::setFontColor(const Vector4& color) |
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209 | { |
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210 | if(this->fontColor_ == color) |
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211 | return; |
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212 | |
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213 | this->fontColor_ = color; |
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214 | // Convert to ARGB format. |
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215 | std::stringstream stream; |
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216 | for(unsigned int i = 0; i < 4; i++) |
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217 | stream << std::hex << std::setw(2) << std::setfill('0') << int(this->fontColor_[(i+3)%4]*255); |
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218 | this->fontColorStr_ = stream.str(); |
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219 | if(GameMode::showsGraphics()) |
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220 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".changeQueueFontColor(\"" + this->getName() + "\", \"" + this->fontColorStr_ + "\")"); |
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221 | } |
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222 | |
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223 | /** |
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224 | @brief |
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225 | Get the NotificationQueueCEGUI with the input name. |
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226 | @param name |
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227 | The name of the NotificationQueueCEGUI to be got. |
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228 | @return |
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229 | Returns a pointer to the NotificationQueueCEGUI, or NULL if it doesn't exist. |
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230 | */ |
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231 | /*static*/ NotificationQueueCEGUI* NotificationQueueCEGUI::getQueue(const std::string& name) |
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232 | { |
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233 | NotificationQueue* queue = NotificationManager::getInstance().getQueue(name); |
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234 | if(queue == NULL || !queue->isA(Class(NotificationQueueCEGUI))) |
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235 | return NULL; |
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236 | return static_cast<NotificationQueueCEGUI*>(queue); |
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237 | } |
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238 | |
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239 | /** |
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240 | @brief |
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241 | Is called by the NotificationQueue when a notification was pushed. |
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242 | @param notification |
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243 | The Notification that was pushed. |
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244 | */ |
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245 | void NotificationQueueCEGUI::notificationPushed(Notification* notification) |
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246 | { |
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247 | // Push the Notification to the GUI. |
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248 | if(GameMode::showsGraphics()) |
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249 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".pushNotification(\"" + this->getName() + "\", \"" + notification->getMessage() + "\")"); |
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250 | } |
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251 | |
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252 | /** |
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253 | @brief |
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254 | Is called by the NotificationQueue when a notification was popped. |
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255 | */ |
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256 | void NotificationQueueCEGUI::notificationPopped(void) |
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257 | { |
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258 | // Pops the Notification from the GUI. |
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259 | if(GameMode::showsGraphics()) |
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260 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".popNotification(\"" + this->getName() + "\")"); |
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261 | } |
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262 | |
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263 | /** |
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264 | @brief Is called when a notification was removed. |
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265 | @param index The index the removed notification was at. |
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266 | */ |
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267 | void NotificationQueueCEGUI::notificationRemoved(unsigned int index) |
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268 | { |
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269 | // Removes the Notification from the GUI. |
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270 | if(GameMode::showsGraphics()) |
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271 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".removeNotification(\"" + this->getName() + "\", " + multi_cast<std::string>(index) + ")"); |
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272 | } |
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273 | |
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274 | /** |
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275 | @brief |
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276 | Clears the NotificationQueue by removing all NotificationContainers. |
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277 | @param noGraphics |
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278 | If this is set to true the GUI is not informed of the clearing of the NotificationQueue. This is needed only internally. |
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279 | */ |
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280 | void NotificationQueueCEGUI::clear(bool noGraphics) |
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281 | { |
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282 | NotificationQueue::clear(noGraphics); |
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283 | |
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284 | // Clear the NotificationQueue in the GUI. |
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285 | if(GameMode::showsGraphics() && !noGraphics) |
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286 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".clearQueue(\"" + this->getName() + "\")"); |
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287 | } |
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288 | |
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289 | /** |
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290 | @brief |
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291 | Creates the NotificationQueue in lua. |
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292 | */ |
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293 | void NotificationQueueCEGUI::create(void) |
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294 | { |
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295 | this->NotificationQueue::create(); |
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296 | |
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297 | if(this->isRegistered() && GameMode::showsGraphics()) |
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298 | GUIManager::getInstance().getLuaState()->doString(NotificationQueueCEGUI::NOTIFICATION_LAYER + ".createQueue(\"" + this->getName() + "\", " + multi_cast<std::string>(this->getMaxSize()) + ")"); |
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299 | } |
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300 | |
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301 | } |
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302 | |
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