1 | |
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2 | /* |
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3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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4 | * > www.orxonox.net < |
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5 | * |
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6 | * |
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7 | * License notice: |
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8 | * |
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9 | * This program is free software; you can redistribute it and/or |
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10 | * modify it under the terms of the GNU General Public License |
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11 | * as published by the Free Software Foundation; either version 2 |
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12 | * of the License, or (at your option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the GNU General Public License |
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20 | * along with this program; if not, write to the Free Software |
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21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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22 | * |
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23 | * Author: |
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24 | * Benjamin Knecht |
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25 | * Co-authors: |
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26 | * Damian 'Mozork' Frick |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "Script.h" |
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31 | |
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32 | #include "core/command/CommandExecutor.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/EventIncludes.h" |
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35 | #include "core/GameMode.h" |
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36 | #include "core/LuaState.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "network/Host.h" |
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39 | #include "network/NetworkFunction.h" |
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40 | |
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41 | #include "PlayerManager.h" |
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42 | #include "infos/PlayerInfo.h" |
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43 | #include "interfaces/PlayerTrigger.h" |
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44 | #include "worldentities/pawns/Pawn.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | CreateFactory(Script); |
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49 | |
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50 | registerStaticNetworkFunction(Script::executeHelper); |
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51 | |
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52 | // Initializing constants. |
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53 | /*static*/ const std::string Script::NORMAL = "normal"; |
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54 | /*static*/ const std::string Script::LUA = "lua"; |
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55 | /*static*/ const int Script::INF = -1; |
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56 | |
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57 | /** |
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58 | @brief |
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59 | Constructor. Registers and initializes the object. |
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60 | @param creator |
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61 | The creator of this object. |
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62 | */ |
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63 | Script::Script(BaseObject* creator) : BaseObject(creator) |
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64 | { |
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65 | RegisterObject(Script); |
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66 | |
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67 | // Initialize variables. |
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68 | this->remainingExecutions_ = Script::INF; |
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69 | this->mode_ = ScriptMode::normal; |
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70 | this->onLoad_ = true; |
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71 | this->times_ = Script::INF; |
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72 | this->needsGraphics_ = false; |
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73 | } |
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74 | |
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75 | /** |
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76 | @brief |
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77 | Destructor. Cleans up. |
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78 | */ |
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79 | Script::~Script() |
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80 | { |
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81 | |
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82 | } |
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83 | |
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84 | /** |
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85 | @brief |
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86 | Method for creating a Script object through XML. |
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87 | @param xmlelement |
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88 | The element. |
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89 | @param mode |
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90 | The mode. |
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91 | */ |
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92 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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93 | { |
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94 | SUPER(Script, XMLPort, xmlelement, mode); |
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95 | |
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96 | XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); |
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97 | XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); |
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98 | XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); |
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99 | XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); |
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100 | XMLPortParam(Script, "needsGraphics", setNeedsGraphics, getNeedsGraphics, xmlelement, mode).defaultValues(false); |
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101 | XMLPortParam(Script, "forAll", setForAll, isForAll, xmlelement, mode).defaultValues(false); |
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102 | |
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103 | XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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104 | |
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105 | if(this->isOnLoad()) // If the object is onLoad the code is executed at once for the server. |
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106 | this->execute(0, true); |
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107 | } |
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108 | |
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109 | /** |
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110 | @brief |
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111 | Creates a port that can be used to channel events and react to them. |
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112 | @param xmlelement |
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113 | The element. |
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114 | @param mode |
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115 | The mode. |
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116 | */ |
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117 | void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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118 | { |
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119 | SUPER(Script, XMLEventPort, xmlelement, mode); |
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120 | |
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121 | XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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122 | } |
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123 | |
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124 | /** |
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125 | @brief |
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126 | Is called when an event comes in trough the event port. |
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127 | @param triggered |
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128 | Whether the event is triggering or un-triggering. |
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129 | @param trigger |
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130 | The object that caused the event to be fired. |
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131 | @return |
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132 | Returns true if successful. |
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133 | */ |
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134 | bool Script::trigger(bool triggered, BaseObject* trigger) |
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135 | { |
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136 | if(!triggered || !this->isActive()) // If the Script is inactive it cannot be executed. |
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137 | return false; |
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138 | |
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139 | COUT(4) << "Script (&" << this << ") triggered." << std::endl; |
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140 | |
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141 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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142 | Pawn* pawn = NULL; |
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143 | |
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144 | // If the trigger is a PlayerTrigger. |
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145 | if(pTrigger != NULL) |
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146 | { |
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147 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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148 | return false; |
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149 | else |
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150 | pawn = pTrigger->getTriggeringPlayer(); |
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151 | } |
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152 | else |
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153 | return false; |
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154 | |
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155 | if(pawn == NULL) //TODO: Will this ever happen? If not, change in NotificationDispatcher as well. |
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156 | { |
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157 | COUT(4) << "The Script was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
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158 | return false; |
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159 | } |
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160 | |
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161 | // Extract the PlayerInfo from the Pawn. |
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162 | PlayerInfo* player = pawn->getPlayer(); |
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163 | |
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164 | if(player == NULL) |
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165 | { |
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166 | COUT(3) << "The PlayerInfo* is NULL." << std::endl; |
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167 | return false; |
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168 | } |
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169 | |
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170 | this->execute(player->getClientID()); |
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171 | return true; |
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172 | } |
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173 | |
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174 | /** |
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175 | @brief |
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176 | Executes the Scripts code for the input client, depending on the mode. |
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177 | @param clientId |
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178 | The Id of the client the Script should be executed for. |
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179 | @param onLoad |
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180 | Whether this method is executed as a result of the onLoad parameter being set to true. Default is false. |
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181 | */ |
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182 | void Script::execute(unsigned int clientId, bool onLoad) |
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183 | { |
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184 | // If this is the server or we're in standalone mode we check whether we still want to execute the code and if so decrease the number of remaining executions. |
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185 | if(GameMode::isMaster()) |
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186 | { |
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187 | // If the number of executions have been used up. |
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188 | if(this->times_ != Script::INF && this->remainingExecutions_ <= 0) |
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189 | return; |
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190 | } |
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191 | |
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192 | // If this is either the standalone mode or we're on the client we want to be. |
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193 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId) |
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194 | { |
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195 | this->executeHelper(this->getCode(), this->getMode(), this->getNeedsGraphics()); |
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196 | if(GameMode::isMaster() && !onLoad && this->times_ != Script::INF) // Decrement the number of remaining executions. |
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197 | this->remainingExecutions_--; |
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198 | } |
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199 | |
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200 | // If this is the server and we're not on the client we want to be. |
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201 | if(GameMode::isServer() && Host::getPlayerID() != clientId) |
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202 | { |
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203 | // If we want to execute the code for all clients and the server. |
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204 | if(this->isForAll()) |
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205 | { |
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206 | const std::map<unsigned int, PlayerInfo*> clients = PlayerManager::getInstance().getClients(); |
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207 | for(std::map<unsigned int, PlayerInfo*>::const_iterator it = clients.begin(); it != clients.end(); it++) |
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208 | { |
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209 | callStaticNetworkFunction(Script::executeHelper, it->first, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
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210 | if(this->times_ != Script::INF) // Decrement the number of remaining executions. |
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211 | { |
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212 | this->remainingExecutions_--; |
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213 | if(this->remainingExecutions_ <= 0) |
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214 | break; |
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215 | } |
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216 | } |
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217 | } |
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218 | // Else we execute the code just for the specified client. |
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219 | else |
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220 | { |
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221 | callStaticNetworkFunction(Script::executeHelper, clientId, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
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222 | if(this->times_ != Script::INF) // Decrement the number of remaining executions. |
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223 | this->remainingExecutions_--; |
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224 | } |
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225 | } |
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226 | } |
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227 | |
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228 | /** |
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229 | @brief |
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230 | Helper method that is used to reach this Script object on other clients. |
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231 | */ |
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232 | /*static*/ void Script::executeHelper(const std::string& code, const std::string& mode, bool needsGraphics) |
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233 | { |
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234 | // If the code needs graphics to be executed but the GameMode doesn't show graphics the code isn't executed. |
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235 | if(needsGraphics && !GameMode::showsGraphics()) |
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236 | return; |
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237 | |
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238 | if(mode == Script::NORMAL) // If the mode is 'normal'. |
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239 | CommandExecutor::execute(code); |
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240 | else if(mode == Script::LUA) // If it's 'lua'. |
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241 | { |
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242 | LuaState* luaState = new LuaState(); |
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243 | luaState->doString(code); |
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244 | delete luaState; |
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245 | } |
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246 | } |
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247 | |
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248 | /** |
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249 | @brief |
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250 | Callback that is called when a new client has connected. |
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251 | @param clientId |
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252 | The clientId of the new client that has connected. |
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253 | */ |
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254 | void Script::clientConnected(unsigned int clientId) |
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255 | { |
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256 | // If this is the server and the Script is specified as being 'onLoad'. |
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257 | if(GameMode::isServer() && this->isOnLoad()) |
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258 | { |
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259 | callStaticNetworkFunction(Script::executeHelper, clientId, this->getCode(), this->getMode(), this->getNeedsGraphics()); |
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260 | } |
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261 | } |
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262 | |
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263 | /** |
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264 | @brief |
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265 | Sets the mode of the Script. |
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266 | @param mode |
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267 | The mode as a string. |
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268 | */ |
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269 | void Script::setMode(const std::string& mode) |
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270 | { |
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271 | if(mode == Script::NORMAL) |
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272 | { |
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273 | this->setMode(ScriptMode::normal); |
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274 | this->modeStr_ = Script::NORMAL; |
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275 | } |
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276 | else if(mode == Script::LUA) |
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277 | { |
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278 | this->setMode(ScriptMode::lua); |
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279 | this->modeStr_ = Script::LUA; |
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280 | } |
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281 | else |
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282 | { |
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283 | COUT(2) << "Invalid mode '" << mode << "' in Script object. Setting to 'normal'." << std::endl; |
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284 | this->setMode(ScriptMode::normal); |
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285 | this->modeStr_ = Script::NORMAL; |
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286 | } |
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287 | } |
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288 | |
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289 | /** |
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290 | @brief |
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291 | Sets the mode to the mode specified in this->modeStr_. |
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292 | This is used internally for networking purposes. |
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293 | */ |
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294 | void Script::modeChanged(void) |
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295 | { |
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296 | this->setMode(this->modeStr_); |
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297 | } |
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298 | |
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299 | /** |
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300 | @brief |
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301 | Get the mode of the Script. |
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302 | @return |
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303 | Returns the mode as a string. |
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304 | */ |
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305 | const std::string& Script::getMode(void) |
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306 | { |
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307 | switch(this->mode_) |
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308 | { |
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309 | case ScriptMode::normal: |
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310 | return Script::NORMAL; |
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311 | case ScriptMode::lua: |
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312 | return Script::LUA; |
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313 | default: // This will never happen... |
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314 | return Script::NORMAL; |
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315 | } |
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316 | } |
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317 | |
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318 | /** |
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319 | @brief |
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320 | Set the number of times this Script is executed at the most. |
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321 | -1 denotes infinity. |
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322 | @param times |
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323 | The number of times to be set. |
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324 | */ |
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325 | void Script::setTimes(int times) |
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326 | { |
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327 | if(times >= -1) |
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328 | { |
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329 | this->times_ = times; |
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330 | this->remainingExecutions_ = times; |
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331 | } |
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332 | else |
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333 | { |
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334 | COUT(2) << "Invalid times '" << times << "' in Script. Setting to infinity." << std::endl; |
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335 | this->times_ = Script::INF; |
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336 | this->remainingExecutions_ = Script::INF; |
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337 | } |
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338 | } |
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339 | |
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340 | } |
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