/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * Damian 'Mozork' Frick * */ /** @file DistanceTrigger.h @brief Definition of the DistanceTrigger class. @ingroup NormalTrigger */ #ifndef _DistanceTrigger_H__ #define _DistanceTrigger_H__ #include "objects/ObjectsPrereqs.h" #include #include "core/ClassTreeMask.h" #include "interfaces/PlayerTrigger.h" #include "Trigger.h" namespace orxonox { /** @brief Enum for the beacon mode of the DistanceTrigger. @ingroup NormalTrigger */ namespace distanceTriggerBeaconMode { enum Value { off, identify, exclude }; } /** @brief The DistanceTrigger is a Trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceTrigger. The object can be specified further by setting the beaconMode and attaching a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" to the object. Parameters are (additional to the ones of Trigger): - @b distance Which specifies the maximum distance at which the DistanceTrigger still triggers, i.e. its range. Default is 100. - @b target Which specifies the class of objects that can trigger the DistanceTrigger. Default is "Pawn". - @b beaconMode Which specifies, whether the DistanceTrigger operates on @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" or not. If off the DistanceMultiTrigger works as usual. If set to identify the DistanceTrigger is only triggered by objects that have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in targetname, attached to them. If set to exclude the DistanceTrigger is only triggered by objects that don't have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in targetname, attached to them. Default is off. - @b targetname Which specifies the name @ref oroxnox::DistanceTriggerBeacon "DistanceTriggerBeacons" need to have to make the DistanceTrigger react to them if it is in beacon-mode (the beaconMode is not off). A simple DistanceTrigger could look like this: @code @endcode An implementation that only reacts to objects with a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" attached would look like this: @code @endcode This particular DistanceTrigger would only react if an object was in range, that had a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" with the name beacon1 attached. @see Trigger For more information on @ref orxonox::Trigger "Triggers". @author Benjamin Knecht @author Damian 'Mozork' Frick @ingroup NormalTrigger */ class _ObjectsExport DistanceTrigger : public Trigger, public PlayerTrigger { public: DistanceTrigger(BaseObject* creator); // Constructor. Registers and initializes the object. virtual ~DistanceTrigger(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); // Method for creating a DistanceTrigger object through XML. void addTarget(const std::string& targets); // Add some target to the DistanceTrigger. void removeTarget(const std::string& targets); // Remove some target from the DistanceTrigger. /** @brief Set the range of the DistanceTrigger. @param distance The range to be set. */ inline void setDistance(float distance) { this->distance_ = distance; } /** @brief Get the range of the DistanceTrigger. @return Returns the range of the distance trigger. */ inline float getDistance() const { return this->distance_; } void setBeaconModeDirect(distanceTriggerBeaconMode::Value mode); // Set the beacon mode. /** @brief Get the beacon mode. @return Returns the mode as an enum. */ inline distanceTriggerBeaconMode::Value getBeaconModeDirect(void) const { return this->beaconMode_; } void setBeaconMode(const std::string& mode); // Set the beacon mode. const std::string& getBeaconMode(void) const; // Get the beacon mode. /** @brief Set the name a DistanceTriggerBeacon needs to have to make the DistanceTrigger react to it if in beacon-mode. @param targetname The name as a string. */ inline void setTargetName(const std::string& targetname) { this->targetName_ = targetname; } /** @brief Get the target name. @return Returns the target name as a string. */ inline const std::string& getTargetName(void) { return this->targetName_; } bool checkDistance(); // Check, whether there are entities that are targets of this DistanceTrigger in its range. protected: virtual bool isTriggered(TriggerMode::Value mode); // Check whether the DistanceTrigger is triggered. /** @brief Notifies interested parties about a change of the DistanceTrigger's target mask. */ virtual void notifyMaskUpdate() {} ClassTreeMask targetMask_; //!< The target mask, specifies by which types of objects the DistanceTrigger can be triggered. private: //! Strings for the beacon modes. static const std::string beaconModeOff_s; static const std::string beaconModeIdentify_s; static const std::string beaconModeExlcude_s; float distance_; //!< The range of the DistanceTrigger. distanceTriggerBeaconMode::Value beaconMode_; //!< The beacon mode. std::string targetName_; //!< The name a DistanceTriggerBeacon needs to have to make the DistanceTrigger react to it if in beacon-mode. ClassTreeMask* beaconMask_; //!< A mask, that only accepts DistanceTriggerBeacons. WeakPtr cache_; //!< Caches the entity that triggered the DistanceTrigger last. }; } #endif /* _DistanceTrigger_H__ */