| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      ... | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file Tetris.cc | 
|---|
| 31 |     @brief Implementation of the Tetris class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include "Tetris.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/EventIncludes.h" | 
|---|
| 38 | #include "core/command/Executor.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include "gamestates/GSLevel.h" | 
|---|
| 41 |  | 
|---|
| 42 | #include "TetrisCenterpoint.h" | 
|---|
| 43 | #include "TetrisStone.h" | 
|---|
| 44 | #include "infos/PlayerInfo.h" | 
|---|
| 45 |  | 
|---|
| 46 | namespace orxonox | 
|---|
| 47 | { | 
|---|
| 48 |  | 
|---|
| 49 |     CreateUnloadableFactory(Tetris); | 
|---|
| 50 |  | 
|---|
| 51 |     /** | 
|---|
| 52 |     @brief | 
|---|
| 53 |         Constructor. Registers and initializes the object. | 
|---|
| 54 |     */ | 
|---|
| 55 |     Tetris::Tetris(BaseObject* creator) : Deathmatch(creator) | 
|---|
| 56 |     { | 
|---|
| 57 |         RegisterObject(Tetris); | 
|---|
| 58 |  | 
|---|
| 59 |         this->activeStone_ = NULL; | 
|---|
| 60 |  | 
|---|
| 61 |         // Pre-set the timer, but don't start it yet. | 
|---|
| 62 |         this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Tetris::startStone, this))); | 
|---|
| 63 |         this->starttimer_.stopTimer(); | 
|---|
| 64 |  | 
|---|
| 65 |         this->player_ = NULL; | 
|---|
| 66 |     } | 
|---|
| 67 |  | 
|---|
| 68 |     /** | 
|---|
| 69 |     @brief | 
|---|
| 70 |         Destructor. Cleans up, if initialized. | 
|---|
| 71 |     */ | 
|---|
| 72 |     Tetris::~Tetris() | 
|---|
| 73 |     { | 
|---|
| 74 |         if (this->isInitialized()) | 
|---|
| 75 |             this->cleanup(); | 
|---|
| 76 |     } | 
|---|
| 77 |  | 
|---|
| 78 |     /** | 
|---|
| 79 |     @brief | 
|---|
| 80 |         Cleans up the Gametype. | 
|---|
| 81 |     */ | 
|---|
| 82 |     void Tetris::cleanup() | 
|---|
| 83 |     { | 
|---|
| 84 |  | 
|---|
| 85 |     } | 
|---|
| 86 |  | 
|---|
| 87 |     void Tetris::tick(float dt) | 
|---|
| 88 |     { | 
|---|
| 89 |         SUPER(Tetris, tick, dt); | 
|---|
| 90 |  | 
|---|
| 91 |         if(this->activeStone_ != NULL) | 
|---|
| 92 |         { | 
|---|
| 93 |             std::pair<bool, TetrisStone*> valid = this->isValidStonePosition(this->activeStone_, this->activeStone_->getPosition()); | 
|---|
| 94 |             if(!valid.first) | 
|---|
| 95 |             { | 
|---|
| 96 |                 this->activeStone_->setVelocity(Vector3::ZERO); | 
|---|
| 97 |                 if(valid.second != NULL) | 
|---|
| 98 |                 { | 
|---|
| 99 |                     Vector3 position = Vector3(this->activeStone_->getPosition().x, valid.second->getPosition().y+this->center_->getStoneSize(), this->activeStone_->getPosition().z); | 
|---|
| 100 |                     this->activeStone_->setPosition(position); | 
|---|
| 101 |                 } | 
|---|
| 102 |                 this->createStone(); | 
|---|
| 103 |                 this->startStone(); | 
|---|
| 104 |             } | 
|---|
| 105 |         } | 
|---|
| 106 |     } | 
|---|
| 107 |  | 
|---|
| 108 |     bool Tetris::isValidMove(TetrisStone* stone, const Vector3& position) | 
|---|
| 109 |     { | 
|---|
| 110 |         assert(stone); | 
|---|
| 111 |  | 
|---|
| 112 |         if(position.x < this->center_->getStoneSize()/2.0)  //!< If the stone touches the left edge of the level | 
|---|
| 113 |             return false; | 
|---|
| 114 |         else if(position.x > (this->center_->getWidth()-0.5)*this->center_->getStoneSize()) //!< If the stone touches the right edge of the level | 
|---|
| 115 |             return false; | 
|---|
| 116 |  | 
|---|
| 117 |         for(std::vector<TetrisStone*>::const_iterator it = this->stones_.begin(); it != this->stones_.end(); ++it) | 
|---|
| 118 |         { | 
|---|
| 119 |             if(stone == *it) | 
|---|
| 120 |                 continue; | 
|---|
| 121 |  | 
|---|
| 122 |             const Vector3& currentStonePosition = (*it)->getPosition(); //!< Saves the position of the currentStone | 
|---|
| 123 |  | 
|---|
| 124 |             if((position.x == currentStonePosition.x) && abs(position.y-currentStonePosition.y) < this->center_->getStoneSize()) | 
|---|
| 125 |                 return false; | 
|---|
| 126 |         } | 
|---|
| 127 |  | 
|---|
| 128 |         return true; | 
|---|
| 129 |     } | 
|---|
| 130 |  | 
|---|
| 131 |     std::pair<bool, TetrisStone*> Tetris::isValidStonePosition(TetrisStone* stone, const Vector3& position) | 
|---|
| 132 |     { | 
|---|
| 133 |         assert(stone); | 
|---|
| 134 |  | 
|---|
| 135 |         std::pair<bool, TetrisStone*> valid = std::pair<bool, TetrisStone*>(true, NULL); | 
|---|
| 136 |  | 
|---|
| 137 |         if(position.y < this->center_->getStoneSize()/2.0) //!< If the stone has reached the bottom of the level | 
|---|
| 138 |         { | 
|---|
| 139 |             valid.first = false; | 
|---|
| 140 |             stone->setPosition(Vector3(stone->getPosition().x, this->center_->getStoneSize()/2.0, stone->getPosition().z)); | 
|---|
| 141 |         } | 
|---|
| 142 |  | 
|---|
| 143 |         for(std::vector<TetrisStone*>::const_iterator it = this->stones_.begin(); it != this->stones_.end(); ++it) | 
|---|
| 144 |         { | 
|---|
| 145 |             if(stone == *it) | 
|---|
| 146 |                 continue; | 
|---|
| 147 |  | 
|---|
| 148 |             const Vector3& currentStonePosition = (*it)->getPosition(); //!< Saves the position of the currentStone | 
|---|
| 149 |  | 
|---|
| 150 |             if((position.x == currentStonePosition.x) && (position.y < currentStonePosition.y + this->center_->getStoneSize())) | 
|---|
| 151 |             { | 
|---|
| 152 |                 valid.first = false; | 
|---|
| 153 |                 valid.second = *it; | 
|---|
| 154 |                 return valid; | 
|---|
| 155 |             }// This case applies if the stones overlap partially vertically | 
|---|
| 156 |         } | 
|---|
| 157 |  | 
|---|
| 158 |         return valid; | 
|---|
| 159 |     } | 
|---|
| 160 |  | 
|---|
| 161 |     /** | 
|---|
| 162 |     @brief | 
|---|
| 163 |         Starts the Tetris minigame. | 
|---|
| 164 |     */ | 
|---|
| 165 |     void Tetris::start() | 
|---|
| 166 |     { | 
|---|
| 167 |         if (this->center_ != NULL) // There needs to be a TetrisCenterpoint, i.e. the area the game takes place. | 
|---|
| 168 |         { | 
|---|
| 169 |             // Create the first stone. | 
|---|
| 170 |             this->createStone(); | 
|---|
| 171 |         } | 
|---|
| 172 |         else // If no centerpoint was specified, an error is thrown and the level is exited. | 
|---|
| 173 |         { | 
|---|
| 174 |             COUT(1) << "Error: No Centerpoint specified." << std::endl; | 
|---|
| 175 |             GSLevel::startMainMenu(); | 
|---|
| 176 |             return; | 
|---|
| 177 |         } | 
|---|
| 178 |  | 
|---|
| 179 |         // Start the timer. After it has expired the stone is started. | 
|---|
| 180 |         this->starttimer_.startTimer(); | 
|---|
| 181 |  | 
|---|
| 182 |         // Set variable to temporarily force the player to spawn. | 
|---|
| 183 |         bool temp = this->bForceSpawn_; | 
|---|
| 184 |         this->bForceSpawn_ = true; | 
|---|
| 185 |  | 
|---|
| 186 |         // Call start for the parent class. | 
|---|
| 187 |         Deathmatch::start(); | 
|---|
| 188 |  | 
|---|
| 189 |         // Reset the variable. | 
|---|
| 190 |         this->bForceSpawn_ = temp; | 
|---|
| 191 |     } | 
|---|
| 192 |  | 
|---|
| 193 |     /** | 
|---|
| 194 |     @brief | 
|---|
| 195 |         Ends the Tetris minigame. | 
|---|
| 196 |     */ | 
|---|
| 197 |     void Tetris::end() | 
|---|
| 198 |     { | 
|---|
| 199 |         this->cleanup(); | 
|---|
| 200 |  | 
|---|
| 201 |         // Call end for the parent class. | 
|---|
| 202 |         Deathmatch::end(); | 
|---|
| 203 |     } | 
|---|
| 204 |  | 
|---|
| 205 |     /** | 
|---|
| 206 |     @brief | 
|---|
| 207 |         Spawns player. | 
|---|
| 208 |     */ | 
|---|
| 209 |     void Tetris::spawnPlayersIfRequested() | 
|---|
| 210 |     { | 
|---|
| 211 |         // Spawn a human player. | 
|---|
| 212 |         for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) | 
|---|
| 213 |             if (it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_)) | 
|---|
| 214 |                 this->spawnPlayer(it->first); | 
|---|
| 215 |     } | 
|---|
| 216 |  | 
|---|
| 217 |     /** | 
|---|
| 218 |     @brief | 
|---|
| 219 |         Spawns the input player. | 
|---|
| 220 |     @param player | 
|---|
| 221 |         The player to be spawned. | 
|---|
| 222 |     */ | 
|---|
| 223 |     void Tetris::spawnPlayer(PlayerInfo* player) | 
|---|
| 224 |     { | 
|---|
| 225 |         assert(player); | 
|---|
| 226 |  | 
|---|
| 227 |         if(this->player_ == NULL) | 
|---|
| 228 |         { | 
|---|
| 229 |             this->player_ = player; | 
|---|
| 230 |             this->players_[player].state_ = PlayerState::Alive; | 
|---|
| 231 |         } | 
|---|
| 232 |     } | 
|---|
| 233 |  | 
|---|
| 234 |     /** | 
|---|
| 235 |     @brief | 
|---|
| 236 |         Starts the first stone. | 
|---|
| 237 |     */ | 
|---|
| 238 |     void Tetris::startStone(void) | 
|---|
| 239 |     { | 
|---|
| 240 |         if(this->player_ == NULL) | 
|---|
| 241 |             return; | 
|---|
| 242 |          | 
|---|
| 243 |         if(this->activeStone_ != NULL) | 
|---|
| 244 |             this->player_->stopControl(); | 
|---|
| 245 |          | 
|---|
| 246 |         // Make the last stone to be created the active stone. | 
|---|
| 247 |         this->activeStone_ = this->stones_.back(); | 
|---|
| 248 |          | 
|---|
| 249 |         this->player_->startControl(this->activeStone_); | 
|---|
| 250 |         this->activeStone_->setVelocity(0.0f, -this->center_->getStoneSpeed(), 0.0f); | 
|---|
| 251 |     } | 
|---|
| 252 |  | 
|---|
| 253 |     /** | 
|---|
| 254 |     @brief | 
|---|
| 255 |         Creates a new stone. | 
|---|
| 256 |     */ | 
|---|
| 257 |     void Tetris::createStone(void) | 
|---|
| 258 |     { | 
|---|
| 259 |         // Create a new stone and add it to the list of stones. | 
|---|
| 260 |         TetrisStone* stone = new TetrisStone(this->center_); | 
|---|
| 261 |         this->stones_.push_back(stone); | 
|---|
| 262 |          | 
|---|
| 263 |         // Apply the stone template to the stone. | 
|---|
| 264 |         stone->addTemplate(this->center_->getStoneTemplate()); | 
|---|
| 265 |          | 
|---|
| 266 |         // Attach the stone to the Centerpoint and set the position of the stone to be at the top middle. | 
|---|
| 267 |         this->center_->attach(stone); | 
|---|
| 268 |         float xPos = (this->center_->getWidth()/2 + ((this->center_->getWidth() % 2)*2-1)/2.0)*this->center_->getStoneSize(); | 
|---|
| 269 |         float yPos = (this->center_->getHeight()-0.5)*this->center_->getStoneSize(); | 
|---|
| 270 |         stone->setPosition(xPos, yPos, 0.0f); | 
|---|
| 271 |         stone->setGame(this); | 
|---|
| 272 |     } | 
|---|
| 273 |  | 
|---|
| 274 |     /** | 
|---|
| 275 |     @brief | 
|---|
| 276 |         Get the player. | 
|---|
| 277 |     @return | 
|---|
| 278 |         Returns a pointer to the player. If there is no player, NULL is returned. | 
|---|
| 279 |     */ | 
|---|
| 280 |     PlayerInfo* Tetris::getPlayer(void) const | 
|---|
| 281 |     { | 
|---|
| 282 |         return this->player_; | 
|---|
| 283 |     } | 
|---|
| 284 |  | 
|---|
| 285 |     /** | 
|---|
| 286 |     @brief Set the TetrisCenterpoint (the playing field). | 
|---|
| 287 |     @param center A pointer to the TetrisCenterpoint to be set. | 
|---|
| 288 |     */ | 
|---|
| 289 |     void Tetris::setCenterpoint(TetrisCenterpoint* center) | 
|---|
| 290 |     { | 
|---|
| 291 |         this->center_ = center; | 
|---|
| 292 |     } | 
|---|
| 293 |  | 
|---|
| 294 | } | 
|---|