1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * simonmie |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _BasicProjectile_H__ |
---|
30 | #define _BasicProjectile_H__ |
---|
31 | |
---|
32 | #include "weapons/WeaponsPrereqs.h" |
---|
33 | |
---|
34 | #include "tools/Timer.h" |
---|
35 | #include "core/OrxonoxClass.h" |
---|
36 | |
---|
37 | namespace orxonox |
---|
38 | { |
---|
39 | class _WeaponsExport BasicProjectile : public virtual OrxonoxClass |
---|
40 | { |
---|
41 | public: |
---|
42 | BasicProjectile(); |
---|
43 | |
---|
44 | virtual ~BasicProjectile(); |
---|
45 | |
---|
46 | static bool basicCollidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint, Pawn* owner, BasicProjectile* this_); |
---|
47 | |
---|
48 | void basicDestroyObject(); |
---|
49 | |
---|
50 | inline void setDamage(float damage) |
---|
51 | { this->damage_ = damage; } |
---|
52 | inline float getDamage() const |
---|
53 | { return this->damage_; } |
---|
54 | |
---|
55 | inline void setHealthDamage(float healthdamage) |
---|
56 | { this->healthdamage_ = healthdamage; } |
---|
57 | inline float getHealthDamage() const |
---|
58 | { return this->healthdamage_; } |
---|
59 | |
---|
60 | inline void setShieldDamage(float shielddamage) |
---|
61 | { this->shielddamage_ = shielddamage; } //ShieldDamage wird korrekt gesettet vom XML-File |
---|
62 | inline float getShieldDamage() const |
---|
63 | { return this->shielddamage_; } |
---|
64 | |
---|
65 | |
---|
66 | inline void setBDestroy(bool bDestroy) |
---|
67 | { this->bDestroy_ = bDestroy; } |
---|
68 | inline float getBDestroy() const |
---|
69 | { return this->bDestroy_; } |
---|
70 | |
---|
71 | |
---|
72 | private: |
---|
73 | // WeakPtr<Pawn> owner_; //owner cannot be set in BasicProjectile, because it's already defined in MobileEntity and Movable Entity |
---|
74 | |
---|
75 | float damage_; |
---|
76 | float healthdamage_; |
---|
77 | float shielddamage_; |
---|
78 | |
---|
79 | bool bDestroy_; |
---|
80 | }; |
---|
81 | } |
---|
82 | |
---|
83 | #endif /* _BasicProjectile_H__ */ |
---|