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source: code/branches/presentation/src/modules/weapons/weaponmodes/EnergyDrink.cc @ 9215

Last change on this file since 9215 was 8580, checked in by dafrick, 14 years ago

Merging game immersion branch into presentation branch.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29#include "EnergyDrink.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "core/command/Executor.h"
34#include "graphics/Model.h"
35
36#include "weapons/projectiles/Projectile.h"
37#include "weapons/MuzzleFlash.h"
38#include "weaponsystem/Weapon.h"
39#include "weaponsystem/WeaponPack.h"
40#include "weaponsystem/WeaponSystem.h"
41#include "worldentities/pawns/Pawn.h"
42
43namespace orxonox
44{
45    CreateFactory(EnergyDrink);
46
47    EnergyDrink::EnergyDrink(BaseObject* creator) : WeaponMode(creator)
48    {
49        RegisterObject(EnergyDrink);
50
51        this->reloadTime_ = 0.25;
52        this->damage_ = 0; //default 15
53        this->speed_ = 2500;
54        this->delay_ = 0;
55        this->setMunitionName("FusionMunition");
56
57        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this)));
58        this->delayTimer_.stopTimer();
59    }
60
61    void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
62    {
63        SUPER(EnergyDrink, XMLPort, xmlelement, mode);
64
65        XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode);
66        XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode);
67
68    }
69
70    void EnergyDrink::setMaterial(const std::string& material)
71    {
72        this->material_ = material;
73    }
74
75    void EnergyDrink::setDelay(float d)
76    {
77        this->delay_ = d;
78        this->delayTimer_.setInterval(this->delay_);
79    }
80
81    float EnergyDrink::getDelay() const
82    {
83        return this->delay_;
84    }
85
86    void EnergyDrink::fire()
87    {
88        this->delayTimer_.startTimer();
89    }
90
91    void EnergyDrink::muendungsfeuer()
92    {
93        MuzzleFlash *muzzleFlash = new MuzzleFlash(this);
94        this->getWeapon()->attach(muzzleFlash);
95        muzzleFlash->setPosition(this->getMuzzleOffset());
96        muzzleFlash->setMaterial(this->material_);
97    }
98
99    /* Creates the projectile object, sets its properties to the EnergyDrink properties, calls muendungsfeuer()
100     */
101    void EnergyDrink::shot()
102    {
103        Projectile* projectile = new Projectile(this);
104        Model* model = new Model(projectile);
105        model->setMeshSource("can.mesh");
106        model->setCastShadows(false);
107        projectile->attach(model);
108        model->setScale(5);
109
110        projectile->setOrientation(this->getMuzzleOrientation());
111        projectile->setPosition(this->getMuzzlePosition());
112        projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_);
113
114        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
115        projectile->setDamage(this->getDamage());
116        projectile->setShieldDamage(this->getShieldDamage());
117        projectile->setHealthDamage(this->getHealthDamage());
118
119        EnergyDrink::muendungsfeuer();
120    }
121}
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