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source: code/branches/presentation/src/modules/weapons/weaponmodes/LightningGun.cc @ 8675

Last change on this file since 8675 was 8580, checked in by dafrick, 13 years ago

Merging game immersion branch into presentation branch.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29#include "LightningGun.h"
30
31#include "core/CoreIncludes.h"
32#include "weapons/projectiles/LightningGunProjectile.h"
33#include "weaponsystem/Weapon.h"
34#include "weaponsystem/WeaponPack.h"
35#include "weaponsystem/WeaponSystem.h"
36#include "worldentities/pawns/Pawn.h"
37
38namespace orxonox
39{
40    CreateFactory(LightningGun);
41
42    LightningGun::LightningGun(BaseObject* creator) : WeaponMode(creator)
43    {
44        RegisterObject(LightningGun);
45
46        this->reloadTime_ = 1;
47        this->damage_ = 0; //default 100
48        this->speed_ = 150;
49
50        this->setMunitionName("LaserMunition");
51        this->setDefaultSound("sounds/Weapon_LightningGun.ogg");
52    }
53
54    LightningGun::~LightningGun()
55    {
56    }
57
58    /* Creates the projectile (LightningGunProjectile) object, sets its properties to the LightningGun properties
59     */
60    void LightningGun::fire()
61    {
62        LightningGunProjectile* projectile = new LightningGunProjectile(this);
63        projectile->setMaterial("Flares/LightningBall_");
64
65        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
66        projectile->setOrientation(this->getMuzzleOrientation());
67        projectile->setPosition(this->getMuzzlePosition());
68        projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_);
69        projectile->setAcceleration(this->getMuzzleDirection() * 1000);
70
71        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
72        projectile->setDamage(this->getDamage());
73        projectile->setShieldDamage(this->getShieldDamage());
74        projectile->setHealthDamage(this->getHealthDamage());
75    }
76}
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