[2398] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[6066] | 23 | * Oliver Scheuss |
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[2398] | 24 | * Co-authors: |
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[8580] | 25 | * simonmie |
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[2398] | 26 | * |
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| 27 | */ |
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| 28 | |
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[6065] | 29 | #include "RocketFire.h" |
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[2398] | 30 | |
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[3196] | 31 | #include "util/Math.h" |
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[2398] | 32 | #include "core/CoreIncludes.h" |
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[6065] | 33 | #include "weapons/projectiles/Rocket.h" |
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[2398] | 34 | |
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[5735] | 35 | #include "weaponsystem/Weapon.h" |
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| 36 | #include "weaponsystem/WeaponPack.h" |
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| 37 | #include "weaponsystem/WeaponSystem.h" |
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[6153] | 38 | #include "worldentities/pawns/Pawn.h" |
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[2398] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[6065] | 42 | CreateFactory(RocketFire); |
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[2398] | 43 | |
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[6065] | 44 | RocketFire::RocketFire(BaseObject* creator) : WeaponMode(creator) |
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[2398] | 45 | { |
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[6065] | 46 | RegisterObject(RocketFire); |
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[2493] | 47 | |
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[6502] | 48 | this->reloadTime_ = 0.20f; |
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[2918] | 49 | this->bParallelReload_ = false; |
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[8580] | 50 | this->damage_ = 0; |
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[6065] | 51 | this->speed_ = 500; |
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[2398] | 52 | |
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[7846] | 53 | this->setMunitionName("RocketMunition"); |
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[6285] | 54 | // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) |
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[2398] | 55 | } |
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| 56 | |
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[6245] | 57 | RocketFire::~RocketFire() |
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| 58 | { |
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| 59 | } |
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| 60 | |
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[8580] | 61 | /* Creates the Rocket object, sets its properties to the RocketFire properties |
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| 62 | */ |
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[6065] | 63 | void RocketFire::fire() |
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[2398] | 64 | { |
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[6065] | 65 | Rocket* rocket = new Rocket(this); |
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[2398] | 66 | |
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[6153] | 67 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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[6065] | 68 | rocket->setOrientation(this->getMuzzleOrientation()); |
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| 69 | rocket->setPosition(this->getMuzzlePosition()); |
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[6732] | 70 | rocket->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); |
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[6065] | 71 | rocket->scale(2); |
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[2398] | 72 | |
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[6065] | 73 | rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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| 74 | rocket->setDamage(this->getDamage()); |
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[8580] | 75 | rocket->setShieldDamage(this->getShieldDamage()); |
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| 76 | rocket->setHealthDamage(this->getHealthDamage()); |
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[2398] | 77 | } |
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| 78 | } |
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